Flutter:如何创建自定义可滚动小部件
Flutter: How to create a custom scrollable widget
我正在尝试实现一个水平可滚动值 select或者,与此类似:
用户向左或向右滚动 "tape" 到 select 值(显示在中间框中)。磁带有最大值和最小值,达到后将显示典型的过度滚动动画(在 Android 时发光;在 iOS 时反弹)。
Hixie 在 Gitter 上建议我可以只使用 GestureDetector
+ CustomPaint
,但我觉得我必须自己实现滚动逻辑并且不会利用 Flutter 的优势滑动和滚动实现。
编辑: 经过进一步调查,我改变了我原来使用低级小部件的方法,例如 Scrollable
和 Viewport
.
我已经能够通过扩展 CustomPaint
并将其宽度设置为磁带的全长来创建磁带:
_width = (_maxValue - _minValue) * _spacing;
然后我将我的自定义小部件放在 CustomScrollView 中:
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(new MaterialApp(home: new Scaffold(
appBar: new AppBar(title: new Text("Test"),),
body: new CustomScrollView(
scrollDirection: Axis.horizontal,
slivers: <Widget>[
new SliverToBoxAdapter(
child: new Tape(),
)
],
)
)));
}
const _width = (_maxValue - _minValue) * spacing;
const spacing = 20.0;
const _minValue = 0;
const _maxValue = 100;
class Tape extends CustomPaint {
Tape() : super(
size: new Size(_width, 60.0),
painter: new _TapePainter(),
);
}
class _TapePainter extends CustomPainter {
Paint _tickPaint;
_TapePainter() {
_tickPaint = new Paint();
_tickPaint.color = Colors.black;
_tickPaint.strokeWidth = 1.0;
}
@override
void paint(Canvas canvas, Size size) {
var rect = Offset.zero & size;
var o1 = new Offset(0.0, 0.0);
var o2 = new Offset(0.0, rect.height);
while (o1.dx < size.width) {
canvas.drawLine(o1, o2, _tickPaint);
o1 = o1.translate(spacing, 0.0);
o2 = o2.translate(spacing, 0.0);
}
}
@override
bool shouldRepaint(_TapePainter oldDelegate) {
return true;
}
}
这样就达到了我想要的效果:我现在可以左右滚动磁带了,并且免费获得超滚动效果。
问题在于当前代码效率低下:整个磁带被绘制一次,滚动条只是在缓冲的位图中移动。这会导致非常大的问题 "tapes".
相反,我正在寻找的是在每一帧上重新绘制小部件,以便只需要计算和绘制可见部分。这也将允许我实现其他滚动相关的效果,例如当数字接近中心时动态淡入。
经过大量调查,我设法解决了这个问题。我很确定我的解决方案不是执行此操作的最佳方法,但它确实有效。如果有人可以对解决方案的质量以及如何改进它发表评论,我将不胜感激。
我将代码从 SliverBoxAdapter
复制到 return RenderSliverToBoxAdapter
的自定义版本,它在每个布局过程中公开可见的几何图形(小部件中实际可见的部分) .
