实现 onDestroy 以关闭 Billing Client
Implementation of onDestroy to close a Billing Client
我正在尝试制作描述的 Play Billing 应用程序示例 here
他们在最后一步中描述了
To clean all the resources and unregister the observer, you just need to call BillingClient.endConnection. So define a method with this call inside BillingManager and then call it from GamePlayActivity.onDestroy:
根据以上信息,我在 BillingManager
java class.
中创建了一个名为 destroy
的函数
public void destroy() {
mBillingClient.endConnection();
}
我的完整 BillingManager Class 如下所示
public class BillingManager implements PurchasesUpdatedListener {
private final BillingClient mBillingClient;
private final Activity mActivity;
private static final String TAG = "BillingManager";
public BillingManager(Activity activity) {
mActivity = activity;
mBillingClient = BillingClient.newBuilder(mActivity).setListener(this).build();
mBillingClient.startConnection(new BillingClientStateListener() {
@Override
public void onBillingSetupFinished(@BillingClient.BillingResponse int billingResponse) {
if (billingResponse == BillingClient.BillingResponse.OK) {
Log.i(TAG, "onBillingSetupFinished() response: " + billingResponse);
} else {
Log.w(TAG, "onBillingSetupFinished() error code: " + billingResponse);
}
}
@Override
public void onBillingServiceDisconnected() {
Log.w(TAG, "onBillingServiceDisconnected()");
}
});
}
public void startPurchaseFlow(final String skuId, final String billingType) {
// Specify a runnable to start when connection to Billing client is established
Runnable executeOnConnectedService = new Runnable() {
@Override
public void run() {
BillingFlowParams billingFlowParams = BillingFlowParams.newBuilder()
.setType(billingType)
.setSku(skuId)
.build();
mBillingClient.launchBillingFlow(mActivity, billingFlowParams);
}
};
// If Billing client was disconnected, we retry 1 time
// and if success, execute the query
startServiceConnectionIfNeeded(executeOnConnectedService);
}
@Override
public void onPurchasesUpdated(@BillingClient.BillingResponse int responseCode,
List<Purchase> purchases) {
Log.d(TAG, "onPurchasesUpdated() response: " + responseCode);
}
private static final HashMap<String, List<String>> SKUS;
static
{
SKUS = new HashMap<>();
SKUS.put(BillingClient.SkuType.INAPP, Arrays.asList("gas", "premium"));
SKUS.put(BillingClient.SkuType.SUBS, Arrays.asList("gold_monthly", "gold_yearly"));
}
public List<String> getSkus(@BillingClient.SkuType String type) {
return SKUS.get(type);
}
public void querySkuDetailsAsync(@BillingClient.SkuType final String itemType,
final List<String> skuList, final SkuDetailsResponseListener listener) {
// Specify a runnable to start when connection to Billing client is established
Runnable executeOnConnectedService = new Runnable() {
@Override
public void run() {
SkuDetailsParams skuDetailsParams = SkuDetailsParams.newBuilder()
.setSkusList(skuList).setType(itemType).build();
mBillingClient.querySkuDetailsAsync(skuDetailsParams,
new SkuDetailsResponseListener() {
@Override
public void onSkuDetailsResponse(int responseCode,
List<SkuDetails> skuDetailsList) {
listener.onSkuDetailsResponse(responseCode, skuDetailsList);
}
});
}
};
// If Billing client was disconnected, we retry 1 time
// and if success, execute the query
startServiceConnectionIfNeeded(executeOnConnectedService);
}
private void startServiceConnectionIfNeeded(final Runnable executeOnSuccess) {
if (mBillingClient.isReady()) {
if (executeOnSuccess != null) {
executeOnSuccess.run();
}
} else {
mBillingClient.startConnection(new BillingClientStateListener() {
@Override
public void onBillingSetupFinished(@BillingClient.BillingResponse int billingResponse) {
if (billingResponse == BillingClient.BillingResponse.OK) {
Log.i(TAG, "onBillingSetupFinished() response: " + billingResponse);
if (executeOnSuccess != null) {
executeOnSuccess.run();
}
} else {
Log.w(TAG, "onBillingSetupFinished() error code: " + billingResponse);
}
}
@Override
public void onBillingServiceDisconnected() {
Log.w(TAG, "onBillingServiceDisconnected()");
}
});
}
}
public void destroy() {
mBillingClient.endConnection();
}
}
而我的 GamePlayActivity 如下所示
public class GamePlayActivity extends FragmentActivity implements BillingProvider {
@Override
protected void onDestroy() {
super.onDestroy();
// I want call method here
}
}
现在我想在我的游戏中调用上面的函数activity。我不知道怎么称呼它。
如文档中所述
call it from GamePlayActivity.onDestroy
但是你定义了自己的方法。
覆盖 GamePlayActivity 的 onDestroy
方法并将 mBillingClient.endConnection();
放入其中。
@Override
protected void onDestroy() {
mBillingClient.endConnection();
}
我假设您的 Activity 已经有一个 BillingManager
的实例
public class GamePlayActivity extends FragmentActivity implements BillingProvider {
BillingManager bm; // assign this in onCreate
@Override
protected void onDestroy() {
super.onDestroy();
bm.destroy();
}
}
我正在尝试制作描述的 Play Billing 应用程序示例 here
他们在最后一步中描述了
To clean all the resources and unregister the observer, you just need to call BillingClient.endConnection. So define a method with this call inside BillingManager and then call it from GamePlayActivity.onDestroy:
根据以上信息,我在 BillingManager
java class.
