如何正确关闭或销毁TCP客户端?

How to close or dispose of TCP client properly?

当客户端断开连接时,我在服务器上有以下代码:

更新内部,每帧 运行s:

foreach (ClientEntity client in connectedClients) {

        if (!isClientStillConnected(client.tcpClient)) {

            disconnectedClients.Add(client);
            client.tcpClient.Close();
            Debug.Log (" :: Client " + client.tcpClientName + " has disconnected! ::");
            continue;

        } else {

            Do_The_Stuff_And_Things();

            }

        }

    }

现在,当我在那之后立即尝试调试时,仍然在 Update() 内部:

for (int i = 0; i < disconnectedClients.Count; i++) {

        Debug.Log(":: Disconnected clients count: " + disconnectedClients.Count.ToString());
        Debug.Log(":: Disconnected client at index " + i + ": " + disconnectedClients[i]);

    }

这部分是从 disconnectedClients 列表中删除断开连接的客户端,但是当我 运行 它并退出客户端时,这是 Unity 在控制台中抛出的内容,只是一个片段:

它还在继续。所以一个 - for 循环 不会停止,这意味着客户端不断添加到列表中,对吗?现在出了什么问题,我怎样才能正确删除(关闭)客户端

在客户端我运行:

        nwReader.Close ();
        nwWriter.Close ();
        tcpClient.Close ();
        socketReady = false;

仅供参考,class ClientEntity:

public class ClientEntity {

  public TcpClient tcpClient;
  public string tcpClientName;

  public ClientEntity(TcpClient tcpClientSocket){

      tcpClientName = "Guest";
      tcpClient = tcpClientSocket;

  }
}

TcpClient.Close 方法在您的情况下工作正常。但是,在断开连接后,您没有从 connectedClients List/Array 中删除客户端,这导致 if !isClientStillConnected(client.tcpClient)) 语句再次评估为真。像这样更改您的代码:

//This loop is unchanged
foreach (ClientEntity client in connectedClients)
{
    if (!isClientStillConnected(client.tcpClient)) {

        disconnectedClients.Add(client);
        client.tcpClient.Close();
        Debug.Log (" :: Client " + client.tcpClientName + " has disconnected! ::");
        continue;

    } else {

        Do_The_Stuff_And_Things();

        }

    }

}

//Remove all disconnected clients from the list of connected clients
foreach (var disconnectedClient in disconnectedClients)
{
    connectedClients.Remove(disconnectedClient);
}