在 CoffeeScript 中调用全局函数
call a global function in CoffeeScript
我在使用 CoffeeScript 时遇到了一个奇怪的行为:从加载的脚本 (&callback=initMap
) 中正确调用了 initMap
函数,但我在 [= 的最后一行触发了一个错误14=]
# Declare a global function
@initMap = ->
restaurantLocation =
lat: $('#restaurant-map').data("lat")
lng: $('#restaurant-map').data("lng")
map = new (google.maps.Map) $('#restaurant-map')[0],
zoom: 19,
center: restaurantLocation
marker = new (google.maps.Marker)
position: restaurantLocation
map: map
$(document).on 'turbolinks:load', ->
if $('#restaurant-map').length > 0
if page.included_google_maps_js_api == undefined
google_maps_api_key = 'xxx'
# correctly called from here...
$.getScript('https://maps.googleapis.com/maps/api/js?key=' + google_maps_api_key + '&callback=initMap')
page.included_google_maps_js_api = true
initMap() # Uncaught ReferenceError: google is not defined
我觉得有趣的是,另一个代码片段运行得非常完美:
$(document).on 'turbolinks:load', ->
if $('#restaurant-map').length > 0 && page.included_google_maps_js_api == undefined
google_maps_api_key = 'xxx'
$.getScript('https://maps.googleapis.com/maps/api/js?key=' + google_maps_api_key + '&callback=initMap')
page.included_google_maps_js_api = true
else if ($('#restaurant-map').length > 0)
initMap()
$.getScript
获取脚本 异步 。在 page.included_google_maps_js_api == undefined
为真的情况下,您在调用 initMap
之前不需要等待结果。
你只需要一个else
(因为你在需要加载的情况下使用&callback=initMap
来调用它):
$(document).on 'turbolinks:load', ->
if $('#restaurant-map').length > 0
if page.included_google_maps_js_api == undefined
google_maps_api_key = 'xxx'
# correctly called from here...
$.getScript('https://maps.googleapis.com/maps/api/js?key=' + google_maps_api_key + '&callback=initMap')
page.included_google_maps_js_api = true
else # <== Note the else
initMap() # so we only do this if it's loaded
我在使用 CoffeeScript 时遇到了一个奇怪的行为:从加载的脚本 (&callback=initMap
) 中正确调用了 initMap
函数,但我在 [= 的最后一行触发了一个错误14=]
# Declare a global function
@initMap = ->
restaurantLocation =
lat: $('#restaurant-map').data("lat")
lng: $('#restaurant-map').data("lng")
map = new (google.maps.Map) $('#restaurant-map')[0],
zoom: 19,
center: restaurantLocation
marker = new (google.maps.Marker)
position: restaurantLocation
map: map
$(document).on 'turbolinks:load', ->
if $('#restaurant-map').length > 0
if page.included_google_maps_js_api == undefined
google_maps_api_key = 'xxx'
# correctly called from here...
$.getScript('https://maps.googleapis.com/maps/api/js?key=' + google_maps_api_key + '&callback=initMap')
page.included_google_maps_js_api = true
initMap() # Uncaught ReferenceError: google is not defined
我觉得有趣的是,另一个代码片段运行得非常完美:
$(document).on 'turbolinks:load', ->
if $('#restaurant-map').length > 0 && page.included_google_maps_js_api == undefined
google_maps_api_key = 'xxx'
$.getScript('https://maps.googleapis.com/maps/api/js?key=' + google_maps_api_key + '&callback=initMap')
page.included_google_maps_js_api = true
else if ($('#restaurant-map').length > 0)
initMap()
$.getScript
获取脚本 异步 。在 page.included_google_maps_js_api == undefined
为真的情况下,您在调用 initMap
之前不需要等待结果。
你只需要一个else
(因为你在需要加载的情况下使用&callback=initMap
来调用它):
$(document).on 'turbolinks:load', ->
if $('#restaurant-map').length > 0
if page.included_google_maps_js_api == undefined
google_maps_api_key = 'xxx'
# correctly called from here...
$.getScript('https://maps.googleapis.com/maps/api/js?key=' + google_maps_api_key + '&callback=initMap')
page.included_google_maps_js_api = true
else # <== Note the else
initMap() # so we only do this if it's loaded