创建 Tkinter class 并等待 return 值

Creating a Tkinter class and waiting for a return value

我有一个 tkinter class:

class DBCreatorWin():
    def closeWindow(self):
        tkMessageBox.showinfo("Ilmiont SQLite Database Manager", "This window cannot be closed.\nEnter a database name and press Continue.")

    def returnName(self):
        dbName = self.entry.get()
        self.window.destroy()
        return dbName

    def __init__(self):
        self.window = Toplevel()
        self.window.transient(tkRoot)
        self.window.grab_set()
        self.window.resizable(width=False, height=False)
        self.window.title("Ilmiont SQLite Database Manager")
        self.window.protocol("WM_DELETE_WINDOW", self.closeWindow)

        self.label = Label(self.window, text="Enter the name of the database to be created: ")
        self.entry = Entry(self.window, width=30)
        self.button = Button(self.window, text="Continue", command=self.returnName)
        self.label.grid(row=0, column=0)
        self.entry.grid(row=0, column=1)
        self.button.grid(row=1, column=0, columnspan=2)

我想在我的主代码中创建此 class 的实例并等待 return 值。用户在输入字段中键入名称并按下“继续”按钮。那时,该值应该 returned 到 class 最初实例化的位置。我该怎么做?我似乎无法使其以正常方式工作并且是 tkinter 的新手。

提前致谢, 伊尔米恩

你不能。

tkinter 的整个工作方式都是回调。您正在使用的命令是回调,您必须使用 class 中的值。这是一个例子:

def do_stuf(self):
    tkMessageBox.showinfo("Foo", returnName())

                  ....................

self.button = Button(self.window, text="Continue", command=self.do_stuff)

有几种方法可以做到这一点。基本思想是使用 tkinter 方法在返回之前等待特定事件。 Tkinter 提供了两种方法来做到这一点:wait_window and wait_variable. The most common method is to open a window and then wait for it to be destroyed. Some good examples can be found on the effbot site, on a page titled Dialog Windows.

这是一个简单的例子。它不是生产就绪的,但说明了总体思路。至少你会想要在对话框上添加一个抓取,这样你就不能在对话框打开时与主 window 交互,因为你说过你希望对话框是模态的。

import Tkinter as tk
class MyDialog(object):
    def __init__(self, parent):
        self.toplevel = tk.Toplevel(parent)
        self.var = tk.StringVar()
        label = tk.Label(self.toplevel, text="Pick something:")
        om = tk.OptionMenu(self.toplevel, self.var, "one", "two","three")
        button = tk.Button(self.toplevel, text="OK", command=self.toplevel.destroy)
        label.pack(side="top", fill="x")
        om.pack(side="top", fill="x")
        button.pack()

    def show(self):
        self.toplevel.deiconify()
        self.toplevel.wait_window()
        value = self.var.get()
        return value


class Example(tk.Frame):
    def __init__(self, parent):
        tk.Frame.__init__(self, parent)

        self.button = tk.Button(self, text="Click me!", command=self.on_click)
        self.label = tk.Label(self, width=80)
        self.label.pack(side="top", fill="x")
        self.button.pack(pady=20)

    def on_click(self):
        result = MyDialog(self).show()
        self.label.configure(text="your result: %s" % result)

if __name__ == "__main__":
    root = tk.Tk()
    Example(root).pack(fill="both", expand=True)
    root.mainloop()