运行 使用 ValueAnimator 在 LinearLayout 权重上同步动画

Running simultaneous animations on LinearLayout weight with ValueAnimator

我为此尝试了很多不同的方法,其中 none 都奏效了。我愿意接受建议。

我正在定制 "button"。它不是 Button 类型,但会充当多状态按钮。每个按钮都有 3 个不同颜色的字形,代表不同的状态(蓝色、白色和橙色)。无论哪个字形处于主要状态,都比其他字形大得多,如下所示:

目前,每个 "button" 都是一个带有 3 个 ImageView 的 LinearLayout,每个 ImageView 由一个权重为 0.2 + 0.6 + 0.2 = 1.0 的 PathShape 可绘制对象填充。那部分工作得很好。 0.6是初级状态权重。

我在屏幕上有一个简单的按钮来触发动画。动画会将当前主要权重从 0.6 降低到 0.2,并将新主要权重从 0.2 降低到 0.6。一个缩小,一个长大。

问题:动画不会同时 运行,即使我已经明确告诉它们同时 运行。第一个从0.6缩小到0.2,然后稍微停顿一下,然后第二个从0.2增长到0.6。

Button button = (Button)this.findViewById(R.id.shift);
button.setOnClickListener(new View.OnClickListener() {

    public Animator makeWeightAnimator(final View v, float startingWeight, float endingWeight) {
        long duration = 2000;

        ValueAnimator va = ValueAnimator.ofFloat(startingWeight, endingWeight);
        va.setDuration(duration);
        va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            public void onAnimationUpdate(ValueAnimator animation) {
                Float value = (Float) animation.getAnimatedValue();
                LinearLayout.LayoutParams paramsanim = (LinearLayout.LayoutParams)v.getLayoutParams();
                paramsanim.weight = value.floatValue();
                v.requestLayout();
            }
        });

        return va;
    }

    @Override
    public void onClick(View v) {

        float newBlueWeight = 0.2f;
        float newWhiteWeight = 0.2f;
        float newOrangeWeight = 0.2f;

        if (state == 0) {
            // Make blue larger
            newBlueWeight = 0.6f;
        } else if (state == 1) {
            // Make white larger
            newWhiteWeight = 0.6f;
        } else {
            // Make orange larger
            newOrangeWeight = 0.6f;
        }
        // Total will be 0.2 + 0.6 + 0.2 = 1.0

        List<Animator> animators = new LinkedList<Animator>();

        LinearLayout.LayoutParams blueParams = (LinearLayout.LayoutParams)blueImage.getLayoutParams();
        Log.d("TA", String.format("blue %f -> %f", blueParams.weight, newBlueWeight));
        if (Math.abs(blueParams.weight - newBlueWeight) > 0.001) {
            // new weight is different from existing weight
            Animator va = makeWeightAnimator(blueImage, blueParams.weight, newBlueWeight);
            animators.add(va);
        }

        LinearLayout.LayoutParams whiteParams = (LinearLayout.LayoutParams)whiteImage.getLayoutParams();
        Log.d("TA", String.format("white %f -> %f", whiteParams.weight, newWhiteWeight));
        if (Math.abs(whiteParams.weight - newWhiteWeight) > 0.001) {
            // new weight is different from existing weight
            Animator va = makeWeightAnimator(whiteImage, whiteParams.weight, newWhiteWeight);
            animators.add(va);
        }

        LinearLayout.LayoutParams orangeParams = (LinearLayout.LayoutParams)orangeImage.getLayoutParams();
        Log.d("TA", String.format("orange %f -> %f", orangeParams.weight, newOrangeWeight));
        if (Math.abs(orangeParams.weight - newOrangeWeight) > 0.001) {
            // new weight is different from existing weight
            Animator va = makeWeightAnimator(orangeImage, orangeParams.weight, newOrangeWeight);
            animators.add(va);
        }

        if (animators.size() > 0) {
            AnimatorSet s = new AnimatorSet();
            s.playTogether(animators);
            s.start();
        }

        state++;

        if (state > 2) {
            state = 0;
        }

    }
});