我的 CustomPainter
然后使用此信息将绘图命令限制为仅显示在可见区域内的命令。
请注意,下面的代码旨在作为概念验证,因此很难看。我将在此处将其扩展为成熟的解决方案:https://github.com/cachapa/FlutterTapeSelector
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: new Text("Test"),
),
body: new CustomScrollView(
scrollDirection: Axis.horizontal,
slivers: <Widget>[
new CustomSliverToBoxAdapter(
child: new Tape(),
)
],
))));
}
const _width = (_maxValue - _minValue) * spacing;
const spacing = 20.0;
const _minValue = 0;
const _maxValue = 100;
class Tape extends CustomPaint {
Tape()
: super(
size: new Size(_width, 60.0),
painter: new _TapePainter(),
);
}
class _TapePainter extends CustomPainter {
Paint _tickPaint = new Paint();
_TapePainter() {
_tickPaint.color = Colors.black;
_tickPaint.strokeWidth = 2.0;
}
@override
void paint(Canvas canvas, Size size) {
var rect = Offset.zero & size;
// Extend drawing window to compensate for element sizes - avoids lines at either end "popping" into existence
var extend = _tickPaint.strokeWidth / 2.0;
// Calculate from which Tick we should start drawing
var tick = ((_visibleRect.left - extend) / spacing).ceil();
var startOffset = tick * spacing;
var o1 = new Offset(startOffset, 0.0);
var o2 = new Offset(startOffset, rect.height);
while (o1.dx < _visibleRect.right + extend) {
canvas.drawLine(o1, o2, _tickPaint);
o1 = o1.translate(spacing, 0.0);
o2 = o2.translate(spacing, 0.0);
}
}
@override
bool shouldRepaint(_TapePainter oldDelegate) {
return false;
}
}
class CustomSliverToBoxAdapter extends SingleChildRenderObjectWidget {
const CustomSliverToBoxAdapter({
Key key,
Widget child,
})
: super(key: key, child: child);
@override
CustomRenderSliverToBoxAdapter createRenderObject(BuildContext context) =>
new CustomRenderSliverToBoxAdapter();
}
class CustomRenderSliverToBoxAdapter extends RenderSliverSingleBoxAdapter {
CustomRenderSliverToBoxAdapter({
RenderBox child,
})
: super(child: child);
@override
void performLayout() {
if (child == null) {
geometry = SliverGeometry.zero;
return;
}
child.layout(constraints.asBoxConstraints(), parentUsesSize: true);
double childExtent;
switch (constraints.axis) {
case Axis.horizontal:
childExtent = child.size.width;
break;
case Axis.vertical:
childExtent = child.size.height;
break;
}
assert(childExtent != null);
final double paintedChildSize =
calculatePaintOffset(constraints, from: 0.0, to: childExtent);
assert(paintedChildSize.isFinite);
assert(paintedChildSize >= 0.0);
geometry = new SliverGeometry(
scrollExtent: childExtent,
paintExtent: paintedChildSize,
maxPaintExtent: childExtent,
hitTestExtent: paintedChildSize,
hasVisualOverflow: childExtent > constraints.remainingPaintExtent ||
constraints.scrollOffset > 0.0,
);
setChildParentData(child, constraints, geometry);
// Expose geometry
_visibleRect = new Rect.fromLTWH(
constraints.scrollOffset, 0.0, geometry.paintExtent, child.size.height);
}
}
Rect _visibleRect = Rect.zero;
我正在尝试实现一个水平可滚动值 select或者,与此类似:
用户向左或向右滚动 "tape" 到 select 值(显示在中间框中)。磁带有最大值和最小值,达到后将显示典型的过度滚动动画(在 Android 时发光;在 iOS 时反弹)。
Hixie 在 Gitter 上建议我可以只使用 GestureDetector
+ CustomPaint
,但我觉得我必须自己实现滚动逻辑并且不会利用 Flutter 的优势滑动和滚动实现。
编辑: 经过进一步调查,我改变了我原来使用低级小部件的方法,例如 Scrollable
和 Viewport
.
我已经能够通过扩展 CustomPaint
并将其宽度设置为磁带的全长来创建磁带:
_width = (_maxValue - _minValue) * _spacing;
然后我将我的自定义小部件放在 CustomScrollView 中:
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(new MaterialApp(home: new Scaffold(
appBar: new AppBar(title: new Text("Test"),),
body: new CustomScrollView(
scrollDirection: Axis.horizontal,
slivers: <Widget>[
new SliverToBoxAdapter(
child: new Tape(),
)
],
)
)));
}
const _width = (_maxValue - _minValue) * spacing;
const spacing = 20.0;
const _minValue = 0;
const _maxValue = 100;
class Tape extends CustomPaint {
Tape() : super(
size: new Size(_width, 60.0),
painter: new _TapePainter(),
);
}
class _TapePainter extends CustomPainter {
Paint _tickPaint;
_TapePainter() {
_tickPaint = new Paint();
_tickPaint.color = Colors.black;
_tickPaint.strokeWidth = 1.0;
}
@override
void paint(Canvas canvas, Size size) {
var rect = Offset.zero & size;
var o1 = new Offset(0.0, 0.0);
var o2 = new Offset(0.0, rect.height);
while (o1.dx < size.width) {
canvas.drawLine(o1, o2, _tickPaint);
o1 = o1.translate(spacing, 0.0);
o2 = o2.translate(spacing, 0.0);
}
}
@override
bool shouldRepaint(_TapePainter oldDelegate) {
return true;
}
}
这样就达到了我想要的效果:我现在可以左右滚动磁带了,并且免费获得超滚动效果。
问题在于当前代码效率低下:整个磁带被绘制一次,滚动条只是在缓冲的位图中移动。这会导致非常大的问题 "tapes".
