JavaFX:十六进制编码内容的自定义 TextArea

JavaFX: custom TextArea for hex encoded content

我目前正在尝试在 JavaFX 中创建一个自定义 TextArea,以便于输入十六进制编码的内容。主要限制是:

  1. 文本链接到 Property<byte[]>,其中包含字符串的二进制等价物(例如 "ff" 存储为 {0xff}
  2. 唯一有效的字符是十六进制数字 (0123456789abcdef)。仅出于演示原因,大写数字将变为小写(例如 1Bd5 显示为 1bd5)。
  3. 该区域以两个字符的块显示十六进制字符串。

第三个需求是我发现问题最多的地方。到目前为止,我所做的是在该区域的 textProperty 中添加一个 changeListener,以便每次更改字段上的文本时,都会保留格式。代码如下所示:

textProperty().addListener(new ChangeListener<String>() {
    @Override
    public void changed(ObservableValue<? extends String> observable, String oldValue, String newValue) {
        String correctedNewValue = validated(newValue);
        if (!correctedNewValue .equals(newValue)) 
            textProperty().setValue(correctedNewValue);
    }
});

其中validated(String) returns满足组件格式要求的String。当插入新字符时,这就像一个魅力:强制执行规则并保留格式,而无需用户手动键入空格。但是,当内容被删除并且我尝试自动删除空格时,会产生一个讨厌的异常:

Exception in thread "JavaFX Application Thread" java.lang.IndexOutOfBoundsException
    at javafx.scene.control.TextArea$TextAreaContent.insert(TextArea.java:136)
    at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:1204)
    at javafx.scene.control.TextInputControl.updateContent(TextInputControl.java:556)
    at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:548)   
    at javafx.scene.control.TextInputControl.deleteText(TextInputControl.java:496)
    at javafx.scene.control.TextInputControl.deletePreviousChar(TextInputControl.java:899)
    at com.sun.javafx.scene.control.skin.TextAreaSkin.deleteChar(TextAreaSkin.java:1351)
    at com.sun.javafx.scene.control.behavior.TextAreaBehavior.deleteChar(TextAreaBehavior.java:274)
    at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.deletePreviousChar(TextInputControlBehavior.java:311)
    at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callAction(TextInputControlBehavior.java:143)
    at com.sun.javafx.scene.control.behavior.TextAreaBehavior.callAction(TextAreaBehavior.java:259)
    at com.sun.javafx.scene.control.behavior.BehaviorBase.callActionForEvent(BehaviorBase.java:218)
    at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callActionForEvent(TextInputControlBehavior.java:127)
    at com.sun.javafx.scene.control.behavior.BehaviorBase.lambda$new(BehaviorBase.java:135)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$KeyHandler.process(Scene.java:3964)
    at javafx.scene.Scene$KeyHandler.access00(Scene.java:3910)
    at javafx.scene.Scene.impl_processKeyEvent(Scene.java:2040)
    at javafx.scene.Scene$ScenePeerListener.keyEvent(Scene.java:2501)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:217)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:149)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleKeyEvent3(GlassViewEventHandler.java:248)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleKeyEvent(GlassViewEventHandler.java:247)
    at com.sun.glass.ui.View.handleKeyEvent(View.java:546)
    at com.sun.glass.ui.View.notifyKey(View.java:966)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null8(WinApplication.java:191)
    at java.lang.Thread.run(Thread.java:745)

到目前为止,我所看到的是 属性 不应在检测同一 属性 上的变化的侦听器中进行更改,一些消息来源建议使用 Platform.runLater。然而,这是非常不稳定的(插入符号改变位置 - 通常到字段的开头 - 有时焦点会丢失)。

我的问题是:处理这个十六进制字段的最佳方法是什么?如何正确更新 textProperty? (我也愿意使用现有的组件,但由于我没有找到它,所以我想我可以尝试自己构建它)。

您可以使用 TextFormatter 删除尾部空格。基本上你检查更改是否是删除,如果结果文本以空格结尾,你调整删除的开始以删除这个空格。

         UnaryOperator<TextFormatter.Change> filter = new UnaryOperator<TextFormatter.Change>() {

            @Override
            public TextFormatter.Change apply(TextFormatter.Change c) {

                if (c.isDeleted()) {
                    if (c.getControlNewText()
                         .endsWith(" ")) {
                        c.setRange(c.getRangeStart() - 1, c.getRangeEnd());
                    }
                }
                if (c.isAdded()) {
                }
                if (c.isReplaced()) {
                }
                return c;
            }
        };

        yourTextField.setTextFormatter(new TextFormatter<>(filter));