如何检测语音开始于 iOS 语音 API

How to detect speech start on iOS Speech API

我有一个用 XCode/objective C 开发的 iOS 应用程序。 它使用iOS Speech API 来处理连续语音识别。 它工作正常,但我想在语音开始时将麦克风图标变为红色,我还想检测语音何时结束。

我实现了 SFSpeechRecognitionTaskDelegate 接口,它提供回调 onDetectedSpeechStart 和 speechRecognitionTask:didHypothesizeTranscription: 但这些直到处理第一个单词的结尾才会发生,而不是在语音的开头。

我想检测语音的开头(或任何噪音)。我认为它应该可以从 installTapOnBus: 从 AVAudioPCMBuffer 获得,但我不确定如何检测这是静音还是可能是语音的噪音。

此外,语音 API 不会在人停止说话时给出事件,即静音检测,它只是记录直到超时。我有一个通过检查上次触发事件之间的时间来检测静音的技巧,不确定他们是否是更好的方法。

代码在这里,

    NSError * outError;
    AVAudioSession *audioSession = [AVAudioSession sharedInstance];
    [audioSession setCategory: AVAudioSessionCategoryPlayAndRecord withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker error:&outError];
    [audioSession setMode: AVAudioSessionModeMeasurement error:&outError];
    [audioSession setActive: true withOptions: AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:&outError];

    SFSpeechAudioBufferRecognitionRequest* speechRequest = [[SFSpeechAudioBufferRecognitionRequest alloc] init];

    if (speechRequest == nil) {
        NSLog(@"Unable to create SFSpeechAudioBufferRecognitionRequest.");
        return;
    }

    audioEngine = [[AVAudioEngine alloc] init];
    AVAudioInputNode* inputNode = [audioEngine inputNode];

    speechRequest.shouldReportPartialResults = true;

    // iOS speech does not detect end of speech, so must track silence.
    lastSpeechDetected = -1;

    speechTask = [speechRecognizer recognitionTaskWithRequest: speechRequest delegate: self];

    [inputNode installTapOnBus:0 bufferSize: 4096 format: [inputNode outputFormatForBus:0] block:^(AVAudioPCMBuffer* buffer, AVAudioTime* when) {
        long millis = [[NSDate date] timeIntervalSince1970] * 1000;
        if (lastSpeechDetected != -1 && ((millis - lastSpeechDetected) > 1000)) {
            lastSpeechDetected = -1;
            [speechTask finish];
            return;
        }
        [speechRequest appendAudioPCMBuffer: buffer];
    }];

    [audioEngine prepare];
    [audioEngine startAndReturnError: &outError];

我建议使用 AVAudioRecorderNSTimer 对功率信号进行低通滤波以进行回调。通过这种方式,您将能够检测到录音机读数何时达到某个阈值,低通滤波将有助于减轻噪音。

.h 文件中:

#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <CoreAudio/CoreAudioTypes.h>

@interface ViewController : UIViewController{
    AVAudioRecorder *recorder;
    NSTimer *levelTimer;
    double lowPassResults;
}

- (void)levelTimerCallback:(NSTimer *)timer;
@end

.m 文件中:

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    // AVAudioSession already set in your code, so no need for these 2 lines.
    [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
    [[AVAudioSession sharedInstance] setActive:YES error:nil];

    NSURL *url = [NSURL fileURLWithPath:@"/dev/null"];

    NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
                              [NSNumber numberWithFloat: 44100.0],                 AVSampleRateKey,
                              [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
                              [NSNumber numberWithInt: 1],                         AVNumberOfChannelsKey,
                              [NSNumber numberWithInt: AVAudioQualityMax],         AVEncoderAudioQualityKey,
                              nil];

    NSError *error;

    lowPassResults = 0;

    recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];

    if (recorder) {
        [recorder prepareToRecord];
        recorder.meteringEnabled = YES;
        [recorder record];
        levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.05 target: self selector: @selector(levelTimerCallback:) userInfo: nil repeats: YES];
    } else
        NSLog(@"%@", [error description]);
}


- (void)levelTimerCallback:(NSTimer *)timer {
    [recorder updateMeters];

    const double ALPHA = 0.05;
    double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0]));
    lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults;  

