Swift: 试图旋转绘制的形状?
Swift: Trying to rotate a drawn shape?
我在尝试旋转我在以下代码中绘制的形状时遇到问题:我尝试使用:
triangle.transform = triangle.transform.rotated(by: 3.14159)
但这给了我 "value of type 'CATransform3D' has no member 'rotated'" 的错误。我不确定如何旋转形状。
override func viewDidLoad() {
super.viewDidLoad()
let trianglePath = UIBezierPath()
trianglePath.move(to: CGPoint(x: UIScreen.main.bounds.size.width * 0.5, y: UIScreen.main.bounds.height * 0.5))
trianglePath.addLine(to: CGPoint(x: (UIScreen.main.bounds.size.width * 0.5) + 100, y: (UIScreen.main.bounds.height * 0.5) - 50))
trianglePath.addLine(to: CGPoint(x: (UIScreen.main.bounds.size.width * 0.5) + 100, y: (UIScreen.main.bounds.height * 0.5) + 50))
trianglePath.close()
let triangle = CAShapeLayer()
triangle.path = trianglePath.cgPath
triangle.fillColor = UIColor.gray.cgColor
self.view.layer.addSublayer(triangle)
}
用这个来旋转你的三角形,你可以用CGAffineTransform
triangle.setAffineTransform(CGAffineTransform(rotationAngle: .pi))
或使用CATransform3D
,沿Z轴旋转pi
triangle.transform = CATransform3DMakeRotation(.pi, 0, 0, 1)
但是对于这项工作你还需要调整你的CAShapeLayer
框架
triangle.frame = self.view.bounds //this do the trick
显示后动画
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 0.1) {
triangle.setAffineTransform(CGAffineTransform(rotationAngle: .pi)) //this
triangle.transform = CATransform3DMakeRotation(.pi, 0, 0, 1) //or this
}
}
希望对您有所帮助
我在尝试旋转我在以下代码中绘制的形状时遇到问题:我尝试使用:
triangle.transform = triangle.transform.rotated(by: 3.14159)
但这给了我 "value of type 'CATransform3D' has no member 'rotated'" 的错误。我不确定如何旋转形状。
override func viewDidLoad() {
super.viewDidLoad()
let trianglePath = UIBezierPath()
trianglePath.move(to: CGPoint(x: UIScreen.main.bounds.size.width * 0.5, y: UIScreen.main.bounds.height * 0.5))
trianglePath.addLine(to: CGPoint(x: (UIScreen.main.bounds.size.width * 0.5) + 100, y: (UIScreen.main.bounds.height * 0.5) - 50))
trianglePath.addLine(to: CGPoint(x: (UIScreen.main.bounds.size.width * 0.5) + 100, y: (UIScreen.main.bounds.height * 0.5) + 50))
trianglePath.close()
let triangle = CAShapeLayer()
triangle.path = trianglePath.cgPath
triangle.fillColor = UIColor.gray.cgColor
self.view.layer.addSublayer(triangle)
}
用这个来旋转你的三角形,你可以用CGAffineTransform
triangle.setAffineTransform(CGAffineTransform(rotationAngle: .pi))
或使用CATransform3D
,沿Z轴旋转pi
triangle.transform = CATransform3DMakeRotation(.pi, 0, 0, 1)
但是对于这项工作你还需要调整你的CAShapeLayer
框架
triangle.frame = self.view.bounds //this do the trick
显示后动画
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 0.1) {
triangle.setAffineTransform(CGAffineTransform(rotationAngle: .pi)) //this
triangle.transform = CATransform3DMakeRotation(.pi, 0, 0, 1) //or this
}
}
希望对您有所帮助