VS community 2015 Update 3 没有Master配置
VS community 2015 Update 3 has no Master configuration
使用 Unity 5.5.2f1 和 Visual Studio Community 2015 Update 3,制作 UWP 游戏。 Unity 制作应用程序包并正确运行应用程序。 VS配置设置为Release,因为只有Debug和Release。
应用商店拒绝 .appx 文件,因为它不是有效的应用商店应用。
以前的 VS 版本中曾经有一个 Master 配置。
根据您的描述,您似乎正在将项目从 Unity 导出到 UWP。如果是这样,您可以尝试以下步骤。
- When you are ready to export your project from Unity, open the File menu and select Build Settings...
- Click Add Open Scenes to add your scene to the build
- In the Build Settings dialog, choose the following options to export for UWP:
- Platform: Windows Store and be sure to select Switch Platform for your selection to take effect
- SDK: Universal 10
- UWP Build Type: D3D or XAML
- Optional: Unity C# Projects: Checked. NOTE: Checking this box allows you to 1.) debug your app in the Visual Studio remote debugger, and 2.) edit scripts in the Unity C# project while using IntelliSense for WinRT APIs.
- From the Build Settings... window, open Player Settings... and enter your game details
- Return to the Build Settings dialog and then select Build
- In the Windows Explorer dialog that appears, create a new folder to hold Unity's build output. For example, we name the folder "App".
- Select the newly created folder and click Select Folder.
- Once Unity has finished building, a Windows Explorer window will open to the project root directory. Navigate into the newly created folder ("App" as in Setp 7).
- Open the generated Visual Studio solution file located inside this folder.
然后在打开的Visual Studio解决方案中,应该可以找到"Master"的配置。这些配置是Unity生成的,应该与Visual Studio.
的版本无关
更多信息,请参考Porting guides。
使用 Unity 5.5.2f1 和 Visual Studio Community 2015 Update 3,制作 UWP 游戏。 Unity 制作应用程序包并正确运行应用程序。 VS配置设置为Release,因为只有Debug和Release。 应用商店拒绝 .appx 文件,因为它不是有效的应用商店应用。
以前的 VS 版本中曾经有一个 Master 配置。
根据您的描述,您似乎正在将项目从 Unity 导出到 UWP。如果是这样,您可以尝试以下步骤。
- When you are ready to export your project from Unity, open the File menu and select Build Settings...
- Click Add Open Scenes to add your scene to the build
- In the Build Settings dialog, choose the following options to export for UWP:
- Platform: Windows Store and be sure to select Switch Platform for your selection to take effect
- SDK: Universal 10
- UWP Build Type: D3D or XAML
- Optional: Unity C# Projects: Checked. NOTE: Checking this box allows you to 1.) debug your app in the Visual Studio remote debugger, and 2.) edit scripts in the Unity C# project while using IntelliSense for WinRT APIs.
- From the Build Settings... window, open Player Settings... and enter your game details
- Return to the Build Settings dialog and then select Build
- In the Windows Explorer dialog that appears, create a new folder to hold Unity's build output. For example, we name the folder "App".
- Select the newly created folder and click Select Folder.
- Once Unity has finished building, a Windows Explorer window will open to the project root directory. Navigate into the newly created folder ("App" as in Setp 7).
- Open the generated Visual Studio solution file located inside this folder.
然后在打开的Visual Studio解决方案中,应该可以找到"Master"的配置。这些配置是Unity生成的,应该与Visual Studio.
的版本无关更多信息,请参考Porting guides。