VS community 2015 Update 3 没有Master配置

VS community 2015 Update 3 has no Master configuration

使用 Unity 5.5.2f1 和 Visual Studio Community 2015 Update 3,制作 UWP 游戏。 Unity 制作应用程序包并正确运行应用程序。 VS配置设置为Release,因为只有Debug和Release。 应用商店拒绝 .appx 文件,因为它不是有效的应用商店应用。

以前的 VS 版本中曾经有一个 Master 配置。

根据您的描述,您似乎正在将项目从 Unity 导出到 UWP。如果是这样,您可以尝试以下步骤。

  1. When you are ready to export your project from Unity, open the File menu and select Build Settings...
  2. Click Add Open Scenes to add your scene to the build
  3. In the Build Settings dialog, choose the following options to export for UWP:
    • Platform: Windows Store and be sure to select Switch Platform for your selection to take effect
    • SDK: Universal 10
    • UWP Build Type: D3D or XAML
  4. Optional: Unity C# Projects: Checked. NOTE: Checking this box allows you to 1.) debug your app in the Visual Studio remote debugger, and 2.) edit scripts in the Unity C# project while using IntelliSense for WinRT APIs.
  5. From the Build Settings... window, open Player Settings... and enter your game details
  6. Return to the Build Settings dialog and then select Build
  7. In the Windows Explorer dialog that appears, create a new folder to hold Unity's build output. For example, we name the folder "App".
  8. Select the newly created folder and click Select Folder.
  9. Once Unity has finished building, a Windows Explorer window will open to the project root directory. Navigate into the newly created folder ("App" as in Setp 7).
  10. Open the generated Visual Studio solution file located inside this folder.

然后在打开的Visual Studio解决方案中,应该可以找到"Master"的配置。这些配置是Unity生成的,应该与Visual Studio.

的版本无关

更多信息,请参考Porting guides