如何 select 使用触摸屏在 tkinter 中调用函数的特定入口小部件?

How to select specific entry widgets for function calls in tkinter using a touch screen?

我正在创建一个触摸屏 GUI,其中包含使用键盘编辑的多个条目小部件。我怎么知道用户选择了哪个条目小部件?我创建了一种迂回方式,其中每个条目都被编码为一个按钮,当单击时,该按钮编辑一个 'selected' 变量,然后键盘使用该变量来知道要编辑哪个,但是有更好的方法吗?可能使用焦点? (我有按钮小部件,但我想使用注释条目小部件,还删除了一些不相关的代码,因此 post 不会太长)

class MyApp(Tk):
    def __init__(self,*args, **kwargs):
        Tk.__init__(self, *args, **kwargs)

        container = Frame(self)
        container.pack(side="top", fill="both", expand = True)

        self.shared_data = {
            'codeOne' : StringVar(),
            'codeTwo' : StringVar(), 
            'selectedCode' : StringVar(),
        }

    def setCode(self, value):
        #function updates selected variable
        selectedVar = self.shared_data['selectedCode']
        if selectedVar.get() == 'codeOne':
            code = self.shared_data['codeOne']
        elif selectedVar.get() == 'codeTwo':
            code = self.shared_data['codeTwo']
        else: #non selected
            print('nothing selected')
            return False
        old = code.get()
        if type(value) == int:
            code.set(old+str(value))
        else:
            code.set(old[0:len(old)-1])
        return True

    def setVariable(self, variable, value):
        variable.set(value)
        return True

class MenuPage(Frame):
    def __init__(self, parent, controller):
        Frame.__init__(self, parent)
        self.controller = controller

        Label(self, text="Code 1:", font='Helvetica 15').grid(row=2, column=0, columnspan=3, sticky=E, pady=10)
        Button(self, textvariable=controller.shared_data['codeOne'], font=MENU_ENTRIES, width=7, bg='grey99', command=lambda:controller.setVariable(controller.shared_data['selectedCode'],'codeOne')).grid(row=2, column=1, pady=10)
        #Entry(self,  textvariable=controller.shared_data['codeOne'], font='Helvetica 15').grid(row=2, column=3, columnspan=1, pady=10, sticky=W)

        Label(self, text="Code 2:", font='Helvetica 15').grid(row=3, column=0, columnspan=3, sticky=E, pady=10)
        Button(self, textvariable=controller.shared_data['codeTwo'], font=MENU_ENTRIES, width=7, bg='grey99', command=lambda:controller.setVariable(controller.shared_data['selectedCode'],'codeTwo')).grid(row=2, column=1, pady=10)
        #Entry(self, textvariable=controller.shared_data['codeTwo'], font='Helvetica 15').grid(row=3, column=3, columnspan=3, pady=10, sticky=W)

        Button(self, text="1", width=3, command=lambda:controller.setCode(1)).grid(row=1, column=3, rowspan=2, padx=(20,5), pady=10)
        Button(self, text="2", width=3, command=lambda:controller.setCode(2)).grid(row=1, column=4, rowspan=2, padx=5, pady=10)
        Button(self, text="3", width=3, command=lambda:controller.setCode(3)).grid(row=1, column=5, rowspan=2, padx=5, pady=10)
        Button(self, text="4", width=3, command=lambda:controller.setCode(4)).grid(row=3, column=3, rowspan=2, padx=(20,5), pady=10)
        Button(self, text="5", width=3, command=lambda:controller.setCode(5)).grid(row=3, column=4, rowspan=2, padx=5, pady=10)
        Button(self, text="6", width=3, command=lambda:controller.setCode(6)).grid(row=3, column=5, rowspan=2, padx=5, pady=10)
        Button(self, text="7", width=3, command=lambda:controller.setCode(7)).grid(row=5, column=3, rowspan=2, padx=(20,5), pady=10)
        Button(self, text="8", width=3, command=lambda:controller.setCode(8)).grid(row=5, column=4, rowspan=2, padx=5, pady=10)
        Button(self, text="9", width=3, command=lambda:controller.setCode(9)).grid(row=5, column=5, rowspan=2, padx=5, pady=10)
        Button(self, text="DELETE", width=7, command=lambda:controller.setCode('delete')).grid(row=7, column=3, rowspan=2, columnspan=2, padx=(20,5), pady=10)
        Button(self, text="0", width=3, command=lambda:controller.setCode(0)).grid(row=7, column=5, rowspan=2, padx=5, pady=10)

 app = MyApp()
 app.mainloop()

我想如果你有传统的鼠标和键盘,它的工作方式会完全一样。当用户触摸一个条目小部件时,该小部件将获得焦点。您的函数只需要将文本输入到具有焦点的小部件中。这正是 "focus" 概念存在的那种问题。

删除您的按钮,放回您的 Entry 小部件,并将 setCode 更改为:

def setCode(self, value):
    # get the widget with the focus
    widget = self.focus_get()

    # insert the value
    widget.insert("insert", value)

您可能还想为第一个条目小部件提供焦点。为此,您需要保留对它的引用(最佳做法是将小部件的创建与使用 gridpack 或 [=15= 添加到 window 分开] 即使你不需要参考):

entry = Entry(self, textvariable=controller.shared_data['codeOne'], width=7, bg='grey99')
entry.grid(row=2, column=1, pady=10)
entry.focus_set()