    NSLog(@"lowPassResults: %f",lowPassResults);

    // Use here a threshold value to stablish if there is silence or speech
    if (lowPassResults < 0.1) {
        NSLog(@"Silence");
    } else if(lowPassResults > 0.5){
        NSLog(@"Speech");
    }

}


- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}


@end

您尝试过使用 AVCaptureAudioChannel 吗?这是 link 到 documentation

您有一个 volume 属性 提供频道的当前音量(增益)。

这是我们最终得到的有效代码。

关键是安装 TapOnBus() 然后是检测音量的魔术代码,

浮动量 = fabsf(*buffer.floatChannelData[0]);

-(void) doActualRecording {
    NSLog(@"doActualRecording");

    @try {
    //if (!recording) {
        if (audioEngine != NULL) {
            [audioEngine stop];
            [speechTask cancel];
            AVAudioInputNode* inputNode = [audioEngine inputNode];
            [inputNode removeTapOnBus: 0];
        }

        recording = YES;
        micButton.selected = YES;

        //NSLog(@"Starting recording...   SFSpeechRecognizer Available? %d", [speechRecognizer isAvailable]);
        NSError * outError;
        //NSLog(@"AUDIO SESSION CATEGORY0: %@", [[AVAudioSession sharedInstance] category]);
        AVAudioSession* audioSession = [AVAudioSession sharedInstance];
        [audioSession setCategory: AVAudioSessionCategoryPlayAndRecord withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker error:&outError];
        [audioSession setMode: AVAudioSessionModeMeasurement error:&outError];
        [audioSession setActive: true withOptions: AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:&outError];

        SFSpeechAudioBufferRecognitionRequest* speechRequest = [[SFSpeechAudioBufferRecognitionRequest alloc] init];
        //NSLog(@"AUDIO SESSION CATEGORY1: %@", [[AVAudioSession sharedInstance] category]);
        if (speechRequest == nil) {
            NSLog(@"Unable to create SFSpeechAudioBufferRecognitionRequest.");
            return;
        }

        speechDetectionSamples = 0;

        // This some how fixes a crash on iPhone 7
        // Seems like a bug in iOS ARC/lack of gc
        AVAudioEngine* temp = audioEngine;
        audioEngine = [[AVAudioEngine alloc] init];
        AVAudioInputNode* inputNode = [audioEngine inputNode];

        speechRequest.shouldReportPartialResults = true;

        // iOS speech does not detect end of speech, so must track silence.
        lastSpeechDetected = -1;

        speechTask = [speechRecognizer recognitionTaskWithRequest: speechRequest delegate: self];

        [inputNode installTapOnBus:0 bufferSize: 4096 format: [inputNode outputFormatForBus:0] block:^(AVAudioPCMBuffer* buffer, AVAudioTime* when) {
            @try {
                long long millis = [[NSDate date] timeIntervalSince1970] * 1000;
                if (lastSpeechDetected != -1 && ((millis - lastSpeechDetected) > 1000)) {
                    lastSpeechDetected = -1;
                    [speechTask finish];
                    return;
                }
                [speechRequest appendAudioPCMBuffer: buffer];

                //Calculate volume level
                if ([buffer floatChannelData] != nil) {
                    float volume = fabsf(*buffer.floatChannelData[0]);

                    if (volume >= speechDetectionThreshold) {
                        speechDetectionSamples++;

                        if (speechDetectionSamples >= speechDetectionSamplesNeeded) {

                            //Need to change mic button image in main thread
                            [[NSOperationQueue mainQueue] addOperationWithBlock:^ {

                                [micButton setImage: [UIImage imageNamed: @"micRecording"] forState: UIControlStateSelected];

                            }];
                        }
                    } else {
                        speechDetectionSamples = 0;
                    }
                }
            }
            @catch (NSException * e) {
                NSLog(@"Exception: %@", e);
            }
        }];

        [audioEngine prepare];
        [audioEngine startAndReturnError: &outError];
        NSLog(@"Error %@", outError);
    //}
    }
    @catch (NSException * e) {
        NSLog(@"Exception: %@", e);
    }
}