如何对两个动画之间的延迟进行排序

How to sequence two animations with delay in between

我有一个UIImageView,我想旋转180度,占用1秒,然后我想在这个位置等1秒,然后旋转180度回到原来的位置,占用1秒.

我该如何做到这一点?我已经尝试了 100 种方法,它一直在回弹而不是向后旋转

编辑:我忘了添加我需要这个无限期地重复

您可以在 UIView.animate

上呈现的 completionHandler 中执行第二个动画
let duration = self.transitionDuration(using: transitionContext)

let firstAnimDuration = 0.5
UIView.animate(withDuration: firstAnimDuration, animations: {
    /* Do here the first animation */
}) { (completed) in

   let secondAnimDuration = 0.5
   UIView.animate(withDuration: secondAnimDuration, animations: { 
       /* Do here the second animation */
   })
}

现在你可能遇到了另一个问题。

如果您使用 CGAffineTransform 旋转您的视图,并且为每个动画分配一个这种类型的新对象给您的 view.transform,您将失去之前的变换操作

所以,根据这个post:,你需要concat转换操作

带有 2 个动画块的示例

这是旋转180度并在1秒后返回原点的示例:

let view = UIView.init(frame: CGRect.init(origin: self.view.center, size: CGSize.init(width: 100, height: 100)))
view.backgroundColor = UIColor.red
self.view.addSubview(view)

var transform = view.transform
transform = transform.rotated(by: 180)

UIView.animate(withDuration: 2, animations: {
    view.transform = transform
}) { (completed) in

    transform = CGAffineTransform.identity
    UIView.animate(withDuration: 2, delay: 1, options: [], animations: { 
        view.transform = transform
    }, completion: nil)
}

.repeat 动画和 .autoreverse 示例

.animate 方法使您能够设置一些动画选项。特别是结构 UIViewAnimationOptions 包含:

  1. .repeat,无限重复你的动画块
  2. .autoreverse,将您的视图恢复到原始状态

考虑到这一点,您可以这样做:

var transform = view.transform.rotated(by: 180)
UIView.animate(withDuration: 2, delay: 0, options: [.repeat, .autoreverse], animations: {
     self.myView.transform = transform
})

但是你需要在两个动画之间有一个延迟,所以你需要做这个技巧:

递归动画示例和 1 秒的延迟

只需在您的 ViewController 中创建一个方法来激活您的视图。在最后的completionHandler中,直接调用方法创建一个无限循环。

最后需要调用viewDidAppear的方法来启动动画。

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)

    self.animation()
}


func animation() {
    var transform = view.transform
    transform = transform.rotated(by: 180)

    UIView.animate(withDuration: 2, delay: 0, options: [], animations: {

        self.myView.transform = transform

    }) { bool in
        transform = CGAffineTransform.identity

        UIView.animate(withDuration: 2, delay: 1, options: [], animations: {

            self.myView.transform = transform

        }, completion: { bool in
            self.animation()
        })
    }
}

您只需创建一个 keyFrame animations。它旨在将多个动画链接在一起,并在第一个关键帧中将 UIImageView 子类旋转 PI,在第二个关键帧中将其转换回 identity.

let rotateForwardAnimationDuration: TimeInterval = 1
let rotateBackAnimationDuration: TimeInterval = 1
let animationDuration: TimeInterval = rotateForwardAnimationDuration + rotateBackAnimationDuration
        
UIView.animateKeyframes(withDuration: animationDuration, delay: 0, options: [], animations: { 
    UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: rotateForwardAnimationDuration) {
        self.imageView.transform = CGAffineTransform(rotationAngle: .pi)
    }
            
    UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: rotateBackAnimationDuration) { 
        self.imageView.transform = .identity 
    }
})

结果:

编辑: 这是一个如何使它无限期地 运行 的例子。我想您的图片在 viewController 中,并且您持有对 imageView 的一些引用。

因此,例如,在 viewDidAppear 上调用触发动画的函数,然后在动画的完成块中再次调用相同的函数。

class ViewController: UIViewController {
    
    @IBOutlet weak var imageView: UIImageView!
    
    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        self.runRotateAnimation()
    }
    
    func runRotateAnimation() {
        let rotateForwardAnimationDuration: TimeInterval = 1
        let rotateBackAnimationDuration: TimeInterval = 1
        let animationDuration: TimeInterval = rotateForwardAnimationDuration + rotateBackAnimationDuration
        
        UIView.animateKeyframes(withDuration: animationDuration, delay: 0, options: [], animations: { 
            UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: rotateForwardAnimationDuration) {
                self.imageView.transform = CGAffineTransform(rotationAngle: .pi)
            }
            
            UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: rotateBackAnimationDuration) { 
                self.imageView.transform = .identity 
            }
        }) { (isFinished) in
            // To loop it continuosly, just call the same function from the completion block of the keyframe animation
            self.runRotateAnimation()
        }
    }
}