将函数绑定到kivy中的多个动态创建的按钮?

Bind a function to multiple dynamically created buttons in kivy?

问题

我想创建多个按钮并将它们绑定到一个函数。问题是每当我点击一个按钮时,该函数就会被多次调用。好像是事件连接的问题。当我查看按下按钮时调用该函数的实例时,似乎该函数同时从每个按钮调用?!

KV代码:

...
# This is the button that I'am using
<ProjectSelectButton>:
height: 35
background_color: 0,0,1,1
on_touch_down: self.click_on_button(args[0], args[1])

...

# The buttons are added to this grid
ButtonsPlacedHere@GridLayout:
    id: active_projects
    cols: 1
    size_hint_y: None
    height: self.minimum_height
    spacing: 1
...

Python代码:

...
class ProjectSelectButton(Button):
    def click_on_button(self, instance, touch, *args):
        print(instance)
        if touch.button == 'right':
            print(self.id, "right mouse clicked")
        else touch.buttom == 'left':
            print(self.id, "left mouse clicked")

...

# The part of my programm that creates the buttons
# projects is a dictionary
for key, project in data_manager.resource_pool.projects.items():
    print(project.project_name)
    button= ProjectSelectButton(text=project.project_name, id=key, size_hint_y=None)
    # Bind without KV-File (same result)
    # label.bind(on_touch_up=self.click_on_button)
    ids.active_projects.add_widget(button)

示例输出:

当我点击一个按钮时,我得到了什么!

<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA28F10>
ID02 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA28F10>
ID02 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA22C00>
ID03 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA22C00>
ID03 right mouse clicked

当我按下 ID 为 01 的按钮时我想要什么:

<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked

问题

如何创建多个按钮,当它们被按下时将调用一个函数?

Programming Guide » Input management » Touch events

By default, touch events are dispatched to all currently displayed widgets. This means widgets receive the touch event whether it occurs within their physical area or not.

In order to provide the maximum flexibility, Kivy dispatches the events to all the widgets and lets them decide how to react to them. If you only want to respond to touch events inside the widget, you simply check.

解决方案

click_on_button方法中使用self.collide_point方法。当它发生碰撞时,你应该只有一个按钮。具体可以参考我的例子

片段

class ProjectSelectButton(Button):
    def click_on_button(self, instance, touch, *args):
        print(instance)
        if self.collide_point(*touch.pos):
            if touch.button == 'right':
                print(self.id, "right mouse clicked")
            elif touch.buttom == 'left':
                print(self.id, "left mouse clicked")
            return True
        return super(ProjectSelectButton, self).on_touch_down(touch)

例子

main.py

from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button


class CreateButton(Button):

    def on_touch_down(self, touch):
        if self.collide_point(*touch.pos):
            if touch.button == "right":
                print(self.id, "right mouse clicked")
            elif touch.button == "left":
                print(self.id, "left mouse clicked")
            else:
                print(self.id)
            return True
        return super(CreateButton, self).on_touch_down(touch)


class OnTouchDownDemo(GridLayout):

    def __init__(self, **kwargs):
        super(OnTouchDownDemo, self).__init__(**kwargs)
        self.build_board()

    def build_board(self):
        # make 9 buttons in a grid
        for i in range(0, 9):
            button = CreateButton(id=str(i))
            self.add_widget(button)


class OnTouchDownApp(App):

    def build(self):
        return OnTouchDownDemo()


if __name__ == '__main__':
    OnTouchDownApp().run()

ontouchdown.kv

#:kivy 1.10.0

<CreateButton>:
    font_size: 50
    on_touch_down: self.on_touch_down

<OnTouchDownDemo>:
    rows: 3
    cols: 3
    row_force_default: True
    row_default_height: 150
    col_force_default: True
    col_default_width: 150
    padding: [10]
    spacing: [10]