相反,我正在寻找的是在每一帧上重新绘制小部件,以便只需要计算和绘制可见部分。这也将允许我实现其他滚动相关的效果,例如当数字接近中心时动态淡入。
经过大量调查,我设法解决了这个问题。我很确定我的解决方案不是执行此操作的最佳方法,但它确实有效。如果有人可以对解决方案的质量以及如何改进它发表评论,我将不胜感激。
我将代码从 SliverBoxAdapter
复制到 return RenderSliverToBoxAdapter
的自定义版本,它在每个布局过程中公开可见的几何图形(小部件中实际可见的部分) .
我的 CustomPainter
然后使用此信息将绘图命令限制为仅显示在可见区域内的命令。
请注意,下面的代码旨在作为概念验证,因此很难看。我将在此处将其扩展为成熟的解决方案:https://github.com/cachapa/FlutterTapeSelector
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: new Text("Test"),
),
body: new CustomScrollView(
scrollDirection: Axis.horizontal,
slivers: <Widget>[
new CustomSliverToBoxAdapter(
child: new Tape(),
)
],
))));
}
const _width = (_maxValue - _minValue) * spacing;
const spacing = 20.0;
const _minValue = 0;
const _maxValue = 100;
class Tape extends CustomPaint {
Tape()
: super(
size: new Size(_width, 60.0),
painter: new _TapePainter(),
);
}
class _TapePainter extends CustomPainter {
Paint _tickPaint = new Paint();
_TapePainter() {
_tickPaint.color = Colors.black;
_tickPaint.strokeWidth = 2.0;
}
@override
void paint(Canvas canvas, Size size) {
var rect = Offset.zero & size;
// Extend drawing window to compensate for element sizes - avoids lines at either end "popping" into existence
var extend = _tickPaint.strokeWidth / 2.0;
// Calculate from which Tick we should start drawing
var tick = ((_visibleRect.left - extend) / spacing).ceil();
var startOffset = tick * spacing;
var o1 = new Offset(startOffset, 0.0);
var o2 = new Offset(startOffset, rect.height);
while (o1.dx < _visibleRect.right + extend) {
canvas.drawLine(o1, o2, _tickPaint);
o1 = o1.translate(spacing, 0.0);
o2 = o2.translate(spacing, 0.0);
}
}
@override
bool shouldRepaint(_TapePainter oldDelegate) {
return false;
}
}
class CustomSliverToBoxAdapter extends SingleChildRenderObjectWidget {
const CustomSliverToBoxAdapter({
Key key,
Widget child,
})
: super(key: key, child: child);
@override
CustomRenderSliverToBoxAdapter createRenderObject(BuildContext context) =>
new CustomRenderSliverToBoxAdapter();
}
class CustomRenderSliverToBoxAdapter extends RenderSliverSingleBoxAdapter {
CustomRenderSliverToBoxAdapter({
RenderBox child,
})
: super(child: child);
@override
void performLayout() {
if (child == null) {
geometry = SliverGeometry.zero;
return;
}
child.layout(constraints.asBoxConstraints(), parentUsesSize: true);
double childExtent;
switch (constraints.axis) {
case Axis.horizontal:
childExtent = child.size.width;
break;
case Axis.vertical:
childExtent = child.size.height;
break;
}
assert(childExtent != null);
final double paintedChildSize =
calculatePaintOffset(constraints, from: 0.0, to: childExtent);
assert(paintedChildSize.isFinite);
assert(paintedChildSize >= 0.0);
geometry = new SliverGeometry(
scrollExtent: childExtent,
paintExtent: paintedChildSize,
maxPaintExtent: childExtent,
hitTestExtent: paintedChildSize,
hasVisualOverflow: childExtent > constraints.remainingPaintExtent ||
constraints.scrollOffset > 0.0,
);
setChildParentData(child, constraints, geometry);
// Expose geometry
_visibleRect = new Rect.fromLTWH(
constraints.scrollOffset, 0.0, geometry.paintExtent, child.size.height);
}
}
Rect _visibleRect = Rect.zero;