Class 等于 if on one 属性
Class equal with if on one property
我有一个 class 用于描述 XYZ
坐标以及 3 个属性。
class 看起来像这样:
class dwePoint
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public string Prop1 { get; set; }
public string Prop2 { get; set; }
public string Prop3 { get; set; }
public override bool Equals(object obj)
{
return Equals(obj as dwePoint);
}
protected bool Equals(dwePoint other)
{ //This doesnt seem to work
if(Prop1== "Keep")
{
return false;
}
return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = X.GetHashCode();
hashCode = (hashCode * 397) ^ Y.GetHashCode();
hashCode = (hashCode * 397) ^ Prop1.GetHashCode();
hashCode = (hashCode * 397) ^ Z.GetHashCode();
return hashCode;
}
}
}
检查Equals
上的XYZ
,我可以只根据实际坐标过滤掉重复项,忽略属性。
在我的代码中,我使用了一个列表,所以我调用 List.Distinct()
现在有一件事我还想不通:
可能有 2 个点具有相同的 XYZ
,但具有不同的属性。
在那种情况下,我总是想保留具有特定字符串的那个(例如 "Keep"),并始终删除具有其他值的那个。
我已经在尝试一些 if
语句,但运气不佳...
我该如何处理?
Distinct
你想要的东西实际上是不可能的,因为它使用你的 Equals
因为它只是平等的输入(它应该),所以它甚至没有办法意识到那里可能是对象之间的差异。
我认为使用新的 class 编写 class 对您来说是更好的设计,例如Point3D
包含您的坐标和您的 3 个属性。然后你可以按点分组,对于所有有一个以上相等点的东西,应用你自己的逻辑来保留哪些。
在代码中:
class Point3D
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
// Equals and get hash code here
}
class dwePoint
{
Point3D Coordinate {get;}
public string Prop1 { get; set; }
public string Prop2 { get; set; }
public string Prop3 { get; set; }
}
// Filter list by applying grouping and your custom logic
points = points.GroupBy(p => p.Coordinate)
.Select(x =>
x.OrderByDescending(p => p.Prop1 == "Keep") // Sort so the element you want to keep is first
.First() // If there is only one element, the ordering will not matter
).ToList();
如果您确实需要,GroupBy
也适用于您当前的 class 设计,因为只有坐标参与 Equals
。
我的想法与 driis 提供的答案相同..
但是,我想为您提供另一种选择。
你可以自己写一个Distinct作为扩展方法。
这是一个解决方法。我写了个示例代码,方便大家理解。
static class Program
{
static void Main(string[] args)
{
List<Abc> list = new List<Abc>()
{
new Abc()
{
a = 5,
b = 6,
s = "Phew"
},
new Abc()
{
a = 9,
b = 10,
s = "Phew"
},
new Abc()
{
a = 5,
b = 6,
s = "Keep"
},
new Abc()
{
a = 9,
b = 10,
s = "Keep"
},
new Abc()
{
a = 5,
b = 6,
s = "Phew"
},
new Abc()
{
a = 9,
b = 10,
s = "Phew"
},
};
list = list.MyDistinct();
}
// Extension Method
public static List<Abc> MyDistinct(this List<Abc> list)
{
List<Abc> newList = new List<Abc>();
foreach (Abc item in list)
{
Abc found = newList.FirstOrDefault(x => x.Equals(item));
if (found == null)
{
newList.Add(item);
}
else
{
if (found.s != "Keep" && item.s == "Keep")
{
newList.Remove(found);
newList.Add(item);
}
}
}
return newList;
}
}
class Abc
{
public int a, b;
public string s;
public override bool Equals(object obj)
{
Abc other = obj as Abc;
return a == other.a && b == other.b;
}
public override int GetHashCode()
{
return a.GetHashCode() ^ b.GetHashCode();
}
}
希望对你有所帮助..
