在服务器资源管理器数据连接中为 table 个节点创建 visual studio 个扩展
Creating visual studio extensions for table nodes in the Server Explorer Data Connections
我想在服务器资源管理器中列出的 sql 服务器数据库中为每个 table 显示的每个节点的上下文菜单中添加一个自定义命令。
我已经学习了基础教程并向工具菜单栏添加了命令以及自定义顶级菜单。
我也看过教程 Extending the Server Explorer to Display Web Parts,它非常接近我想要做的,但它特定于共享点连接节点,并使用特定于共享点的 IExplorerNodeTypeExtension 接口。我无法找到与数据连接节点有关的任何文档。任何人都可以提供有关我应该利用哪些接口的相关文档或信息的任何参考吗?
根据 Jack Zhai 的一些提示和其他一些网络资源,我能够找到信息。
- MSDN blog - How to add custom menu to vs editor window
- MSDN Blog - Using EnableVSIPLogging to identify menus and commands with VS 2005
首先,我通过在 Computer\HKEY_CURRENT_USER\SOFTWARE\Microsoft\VisualStudio###\General
中将 EnableVSIPLogging 设置为 1 来启用 VSIPLogging
然后我可以通过按住 CTRL + SHIFT 并右键单击它来确定 Visual Studio 中任何菜单项或树节点的 guid 和 id。
由此我能够确定服务器资源管理器中的顶级节点的 Guid 为 {74D21310-2AEE-11D1-8BFB-00A0C90F26F7},命令 ID 为 1283。
服务器资源管理器中的对象节点(如表、存储过程等)的 Guid 为 {d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2},命令 ID 为 33280 (0x8200)
服务器资源管理器中的对象节点父节点(例如对对象节点进行分类的静态"Tables"、"Stored procedures"节点)的guid为{d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2 } 和命令 ID 33024 (0x8100)
因此,有了这些 Guid,我现在可以将我的命令附加到我想要的地方。
我想要一个特定于个人 table 的命令,以及一个特定于数据库中所有 table 的命令,因此我将使用 d4f02a6a-c5ae-4bf2-938d -f1625bdca0e2,命令 ID 为 0x8200,Guid 为 d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2,命令 ID 为 0x8100。
接下来,我需要在 VSIX 项目的 vsct 文件中定义这些值,以便将它们添加到符号部分:
我向我的项目添加了 2 个命令项,然后我需要更改组的父项,以便它们出现在服务器资源管理器中的正确区域:
现在,数据库命令确实出现在所有静态对象节点上,即使我希望它只出现在 "Tables" 节点上,并且 table 命令出现在所有对象节点及其它们的节点上,即使我希望它只出现在 table 节点本身。我认为这需要以某种方式在代码中解决,动态确定命令菜单项的可见性,但我必须单独计算一个。
以下是完整的 vsct:
<?xml version="1.0" encoding="utf-8"?>
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This is the file that defines the actual layout and type of the commands.
It is divided in different sections (e.g. command definition, command
placement, ...), with each defining a specific set of properties.
See the comment before each section for more details about how to
use it. -->
<!-- The VSCT compiler (the tool that translates this file into the binary
format that VisualStudio will consume) has the ability to run a preprocessor
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
it is possible to define includes and macros with the same syntax used
in C++ files. Using this ability of the compiler here, we include some files
defining some of the constants that we will use inside the file. -->
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
<Extern href="stdidcmd.h" />
<!--This header contains the command ids for the menus provided by the shell. -->
<Extern href="vsshlids.h" />
<!--The Commands section is where commands, menus, and menu groups are defined.
