在基本的 Elm 应用程序中重构更新功能

Refactoring update fuction in a basic Elm app

我最近开始使用 Elm,我 运行 遇到了更新功能的问题。我的目标是分割我的大Main.elm file into multiple smaller files, but to do this I first try to split up the main components into smaller components in the same file. For this I rely heavily on this very informative guide

拆分模型和初始化(我已经为 DiceRoller 做了)相当简单,对于视图来说也很简单。不幸的是,更新并没有那么多。

目前,它看起来像这样(在 Main.elm 文件的 master 分支中)

type Msg = Change String
    | Name String
    | Password String
    | PasswordAgain String
    | Roll
    | NewFace Int
    | SearchImages
    | NewSearchResult (Result Http.Error (List String))
    | ChangeTermInput String

update : Msg -> Model -> (Model, Cmd Msg)
update msg model =
    case msg of
        Change newContent ->
            ({ model | content = newContent }, Cmd.none)
        Name name ->
            ({ model | name = name }, Cmd.none)
        Password password ->
            ({ model | password = password }, Cmd.none)
        PasswordAgain password ->
            ({ model | passwordAgain = password }, Cmd.none)
        Roll ->
            (model, Random.generate NewFace (Random.int 1 100))
        NewFace newFace ->
            ({ model | diceRoller = { dieFace = newFace} }, Cmd.none)
        SearchImages ->
            (model, getSearchResult model.termInput)
        NewSearchResult (Ok newResult) ->
            ( { model | termResult = newResult }, Cmd.none )
        NewSearchResult (Err _) ->
            (model, Cmd.none)
        ChangeTermInput term ->
            ({ model | termInput = term}, Cmd.none)

我设法让它更精致了一点,但这无法编译(另请参阅 this Main.elm in the refactoring branch):

type DiceRollerMsg = Roll
    | NewFace Int

type Msg = Change String
    | Name String
    | Password String
    | PasswordAgain String
    | MsgForDiceRoller DiceRollerMsg
    | SearchImages
    | NewSearchResult (Result Http.Error (List String))
    | ChangeTermInput String

updateDiceRoller : DiceRollerMsg -> DiceRoller -> DiceRoller
updateDiceRoller msg model =
    case msg of
        Roll ->
            model
        NewFace newFace ->
            { model | dieFace = newFace}

updateDiceRollerCmd : Msg -> Cmd Msg
updateDiceRollerCmd msg =
    case msg of
        Roll ->
            Random.generate NewFace (Random.int 1 100)
        NewFace newFace ->
            Cmd.none

updateCmd : Msg -> Model -> Cmd Msg
updateCmd msg model =
    Cmd.batch
        [ updateDiceRollerCmd msg
        , getSearchResult model.termInput
        ]

updateModel : Msg -> Model -> Model
updateModel msg model =
    case msg of
        Change newContent ->
            { model | content = newContent }
        Name name ->
            { model | name = name }
        Password password ->
            { model | password = password }
        PasswordAgain password ->
            { model | passwordAgain = password }
        MsgForDiceRoller msg ->
            { model | diceRoller = updateDiceRoller msg model.diceRoller}
        SearchImages ->
            model
        NewSearchResult (Ok newResult) ->
            { model | termResult = newResult }
        NewSearchResult (Err _) ->
            model
        ChangeTermInput term ->
            { model | termInput = term}

update : Msg -> Model -> (Model, Cmd Msg)
update msg model =
    (updateModel msg model, updateCmd msg model)

由于模式与 DiceRollerMsg 匹配,但它试图匹配 Msg。如果我只是将输入和 return 类型更改为 DiceRollerMsg,我会得到: Function updateDiceRollerCmd is expecting the argument to be: DiceRollerMsg 但它是:Msg

我也不认为 updateCmd 中的 Cmd.batch 是这里最好的解决方案。

对于制作更好的 Elm 应用程序的任何意见,我都很感激,除了这些问题之外。

您的编译错误源于使用 Msg 作为输入和 updateDiceRollerCmd 的 return 值,而 case 语句使用 DiceRollerMsg。您可以通过从 MsgForDiceRoller.

进行模式匹配和映射来修复此功能
updateDiceRollerCmd : Msg -> Cmd Msg
updateDiceRollerCmd msg =
    case msg of
        MsgForDiceRoller Roll ->
            Random.generate NewFace (Random.int 1 100)
                |> Cmd.map MsgForDiceRoller

        _ ->
            Cmd.none

您的视图中还有一个编译错误,您需要将 onClick Roll 更改为 onClick (MsgForDiceRoller Rool)