C++ Builder > __property with Setter(String) 导致错误 [E2034 无法将 'UnicodeString' 转换为 'float']

C++ Builder > __property with Setter(String) causes error [E2034 Cannot convert 'UnicodeString' to 'float']

我的环境

C++ Builder XE4 on Windows7 Pro (32bit)

我尝试将浮点值 属性 设为:

Unit2.h

//---------------------------------------------------------------------------

#ifndef Unit2H
#define Unit2H
//---------------------------------------------------------------------------
#include <System.hpp>


class TMyClass {
private:
    float FRealValue;
    String GetRealValue();
    void SetRealValue(String strValue);

public:
    __property float RealValue = { read = GetRealValue, write = SetRealValue };

    TMyClass() : RealValue(0.0) {};
};

#endif

Unit2.cpp

//---------------------------------------------------------------------------

#pragma hdrstop

#include "Unit2.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)


String TMyClass::GetRealValue()
{
    return String().sprintf(L"%e", FRealValue);
}

void TMyClass::SetRealValue(String strValue)
{
    FRealValue = strValue.ToDouble();
}

Unit1.h

//---------------------------------------------------------------------------

#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <System.Classes.hpp>
#include <Vcl.Controls.hpp>
#include <Vcl.StdCtrls.hpp>
#include <Vcl.Forms.hpp>
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published:    // 
    TEdit *E_val1;
    TButton *Button1;
    TEdit *E_val2;
    void __fastcall Button1Click(TObject *Sender);
private:    // 
public:     // 
    __fastcall TForm1(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif

Unit1.cpp

//---------------------------------------------------------------------------

#include <vcl.h>
#pragma hdrstop

#include "Unit1.h"
#include "Unit2.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TForm1 *Form1;
//---------------------------------------------------------------------------
__fastcall TForm1::TForm1(TComponent* Owner)
    : TForm(Owner)
{
    E_val1->Text = L"1e-7";
}
//---------------------------------------------------------------------------
void __fastcall TForm1::Button1Click(TObject *Sender)
{
    TMyClass *myInst = new TMyClass();

    myInst->RealValue = E_val1->Text; // (1)

    E_val2->Text = myInst->RealValue;

    delete myInst;

}
//---------------------------------------------------------------------------

在Unit1.cpp的(1)中,我有错误:

Unit1.cpp(23): E2034 Cannot convert 'UnicodeString' to 'float'

问题: 浮点值 属性 不能使用 String 参数吗?

您不能让 属性 getter/setter 使用不同于 属性 要求的数据类型。

A getter for a float 属性 必须 return a float 作为输出:

float __fastcall TMyClass::GetRealValue()

A setter 对于 float 属性 必须将 float 作为输入:

void __fastcall TMyClass::SetRealValue(float aValue)

类型不能是 Stringint 或任何其他数据类型。必须是 float.

这是因为某种类型的 属性 实际上被翻译为对其 getter 和 setter 函数的调用。所以

float value = myClass->RealValue;

编译为:

float value = myClass->GetRealValue();

myClass->RealValue = 1.345;

编译为:

myClass->SetRealValue(1.345);

如果您想做您正在尝试的事情(输入和输出字符串),您必须将 属性 声明为 System::String 而不是 float