如果 Prop1 == null,您的 GetHashCode 会遇到 nullref,您应该解决这个问题。
另一种解决方案:使用聚合和 Lamda 来区分您的列表。 class 上的 Equal() 仅比较 X、Y 和 Z - 聚合 lambda 可确保您保留所需内容。可能将聚合放在扩展方法或函数中。
static void Main()
{
List<dwePoint> points = new List<dwePoint>();
// Testdata
for (int x = 0; x < 3; x++)
for (int y = 0; y < 3; y++)
for (int z = 0; z < 3; z++)
{
points.Add(new dwePoint { X = x, Y = y, Z = z });
if (x == y && x == z) // and some duplicates to Keep
points.Add(new dwePoint { X = x, Y = y, Z = z, Prop1 = "Keep" });
}
// prefer the ones with "Keep" in Prop1
var distincts = points.Aggregate(new HashSet<dwePoint>(), (acc, p) =>
{
if (acc.Contains(p))
{
var oldP = acc.First(point => point.X == p.X && point.Y == p.Y && point.Z == p.Z);
if (oldP.Prop1 == "Keep")
{
// do nothing - error, second point with "keep"
}
else
{
acc.Remove(oldP);
acc.Add(p); // to use this ones other props later on ....
}
}
else
acc.Add(p);
return acc;
}).ToList();
Console.WriteLine(string.Join(" - ", points));
Console.WriteLine(string.Join(" - ", distincts));
Console.ReadLine();
}
private class dwePoint
{
public string Prop1 { get; set; }
public string Prop2 { get; set; }
public string Prop3 { get; set; }
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public override bool Equals(object obj)
{
return Equals(obj as dwePoint);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = X.GetHashCode();
hashCode = (hashCode * 397) ^ Y.GetHashCode();
hashCode = (hashCode * 397) ^ Z.GetHashCode();
return hashCode;
}
}
public override string ToString() => $"{X}-{Y}-{Z}-{Prop1}-{Prop2}-{Prop3}";
protected bool Equals(dwePoint other)
{
return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z);
}
}
我有一个 class 用于描述 XYZ
坐标以及 3 个属性。
class 看起来像这样:
class dwePoint
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public string Prop1 { get; set; }
public string Prop2 { get; set; }
public string Prop3 { get; set; }
public override bool Equals(object obj)
{
return Equals(obj as dwePoint);
}
protected bool Equals(dwePoint other)
{ //This doesnt seem to work
if(Prop1== "Keep")
{
return false;
}
return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = X.GetHashCode();
hashCode = (hashCode * 397) ^ Y.GetHashCode();
hashCode = (hashCode * 397) ^ Prop1.GetHashCode();
hashCode = (hashCode * 397) ^ Z.GetHashCode();
return hashCode;
}
}
}
检查Equals
上的XYZ
,我可以只根据实际坐标过滤掉重复项,忽略属性。
在我的代码中,我使用了一个列表,所以我调用 List.Distinct()
现在有一件事我还想不通:
可能有 2 个点具有相同的 XYZ
,但具有不同的属性。
在那种情况下,我总是想保留具有特定字符串的那个(例如 "Keep"),并始终删除具有其他值的那个。
我已经在尝试一些 if
语句,但运气不佳...
我该如何处理?
