Swift 3.0 以相同的起点和终点角度绘制圆结果为直线
Swift 3.0 draw circle with same start and end angle results in line
我写了下面的代码来绘制一个带有整体的矩形:
fileprivate let strokeWidth: CGFloat = 5
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = strokeWidth
shapeLayer.fillColor = UIColor(white: 0.5, alpha: 0.9).cgColor
let p = UIBezierPath(rect: bounds.insetBy(dx: -strokeWidth, dy: -strokeWidth))
let radius = bounds.size.width / 3
p.move(to: CGPoint(x: bounds.midX + radius, y: bounds.midY))
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 0, endAngle: CGFloat(2 * Double.pi), clockwise: false)
p.close()
shapeLayer.path = p.cgPath
layer.addSublayer(shapeLayer)
这里的问题是这一行:
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 0, endAngle: CGFloat(2 * Double.pi), clockwise: false)
打印出路径的描述:
UIBezierPath: 0x6000000b35c0; MoveTo {-5, -5}, LineTo {380, -5}, LineTo {380, 672}, LineTo {-5, 672}, 关闭, MoveTo {312.5, 333.5}, LineTo {312.5, 333.49999999999994}, 关闭
如您所见,最后两个条目是 lineTo 和 close,这不是我预期的结果(一个完整的圆圈),我什么也得不到,因为 333.5 和 333.4999999 之间的线太短了。
自切换到 Swift 3 后出现此问题,在 Objective-C 中这不是问题。
将结束角度更改为 1.9 * Double.pi 也可以,不知道为什么。但是完整的圆应该有 2 * Double.pi.
有什么想法还是 Swift 3 错误?
这样试试:
let bounds = UIScreen.main.bounds
let strokeWidth: CGFloat = 5
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = strokeWidth
shapeLayer.fillColor = UIColor(white: 0.5, alpha: 0.9).cgColor
let p = UIBezierPath(rect: bounds.insetBy(dx: -strokeWidth, dy: -strokeWidth))
let radius = bounds.size.width / 3
p.move(to: CGPoint(x: bounds.midX + radius, y: bounds.midY))
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 2 * .pi, endAngle: 0, clockwise: false)
p.close()
shapeLayer.fillColor = UIColor.red.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.lineWidth = 5
shapeLayer.path = p.cgPath
let view = UIView(frame: bounds)
view.backgroundColor = .yellow
view.layer.addSublayer(shapeLayer)
view
我写了下面的代码来绘制一个带有整体的矩形:
fileprivate let strokeWidth: CGFloat = 5
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = strokeWidth
shapeLayer.fillColor = UIColor(white: 0.5, alpha: 0.9).cgColor
let p = UIBezierPath(rect: bounds.insetBy(dx: -strokeWidth, dy: -strokeWidth))
let radius = bounds.size.width / 3
p.move(to: CGPoint(x: bounds.midX + radius, y: bounds.midY))
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 0, endAngle: CGFloat(2 * Double.pi), clockwise: false)
p.close()
shapeLayer.path = p.cgPath
layer.addSublayer(shapeLayer)
这里的问题是这一行:
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 0, endAngle: CGFloat(2 * Double.pi), clockwise: false)
打印出路径的描述: UIBezierPath: 0x6000000b35c0; MoveTo {-5, -5}, LineTo {380, -5}, LineTo {380, 672}, LineTo {-5, 672}, 关闭, MoveTo {312.5, 333.5}, LineTo {312.5, 333.49999999999994}, 关闭
如您所见,最后两个条目是 lineTo 和 close,这不是我预期的结果(一个完整的圆圈),我什么也得不到,因为 333.5 和 333.4999999 之间的线太短了。
自切换到 Swift 3 后出现此问题,在 Objective-C 中这不是问题。
将结束角度更改为 1.9 * Double.pi 也可以,不知道为什么。但是完整的圆应该有 2 * Double.pi.
有什么想法还是 Swift 3 错误?
这样试试:
let bounds = UIScreen.main.bounds
let strokeWidth: CGFloat = 5
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = strokeWidth
shapeLayer.fillColor = UIColor(white: 0.5, alpha: 0.9).cgColor
let p = UIBezierPath(rect: bounds.insetBy(dx: -strokeWidth, dy: -strokeWidth))
let radius = bounds.size.width / 3
p.move(to: CGPoint(x: bounds.midX + radius, y: bounds.midY))
p.addArc(withCenter: CGPoint(x: bounds.midX, y: bounds.midY), radius: radius, startAngle: 2 * .pi, endAngle: 0, clockwise: false)
p.close()
shapeLayer.fillColor = UIColor.red.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.lineWidth = 5
shapeLayer.path = p.cgPath
let view = UIView(frame: bounds)
view.backgroundColor = .yellow
view.layer.addSublayer(shapeLayer)
view