UIScrollView 不滚动 iOS11

UIScrollView Not scrolling in iOS11

我在代码中创建了一个 UIScrollView,它在 iOS10 中有效。我今天更新了我的 Xcode,它不再在 iOS11 中滚动(模拟器是 iOS11 并且不工作;物理 iPad 仍然是 iOS10 并且可以工作) .

用户可以在需要时添加子视图。当它是第一个子视图时,我将它锚定在滚动视图的左侧、顶部和底部。然后我将子视图的右侧锚定到滚动视图的右侧,这给出了 contentSize 的大小,因此它知道它需要启用滚动

UIScrollView *scrollViewMain = [UIScrollView new];
scrollViewMain.delegate = self;
scrollViewMain.backgroundColor = [UIColor greenColor];
scrollViewMain.translatesAutoresizingMaskIntoConstraints = NO;
scrollViewMain.directionalLockEnabled = YES;
self.scrollViewMain = scrollViewMain;

... // other code

if (self.countPlayers == 1) {
    [self.scrollViewMain addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:|-[playerCardView(400)]" options:0 metrics:nil views:NSDictionaryOfVariableBindings(playerCardView)]];
    [self.scrollViewMain addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"V:|-20-[playerCardView]|" options:0 metrics:nil views:NSDictionaryOfVariableBindings(playerCardView)]];

    NSLayoutConstraint *constraint = [NSLayoutConstraint constraintWithItem:self.scrollViewMain attribute:NSLayoutAttributeRight relatedBy:NSLayoutRelationEqual toItem:playerCardView attribute:NSLayoutAttributeRight multiplier:1 constant:10];

    self.constraintScrollViewRight = constraint;

    [self.scrollViewMain addConstraint:constraint];
}
else {
    [self.scrollViewMain addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:[previousPlayerCardView]-[playerCardView(==previousPlayerCardView)]" options:0 metrics:nil views:@{@"previousPlayerCardView": player.previousPlayer.playerViewCard, @"playerCardView": player.playerViewCard}]];

    [self.scrollViewMain addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"V:|-20-[playerCardView]|" options:0 metrics:nil views:NSDictionaryOfVariableBindings(playerCardView)]];
}

if (self.constraintScrollViewRight) {
    [self.scrollViewMain removeConstraint:self.constraintScrollViewRight];
}

NSLayoutConstraint *constraintRight = [NSLayoutConstraint constraintWithItem:self.scrollViewMain attribute:NSLayoutAttributeRight relatedBy:NSLayoutRelationEqual toItem:playerCardView attribute:NSLayoutAttributeRight multiplier:1 constant:10];
self.constraintScrollViewRight = constraintRight;
[self.scrollViewMain addConstraint:constraintRight];

[self.scrollViewMain layoutIfNeeded];
DLog(@"self.scrollViewMain: %@", self.scrollViewMain);
DLog(@"self.scrollViewMain.contentSize: %@", NSStringFromCGSize(self.scrollViewMain.contentSize));

contentSize 确实变得比滚动视图的框架大:

2017-10-04 20:01:58.479446-0500 [ViewController addPlayer]_block_invoke [Line 242] self.scrollViewMain: <UIScrollView: 0x7fa9fd01b000; frame = (286 20; 462 1014); clipsToBounds = YES; gestureRecognizers = <NSArray: 0x60000005ff20>; layer = <CALayer: 0x600000233580>; contentOffset: {0, 0}; contentSize: {826, 89}; adjustedContentInset: {0, 0, 0, 0}>
2017-10-04 20:01:58.479969-0500 [ViewController addPlayer]_block_invoke [Line 243] self.scrollViewMain.contentSize: {826, 89}

为什么 iOS11 破坏了我的代码?

编辑:

此外,我尝试向右滚动以在新子视图出现时显示它:

    [self.scrollViewMain scrollRectToVisible:playerCardView.frame animated:YES];

它什么也不做。

解决方案:

我变了

[self.scrollViewMain addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:|-[playerCardView(200)]" options:0 metrics:nil views:NSDictionaryOfVariableBindings(playerCardView)]];

[self.scrollViewMain addConstraint:[NSLayoutConstraint constraintWithItem:self.scrollViewMain attribute:NSLayoutAttributeLeft relatedBy:NSLayoutRelationEqual toItem:playerCardView attribute:NSLayoutAttributeLeft multiplier:1 constant:10]];

UIScrollView现在有一个左右锚点,可以计算它的contentSize

视觉格式现在部分损坏的糟糕错误。

Why does iOS11 break my code?

因为那是 Apple 的工作。

尝试在不使用 NSLayoutConstraint constraintsWithVisualFormat:

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