Distinct
你想要的东西实际上是不可能的,因为它使用你的 Equals
因为它只是平等的输入(它应该),所以它甚至没有办法意识到那里可能是对象之间的差异。
我认为使用新的 class 编写 class 对您来说是更好的设计,例如Point3D
包含您的坐标和您的 3 个属性。然后你可以按点分组,对于所有有一个以上相等点的东西,应用你自己的逻辑来保留哪些。
在代码中:
class Point3D
{
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
// Equals and get hash code here
}
class dwePoint
{
Point3D Coordinate {get;}
public string Prop1 { get; set; }
public string Prop2 { get; set; }
public string Prop3 { get; set; }
}
// Filter list by applying grouping and your custom logic
points = points.GroupBy(p => p.Coordinate)
.Select(x =>
x.OrderByDescending(p => p.Prop1 == "Keep") // Sort so the element you want to keep is first
.First() // If there is only one element, the ordering will not matter
).ToList();
如果您确实需要,GroupBy
也适用于您当前的 class 设计,因为只有坐标参与 Equals
。
我的想法与 driis 提供的答案相同.. 但是,我想为您提供另一种选择。
你可以自己写一个Distinct作为扩展方法。 这是一个解决方法。我写了个示例代码,方便大家理解。
static class Program
{
static void Main(string[] args)
{
List<Abc> list = new List<Abc>()
{
new Abc()
{
a = 5,
b = 6,
s = "Phew"
},
new Abc()
{
a = 9,
b = 10,
s = "Phew"
},
new Abc()
{
a = 5,
b = 6,
s = "Keep"
},
new Abc()
{
a = 9,
b = 10,
s = "Keep"
},
new Abc()
{
a = 5,
b = 6,
s = "Phew"
},
new Abc()
{
a = 9,
b = 10,
s = "Phew"
},
};
list = list.MyDistinct();
}
// Extension Method
public static List<Abc> MyDistinct(this List<Abc> list)
{
List<Abc> newList = new List<Abc>();
foreach (Abc item in list)
{
Abc found = newList.FirstOrDefault(x => x.Equals(item));
if (found == null)
{
newList.Add(item);
}
else
{
if (found.s != "Keep" && item.s == "Keep")
{
newList.Remove(found);
newList.Add(item);
}
}
}
return newList;
}
}
class Abc
{
public int a, b;
public string s;
public override bool Equals(object obj)
{
Abc other = obj as Abc;
return a == other.a && b == other.b;
}
public override int GetHashCode()
{
return a.GetHashCode() ^ b.GetHashCode();
}
}
希望对你有所帮助..
如果 Prop1 == null,您的 GetHashCode 会遇到 nullref,您应该解决这个问题。
另一种解决方案:使用聚合和 Lamda 来区分您的列表。 class 上的 Equal() 仅比较 X、Y 和 Z - 聚合 lambda 可确保您保留所需内容。可能将聚合放在扩展方法或函数中。
static void Main()
{
List<dwePoint> points = new List<dwePoint>();
// Testdata
for (int x = 0; x < 3; x++)
for (int y = 0; y < 3; y++)
for (int z = 0; z < 3; z++)
{
points.Add(new dwePoint { X = x, Y = y, Z = z });
if (x == y && x == z) // and some duplicates to Keep
points.Add(new dwePoint { X = x, Y = y, Z = z, Prop1 = "Keep" });
}
// prefer the ones with "Keep" in Prop1
var distincts = points.Aggregate(new HashSet<dwePoint>(), (acc, p) =>
{
if (acc.Contains(p))
{
var oldP = acc.First(point => point.X == p.X && point.Y == p.Y && point.Z == p.Z);
if (oldP.Prop1 == "Keep")
{
// do nothing - error, second point with "keep"
}
else
{
acc.Remove(oldP);
acc.Add(p); // to use this ones other props later on ....
}
}
else
acc.Add(p);
return acc;
}).ToList();
Console.WriteLine(string.Join(" - ", points));
Console.WriteLine(string.Join(" - ", distincts));
Console.ReadLine();
}
private class dwePoint
{
public string Prop1 { get; set; }
public string Prop2 { get; set; }
public string Prop3 { get; set; }
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public override bool Equals(object obj)
{
return Equals(obj as dwePoint);
}
public override int GetHashCode()
{
unchecked
{
var hashCode = X.GetHashCode();
hashCode = (hashCode * 397) ^ Y.GetHashCode();
hashCode = (hashCode * 397) ^ Z.GetHashCode();
return hashCode;
}
}
public override string ToString() => $"{X}-{Y}-{Z}-{Prop1}-{Prop2}-{Prop3}";
protected bool Equals(dwePoint other)
{
return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z);
}
}