交互时删除节点 Spritekit

Delete Nodes Spritekit when interact

我的视野中心有一个圆圈。被称为 enemyBall 的圆圈与它发生碰撞。我想检测这些碰撞,然后从视图中移除 enemyBalls。

func generateEnemyBall(){

    let enemyBall = SKSpriteNode()
    let randomColor = Int((arc4random_uniform(UInt32(circleTextures.count))))
    enemyBall.texture = SKTexture(imageNamed: circleTextures[randomColor])
    enemyBall.size = CGSize(width: mainCircle.size.width / 5, height: mainCircle.size.width / 5)
    enemyBall.physicsBody = SKPhysicsBody(circleOfRadius: enemyBall.size.width / 2)
    enemyBall.physicsBody?.affectedByGravity = false

    let quadrant = Int(arc4random_uniform(UInt32(3)))
    enemyBallForce = -CGFloat(arc4random_uniform(UInt32(100)))

    switch quadrant {

    case 0:

        enemyBall.position = CGPoint(x: self.frame.maxX - 20, y: self.frame.maxY - 100)

        self.addChild(enemyBall)

        let dx = (enemyBall.position.x) - mainCircle.position.x
        let dy = (enemyBall.position.y) - mainCircle.position.y

        let impulse = applyImpulse(dx: dx, dy: dy)
        enemyBall.physicsBody?.applyImpulse(CGVector(dx: enemyBallForce * impulse.dx, dy: enemyBallForce * impulse.dy))

        break

现在我该怎么办

声明 SKPhysicsContactDelegate

class GameScene: SKScene, **SKPhysicsContactDelegate** {
...
}

有联系人时会调用此委托方法:

  func didBegin(_ contact: SKPhysicsContact) {
...
}

删除节点

enemyBall.removeFromParent()

我对 swift 比较陌生,所以我想用 objective C 来回答你的问题。

在 didMoveToView 添加:

self.physicsWorld.contactDelegate = self;

为你的敌人球添加更多属性,即

enemyball.physicsBody.categoryBitMask = ballhitcategory;
enemyball.physicsBody.collisionBitMask = ballhitcategory;
enemyball.physicsBody.contactTestBitMask = ballhitcategory;

其中 ballhitcategory 可以是任何无符号常数整数值。

然后在didBeginContact委托方法中:

-(void)didBeginContact:(SKPhysicsContact *)contact
{
    SKPhysicsBody *body1,*body2;

    body1 = contact.bodyA;
    body2 = contact.bodyB;

    //Do your ball removal here.
}

挖通后好了。这是最适合我的方法,因为我随机生成了 enemyBalls。

func didBegin(_ contact: SKPhysicsContact) {

    contact.bodyB.node?.removeFromParent()

}

据我所知,Body B 将成为 enemyBall,因此我访问了它的节点,然后将其删除。 简单地使用删除了一些节点。

 enemyBall.removeFromParent()

谢谢@DeepakRastogi 和@JPAquino