这是我制作的视频,显示动画 运行 顺序而不是并行:

http://inadaydevelopment.com/Whosebug/AndroidLinearLayoutAnimation.html

我什至尝试将所有更改组合到一个动画师中,而不是尝试让多个动画师 运行 并行,但动画仍然按顺序发生。我觉得我快疯了:

public Animator makeSimultaneousAnimator(final ViewGroup parentViewGroup, final View growingView, final View shrinkingView, final View otherView, float startingWeight, float endingWeight) {
    long duration = 2000;

    ValueAnimator va = ValueAnimator.ofFloat(startingWeight, endingWeight);
    va.setDuration(duration);
    va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        public void onAnimationUpdate(ValueAnimator animation) {
            Float value = (Float) animation.getAnimatedValue();
            float growingWeight = value.floatValue();

            LinearLayout.LayoutParams growingParams = (LinearLayout.LayoutParams)growingView.getLayoutParams();
            LinearLayout.LayoutParams shrinkingParams = (LinearLayout.LayoutParams)shrinkingView.getLayoutParams();
            LinearLayout.LayoutParams otherParams = (LinearLayout.LayoutParams)otherView.getLayoutParams();

            float otherWeight = otherParams.weight;
            float shrinkingWeight = 1.0f - growingWeight - otherWeight;

            growingParams.weight = growingWeight;
            shrinkingParams.weight = shrinkingWeight;

            parentViewGroup.requestLayout();
            //growingView.requestLayout();
            //shrinkingView.requestLayout();
        }
    });

    return va;
}

我会保留对大 ImageView 的引用,以便轻松跟进。然后每次触发事件时,减少大的并增加另一个。

我已经在 LinearLayout.

中的每个 ImageView 上做了一个点击监听器的例子

大的最初是中间的ImageView,它的重量预设为0.6,而其他的则为0.2

代码:

private static final float FROM_WEIGHT = 0.2f;
private static final float TO_WEIGHT = 0.6f;
private static final int DURATION = 500;

private View v1, v2, v3, big;
private View.OnClickListener clickListener = new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        if (v == big) {
            return;
        } else if (v1 == big) {
            animate(v1, TO_WEIGHT, FROM_WEIGHT);
        } else if (v2 == big) {
            animate(v2, TO_WEIGHT, FROM_WEIGHT);
        } else if (v3 == big) {
            animate(v3, TO_WEIGHT, FROM_WEIGHT);
        }
        big = v;
        animate(v, FROM_WEIGHT, TO_WEIGHT);
    }
};

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    v1 = findViewById(R.id.tv1);
    big = v2 = findViewById(R.id.tv2);
    v3 = findViewById(R.id.tv3);
    v1.setOnClickListener(clickListener);
    v2.setOnClickListener(clickListener);
    v3.setOnClickListener(clickListener);
}

private void animate(final View v, float from, float to) {
    ValueAnimator va = ValueAnimator.ofFloat(from, to);
    va.setDuration(DURATION);
    va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        public void onAnimationUpdate(ValueAnimator animation) {
            float growingWeight = (Float) animation.getAnimatedValue();
            LinearLayout.LayoutParams params = (LinearLayout.LayoutParams) v.getLayoutParams();
            params.weight = growingWeight;
            v.setLayoutParams(params);
        }
    });
    va.start();
}

布局:

<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <ImageView
        android:background="#00FFFF"
        android:layout_weight="0.2"
        android:id="@+id/tv1"
        android:layout_width="100dp"
        android:layout_height="0dp"/>

    <ImageView
        android:background="#FFFF00"
        android:layout_weight="0.6"
        android:id="@+id/tv2"
        android:layout_width="100dp"
        android:layout_height="0dp"/>

    <ImageView
        android:background="#FF00FF"
        android:layout_weight="0.2"
        android:id="@+id/tv3"
        android:layout_width="100dp"
        android:layout_height="0dp"/>
</LinearLayout>

效果: