c#中的动态创建事件
Dynamic created event in c#
我有一个动态创建按钮对象,我希望它在我单击该对象内的按钮时向主窗体发送一个事件。
我有这样的代码:
class Class1
{
internal class FObj_BtnRow
{
private Button[] _Btnmembers;
internal event EventHandler<SelValue_EArgs>[] e_BtnMember; //subscribe to a change
internal class SelValue_EArgs : EventArgs//events args (selected value)
{//return arguments in events
internal SelValue_EArgs(Boolean ivalue) { refreshed = ivalue; }//ctor
internal Boolean refreshed { get; set; }//accessors
}
private Boolean[] _ActONOFFValue; //Pump=0, valveInput = 1, Shower = 3, Washtool = 4 , WashWPcs = 5
private Boolean ActONOFFValue(int number)
{
_ActONOFFValue[number] = !_ActONOFFValue[number];
{
if (e_BtnMember[number] != null && number == 0) e_BtnMember[number](this, new SelValue_EArgs(_ActONOFFValue[number]));
}
return _ActONOFFValue[number];
}
public FObj_BtnRow(String[] TxtBtn, String UnitName)//ctor
{
_Btnmembers = new Button[TxtBtn.Length];
e_BtnMember = new EventHandler<SelValue_EArgs>[TxtBtn.Length];
for (int i = 0; i < TxtBtn.Length / 2; i++)
{
_Btnmembers[i].Click += new EventHandler(_Btnmembers_Click);
}
}
protected virtual void _Btnmembers_Click(object sender, EventArgs e)
{
int index = Array.IndexOf(_Btnmembers, (Button)sender);
ActONOFFValue(index);
}
}
}
但在行中:internal event EventHandler[] e_BtnMember;
编译器告诉我应该使用委托。我不太明白这句话,你能帮我吗?
最后,主窗体应该只订阅它想要的事件按钮点击。
然后在 main 中,我们可以在单击对象多按钮行中的按钮时使用它...像这样:
public void main()
{
String[] txtbtn = new String[] { "btn1", "btn2", "btn3" };
FObj_BtnRow thisbtnrow = new FObj_BtnRow(txtbtn);
thisbtnrow.e_BtnMember[0] += new EventHandler<FObj_BtnRow.SelValue_EArgs> (btnmember0haschanged);
}
public void btnmember0haschanged(object sender, FObj_BtnRow.SelValue_EArgs newvalue)
{
bool thisnewvalue = newvalue.refreshed;
}
你能帮帮我吗?
提前致谢!!
我自己解决了问题,多谢指教
代码
class Class1
{
internal class FObj_BtnRowtest
{
private Button[] _Btnmembers;
public delegate void del_Btnmember(Boolean value);
public del_Btnmember[] btnvaluechanged;
internal class SelValue_EArgs : EventArgs//events args (selected value)
{//return boolean arguments in events
internal SelValue_EArgs(Boolean ivalue) { refreshed = ivalue; }//ctor
internal Boolean refreshed { get; set; }//accessors
}
private Boolean[] _ActONOFFValue;
private Boolean ActONOFFValue(int number)
{
_ActONOFFValue[number] = !_ActONOFFValue[number];
return _ActONOFFValue[number];
}
public FObj_BtnRowtest(int numofbtn, String UnitName)//ctor
{
_Btnmembers = new Button[numofbtn];
btnvaluechanged = new del_Btnmember[numofbtn];
_ActONOFFValue = new bool[numofbtn];
for (int i = 0; i < numofbtn / 2; i++)
{
_Btnmembers[i].Click += new EventHandler(_Btnmembers_Click);
}
}
protected virtual void _Btnmembers_Click(object sender, EventArgs e)
{
int index = Array.IndexOf(_Btnmembers, (Button)sender);
if (btnvaluechanged[index] != null) btnvaluechanged[index](ActONOFFValue(index));
}
}
}
然后在main
thisrow = new Class1.FObj_BtnRowtest(4,"thisunittest");//4 buttons
thisrow.btnvaluechanged[0] += new Class1.FObj_BtnRowtest.del_Btnmember(valuetesthaschanged);//to subscribe to btn0 change
使用代表可以使事情变得更容易。是的,我们确实需要这些东西来使代码更清晰、开发速度更快。
谢谢大家!!