destroy
的函数
public void destroy() {
mBillingClient.endConnection();
}
我的完整 BillingManager Class 如下所示
public class BillingManager implements PurchasesUpdatedListener {
private final BillingClient mBillingClient;
private final Activity mActivity;
private static final String TAG = "BillingManager";
public BillingManager(Activity activity) {
mActivity = activity;
mBillingClient = BillingClient.newBuilder(mActivity).setListener(this).build();
mBillingClient.startConnection(new BillingClientStateListener() {
@Override
public void onBillingSetupFinished(@BillingClient.BillingResponse int billingResponse) {
if (billingResponse == BillingClient.BillingResponse.OK) {
Log.i(TAG, "onBillingSetupFinished() response: " + billingResponse);
} else {
Log.w(TAG, "onBillingSetupFinished() error code: " + billingResponse);
}
}
@Override
public void onBillingServiceDisconnected() {
Log.w(TAG, "onBillingServiceDisconnected()");
}
});
}
public void startPurchaseFlow(final String skuId, final String billingType) {
// Specify a runnable to start when connection to Billing client is established
Runnable executeOnConnectedService = new Runnable() {
@Override
public void run() {
BillingFlowParams billingFlowParams = BillingFlowParams.newBuilder()
.setType(billingType)
.setSku(skuId)
.build();
mBillingClient.launchBillingFlow(mActivity, billingFlowParams);
}
};
// If Billing client was disconnected, we retry 1 time
// and if success, execute the query
startServiceConnectionIfNeeded(executeOnConnectedService);
}
@Override
public void onPurchasesUpdated(@BillingClient.BillingResponse int responseCode,
List<Purchase> purchases) {
Log.d(TAG, "onPurchasesUpdated() response: " + responseCode);
}
private static final HashMap<String, List<String>> SKUS;
static
{
SKUS = new HashMap<>();
SKUS.put(BillingClient.SkuType.INAPP, Arrays.asList("gas", "premium"));
SKUS.put(BillingClient.SkuType.SUBS, Arrays.asList("gold_monthly", "gold_yearly"));
}
public List<String> getSkus(@BillingClient.SkuType String type) {
return SKUS.get(type);
}
public void querySkuDetailsAsync(@BillingClient.SkuType final String itemType,
final List<String> skuList, final SkuDetailsResponseListener listener) {
// Specify a runnable to start when connection to Billing client is established
Runnable executeOnConnectedService = new Runnable() {
@Override
public void run() {
SkuDetailsParams skuDetailsParams = SkuDetailsParams.newBuilder()
.setSkusList(skuList).setType(itemType).build();
mBillingClient.querySkuDetailsAsync(skuDetailsParams,
new SkuDetailsResponseListener() {
@Override
public void onSkuDetailsResponse(int responseCode,
List<SkuDetails> skuDetailsList) {
listener.onSkuDetailsResponse(responseCode, skuDetailsList);
}
});
}
};
// If Billing client was disconnected, we retry 1 time
// and if success, execute the query
startServiceConnectionIfNeeded(executeOnConnectedService);
}
private void startServiceConnectionIfNeeded(final Runnable executeOnSuccess) {
if (mBillingClient.isReady()) {
if (executeOnSuccess != null) {
executeOnSuccess.run();
}
} else {
mBillingClient.startConnection(new BillingClientStateListener() {
@Override
public void onBillingSetupFinished(@BillingClient.BillingResponse int billingResponse) {
if (billingResponse == BillingClient.BillingResponse.OK) {
Log.i(TAG, "onBillingSetupFinished() response: " + billingResponse);
if (executeOnSuccess != null) {
executeOnSuccess.run();
}
} else {
Log.w(TAG, "onBillingSetupFinished() error code: " + billingResponse);
}
}
@Override
public void onBillingServiceDisconnected() {
Log.w(TAG, "onBillingServiceDisconnected()");
}
});
}
}
public void destroy() {
mBillingClient.endConnection();
}
}
而我的 GamePlayActivity 如下所示
public class GamePlayActivity extends FragmentActivity implements BillingProvider {
@Override
protected void onDestroy() {
super.onDestroy();
// I want call method here
}
}
现在我想在我的游戏中调用上面的函数activity。我不知道怎么称呼它。
如文档中所述
call it from GamePlayActivity.onDestroy
但是你定义了自己的方法。
覆盖 GamePlayActivity 的 onDestroy
方法并将 mBillingClient.endConnection();
放入其中。
@Override
protected void onDestroy() {
mBillingClient.endConnection();
}
我假设您的 Activity 已经有一个 BillingManager
的实例public class GamePlayActivity extends FragmentActivity implements BillingProvider {
BillingManager bm; // assign this in onCreate
@Override
protected void onDestroy() {
super.onDestroy();
bm.destroy();
}
}