This section uses a Guid to identify the package that provides the command defined inside it. -->
<Commands package="guidCRUDSPCommandsPackage">
<!-- Inside this section we have different sub-sections: one for the menus, another
for the menu groups, one for the buttons (the actual commands), one for the combos
and the last one for the bitmaps used. Each element is identified by a command id that
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
called "command set" and is used to group different command inside a logically related
group; your package should define its own command set in order to avoid collisions
with command ids defined by other packages. -->
<!-- In this section you can define new menu groups. A menu group is a container for
other menus or buttons (commands); from a visual point of view you can see the
group as the part of a menu contained between two lines. The parent of a group
must be a menu. -->
<Groups>
<!-- Table scope -->
<Group guid="guidCRUDSPCommandsPackageCmdSet1" id="TableMenuGroup" priority="0x0600">
<!--<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />-->
<Parent guid="guidServerExplorerObjectNode" id="IDMX_DV_OBJECT_NODE" />
</Group>
<!-- Database scope -->
<Group guid="guidCRUDSPCommandsPackageCmdSet1" id="DatabaseMenuGroup" priority="0x0600">
<!--<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />-->
<Parent guid="guidServerExplorerObjectNode" id="IDMX_DV_STATIC_NODE" />
</Group>
</Groups>
<!--Buttons section. -->
<!--This section defines the elements the user can interact with, like a menu command or a button
or combo box in a toolbar. -->
<Buttons>
<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
the CommandFlag node.
You can add more than one CommandFlag node e.g.:
<CommandFlag>DefaultInvisible</CommandFlag>
<CommandFlag>DynamicVisibility</CommandFlag>
If you do not want an image next to your command, remove the Icon node /> -->
<Button guid="guidCRUDSPCommandsPackageCmdSet1" id="cmdidCmdTable" priority="0x0100" type="Button">
<Parent guid="guidCRUDSPCommandsPackageCmdSet1" id="TableMenuGroup" />
<Icon guid="guidImages" id="bmpPic1" />
<Strings>
<ButtonText>Command for Table</ButtonText>
</Strings>
</Button>
<Button guid="guidCRUDSPCommandsPackageCmdSet1" id="cmdidCmdDatabase" priority="0x0100" type="Button">
<Parent guid="guidCRUDSPCommandsPackageCmdSet1" id="DatabaseMenuGroup" />
<Icon guid="guidImages1" id="bmpPic1" />
<Strings>
<ButtonText>Command for Database</ButtonText>
</Strings>
</Button>
</Buttons>
<!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
<Bitmaps>
<!-- The bitmap id is defined in a way that is a little bit different from the others:
the declaration starts with a guid for the bitmap strip, then there is the resource id of the
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
inside a button definition. An important aspect of this declaration is that the element id
must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
<Bitmap guid="guidImages" href="Resources\CmdTable.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
<Bitmap guid="guidImages1" href="Resources\CmdDatabase.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
</Bitmaps>
</Commands>
<Symbols>
<!-- {d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2} is the object node in the server explorer -->
<GuidSymbol name="guidServerExplorerObjectNode" value="{d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2}">
<!--server explorer - table-->
<IDSymbol name="IDMX_DV_OBJECT_NODE" value="0x8200" />
<IDSymbol name="IDMX_DV_STATIC_NODE" value="0x8100" />
</GuidSymbol>
<!-- {74D21310-2AEE-11D1-8BFB-00A0C90F26F7} is the server explorer -->
<GuidSymbol name="guidServerExplorer" value="{74D21310-2AEE-11D1-8BFB-00A0C90F26F7}">
<!--server explorer - table-->
<IDSymbol name="IDMX_DV_SERVER_NODE" value="0x503" />
</GuidSymbol>
<!-- This is the package guid. -->
<GuidSymbol name="guidCRUDSPCommandsPackage" value="{a71670bc-ef23-40a3-b8a0-ed872b79476c}" />
<!-- Constants-->
<GuidSymbol value="{946311de-35f2-4379-84e2-91867976faf8}" name="guidCRUDSPCommandsPackageCmdSet1">
<IDSymbol value="256" name="cmdidCmdTable" />
<IDSymbol value="257" name="cmdidCmdDatabase" />
<IDSymbol value="258" name="TableMenuGroup" />
<IDSymbol value="259" name="DatabaseMenuGroup" />
</GuidSymbol>
<GuidSymbol value="{679ecb35-41d9-4021-933b-ec6b25afc100}" name="guidImages">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
<GuidSymbol value="{9392ca3d-3400-4b7a-a691-7108032249cd}" name="guidImages1">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
</Symbols>
</CommandTable>
我想在服务器资源管理器中列出的 sql 服务器数据库中为每个 table 显示的每个节点的上下文菜单中添加一个自定义命令。
我已经学习了基础教程并向工具菜单栏添加了命令以及自定义顶级菜单。
我也看过教程 Extending the Server Explorer to Display Web Parts,它非常接近我想要做的,但它特定于共享点连接节点,并使用特定于共享点的 IExplorerNodeTypeExtension 接口。我无法找到与数据连接节点有关的任何文档。任何人都可以提供有关我应该利用哪些接口的相关文档或信息的任何参考吗?
根据 Jack Zhai 的一些提示和其他一些网络资源,我能够找到信息。
- MSDN blog - How to add custom menu to vs editor window
- MSDN Blog - Using EnableVSIPLogging to identify menus and commands with VS 2005
首先,我通过在 Computer\HKEY_CURRENT_USER\SOFTWARE\Microsoft\VisualStudio###\General
中将 EnableVSIPLogging 设置为 1 来启用 VSIPLogging然后我可以通过按住 CTRL + SHIFT 并右键单击它来确定 Visual Studio 中任何菜单项或树节点的 guid 和 id。
由此我能够确定服务器资源管理器中的顶级节点的 Guid 为 {74D21310-2AEE-11D1-8BFB-00A0C90F26F7},命令 ID 为 1283。
服务器资源管理器中的对象节点(如表、存储过程等)的 Guid 为 {d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2},命令 ID 为 33280 (0x8200)
服务器资源管理器中的对象节点父节点(例如对对象节点进行分类的静态"Tables"、"Stored procedures"节点)的guid为{d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2 } 和命令 ID 33024 (0x8100)
因此,有了这些 Guid,我现在可以将我的命令附加到我想要的地方。
我想要一个特定于个人 table 的命令,以及一个特定于数据库中所有 table 的命令,因此我将使用 d4f02a6a-c5ae-4bf2-938d -f1625bdca0e2,命令 ID 为 0x8200,Guid 为 d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2,命令 ID 为 0x8100。
接下来,我需要在 VSIX 项目的 vsct 文件中定义这些值,以便将它们添加到符号部分:
我向我的项目添加了 2 个命令项,然后我需要更改组的父项,以便它们出现在服务器资源管理器中的正确区域:
现在,数据库命令确实出现在所有静态对象节点上,即使我希望它只出现在 "Tables" 节点上,并且 table 命令出现在所有对象节点及其它们的节点上,即使我希望它只出现在 table 节点本身。我认为这需要以某种方式在代码中解决,动态确定命令菜单项的可见性,但我必须单独计算一个。
以下是完整的 vsct:
<?xml version="1.0" encoding="utf-8"?>
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This is the file that defines the actual layout and type of the commands.
It is divided in different sections (e.g. command definition, command
placement, ...), with each defining a specific set of properties.
See the comment before each section for more details about how to
use it. -->
<!-- The VSCT compiler (the tool that translates this file into the binary
format that VisualStudio will consume) has the ability to run a preprocessor
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
it is possible to define includes and macros with the same syntax used
in C++ files. Using this ability of the compiler here, we include some files
defining some of the constants that we will use inside the file. -->
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
<Extern href="stdidcmd.h" />
<!--This header contains the command ids for the menus provided by the shell. -->
<Extern href="vsshlids.h" />
<!--The Commands section is where commands, menus, and menu groups are defined.
This section uses a Guid to identify the package that provides the command defined inside it. -->
<Commands package="guidCRUDSPCommandsPackage">
<!-- Inside this section we have different sub-sections: one for the menus, another
for the menu groups, one for the buttons (the actual commands), one for the combos
and the last one for the bitmaps used. Each element is identified by a command id that
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
called "command set" and is used to group different command inside a logically related
group; your package should define its own command set in order to avoid collisions
with command ids defined by other packages. -->
<!-- In this section you can define new menu groups. A menu group is a container for
other menus or buttons (commands); from a visual point of view you can see the
group as the part of a menu contained between two lines. The parent of a group
must be a menu. -->
<Groups>
<!-- Table scope -->
<Group guid="guidCRUDSPCommandsPackageCmdSet1" id="TableMenuGroup" priority="0x0600">
<!--<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />-->
<Parent guid="guidServerExplorerObjectNode" id="IDMX_DV_OBJECT_NODE" />
</Group>
<!-- Database scope -->
<Group guid="guidCRUDSPCommandsPackageCmdSet1" id="DatabaseMenuGroup" priority="0x0600">
<!--<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />-->
<Parent guid="guidServerExplorerObjectNode" id="IDMX_DV_STATIC_NODE" />
</Group>
</Groups>
<!--Buttons section. -->
<!--This section defines the elements the user can interact with, like a menu command or a button
or combo box in a toolbar. -->
<Buttons>
<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
the CommandFlag node.
You can add more than one CommandFlag node e.g.:
<CommandFlag>DefaultInvisible</CommandFlag>
<CommandFlag>DynamicVisibility</CommandFlag>
If you do not want an image next to your command, remove the Icon node /> -->
<Button guid="guidCRUDSPCommandsPackageCmdSet1" id="cmdidCmdTable" priority="0x0100" type="Button">
<Parent guid="guidCRUDSPCommandsPackageCmdSet1" id="TableMenuGroup" />
<Icon guid="guidImages" id="bmpPic1" />
<Strings>
<ButtonText>Command for Table</ButtonText>
</Strings>
</Button>
<Button guid="guidCRUDSPCommandsPackageCmdSet1" id="cmdidCmdDatabase" priority="0x0100" type="Button">
<Parent guid="guidCRUDSPCommandsPackageCmdSet1" id="DatabaseMenuGroup" />
<Icon guid="guidImages1" id="bmpPic1" />
<Strings>
<ButtonText>Command for Database</ButtonText>
</Strings>
</Button>
</Buttons>
<!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
<Bitmaps>
<!-- The bitmap id is defined in a way that is a little bit different from the others:
the declaration starts with a guid for the bitmap strip, then there is the resource id of the
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
inside a button definition. An important aspect of this declaration is that the element id
must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
<Bitmap guid="guidImages" href="Resources\CmdTable.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
<Bitmap guid="guidImages1" href="Resources\CmdDatabase.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
</Bitmaps>
</Commands>
<Symbols>
<!-- {d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2} is the object node in the server explorer -->
<GuidSymbol name="guidServerExplorerObjectNode" value="{d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2}">
<!--server explorer - table-->
<IDSymbol name="IDMX_DV_OBJECT_NODE" value="0x8200" />
<IDSymbol name="IDMX_DV_STATIC_NODE" value="0x8100" />
</GuidSymbol>
<!-- {74D21310-2AEE-11D1-8BFB-00A0C90F26F7} is the server explorer -->
<GuidSymbol name="guidServerExplorer" value="{74D21310-2AEE-11D1-8BFB-00A0C90F26F7}">
<!--server explorer - table-->
<IDSymbol name="IDMX_DV_SERVER_NODE" value="0x503" />
</GuidSymbol>
<!-- This is the package guid. -->
<GuidSymbol name="guidCRUDSPCommandsPackage" value="{a71670bc-ef23-40a3-b8a0-ed872b79476c}" />
<!-- Constants-->
<GuidSymbol value="{946311de-35f2-4379-84e2-91867976faf8}" name="guidCRUDSPCommandsPackageCmdSet1">
<IDSymbol value="256" name="cmdidCmdTable" />
<IDSymbol value="257" name="cmdidCmdDatabase" />
<IDSymbol value="258" name="TableMenuGroup" />
<IDSymbol value="259" name="DatabaseMenuGroup" />
</GuidSymbol>
<GuidSymbol value="{679ecb35-41d9-4021-933b-ec6b25afc100}" name="guidImages">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
<GuidSymbol value="{9392ca3d-3400-4b7a-a691-7108032249cd}" name="guidImages1">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
</Symbols>
</CommandTable>