我有一个动态创建按钮对象,我希望它在我单击该对象内的按钮时向主窗体发送一个事件。
我有这样的代码:
class Class1
{
internal class FObj_BtnRow
{
private Button[] _Btnmembers;
internal event EventHandler<SelValue_EArgs>[] e_BtnMember; //subscribe to a change
internal class SelValue_EArgs : EventArgs//events args (selected value)
{//return arguments in events
internal SelValue_EArgs(Boolean ivalue) { refreshed = ivalue; }//ctor
internal Boolean refreshed { get; set; }//accessors
}
private Boolean[] _ActONOFFValue; //Pump=0, valveInput = 1, Shower = 3, Washtool = 4 , WashWPcs = 5
private Boolean ActONOFFValue(int number)
{
_ActONOFFValue[number] = !_ActONOFFValue[number];
{
if (e_BtnMember[number] != null && number == 0) e_BtnMember[number](this, new SelValue_EArgs(_ActONOFFValue[number]));
}
return _ActONOFFValue[number];
}
public FObj_BtnRow(String[] TxtBtn, String UnitName)//ctor
{
_Btnmembers = new Button[TxtBtn.Length];
e_BtnMember = new EventHandler<SelValue_EArgs>[TxtBtn.Length];
for (int i = 0; i < TxtBtn.Length / 2; i++)
{
_Btnmembers[i].Click += new EventHandler(_Btnmembers_Click);
}
}
protected virtual void _Btnmembers_Click(object sender, EventArgs e)
{
int index = Array.IndexOf(_Btnmembers, (Button)sender);
ActONOFFValue(index);
}
}
}
但在行中:internal event EventHandler[] e_BtnMember; 编译器告诉我应该使用委托。我不太明白这句话,你能帮我吗? 最后,主窗体应该只订阅它想要的事件按钮点击。
然后在 main 中,我们可以在单击对象多按钮行中的按钮时使用它...像这样:
public void main()
{
String[] txtbtn = new String[] { "btn1", "btn2", "btn3" };
FObj_BtnRow thisbtnrow = new FObj_BtnRow(txtbtn);
thisbtnrow.e_BtnMember[0] += new EventHandler<FObj_BtnRow.SelValue_EArgs> (btnmember0haschanged);
}
public void btnmember0haschanged(object sender, FObj_BtnRow.SelValue_EArgs newvalue)
{
bool thisnewvalue = newvalue.refreshed;
}
你能帮帮我吗? 提前致谢!!
我自己解决了问题,多谢指教
代码
class Class1
{
internal class FObj_BtnRowtest
{
private Button[] _Btnmembers;
public delegate void del_Btnmember(Boolean value);
public del_Btnmember[] btnvaluechanged;
internal class SelValue_EArgs : EventArgs//events args (selected value)
{//return boolean arguments in events
internal SelValue_EArgs(Boolean ivalue) { refreshed = ivalue; }//ctor
internal Boolean refreshed { get; set; }//accessors
}
private Boolean[] _ActONOFFValue;
private Boolean ActONOFFValue(int number)
{
_ActONOFFValue[number] = !_ActONOFFValue[number];
return _ActONOFFValue[number];
}
public FObj_BtnRowtest(int numofbtn, String UnitName)//ctor
{
_Btnmembers = new Button[numofbtn];
btnvaluechanged = new del_Btnmember[numofbtn];
_ActONOFFValue = new bool[numofbtn];
for (int i = 0; i < numofbtn / 2; i++)
{
_Btnmembers[i].Click += new EventHandler(_Btnmembers_Click);
}
}
protected virtual void _Btnmembers_Click(object sender, EventArgs e)
{
int index = Array.IndexOf(_Btnmembers, (Button)sender);
if (btnvaluechanged[index] != null) btnvaluechanged[index](ActONOFFValue(index));
}
}
}
然后在main
thisrow = new Class1.FObj_BtnRowtest(4,"thisunittest");//4 buttons
thisrow.btnvaluechanged[0] += new Class1.FObj_BtnRowtest.del_Btnmember(valuetesthaschanged);//to subscribe to btn0 change
使用代表可以使事情变得更容易。是的,我们确实需要这些东西来使代码更清晰、开发速度更快。
谢谢大家!!