AudioContext gain 节点不静音音源(Web Audio API)

AudioContext gain Node does not mute audio source (Web Audio API)

我有一些使用 three.js 和网络音频 API 制作的音乐可视化,但我在静音音频时遇到了问题。

我目前有一个带有分析器和源缓冲区的 AudioContext 对象。我正在努力添加一个增益节点来使音频静音,但目前无法正常工作。当我点击静音时,音频电平会发生变化(实际上会变大),所以我知道增益会影响某些东西。

代码:

// AudioHelper class constructor

function AudioHelper() {
    this.javascriptNode;
    this.audioContext;
    this.sourceBuffer;
    this.analyser;
    this.gainNode;
    this.isMuted;
}

// Initialize context, analyzer etc

AudioHelper.prototype.setupAudioProcessing = function () {
    // Get audio context
    this.audioContext = new AudioContext();

    this.isMuted = false;

    // Create JS node
    this.javascriptNode = this.audioContext.createScriptProcessor(2048, 1, 1);
    this.javascriptNode.connect(this.audioContext.destination);

    // Create Source buffer
    this.sourceBuffer = this.audioContext.createBufferSource();

    // Create analyser node
    this.analyser = this.audioContext.createAnalyser();
    this.analyser.smoothingTimeConstant = 0.3;
    this.analyser.fftSize = 512;

    this.gainNode = this.audioContext.createGain();

    this.sourceBuffer.connect(this.analyser);
    this.analyser.connect(this.javascriptNode);
    this.sourceBuffer.connect(this.audioContext.destination);

    this.sourceBuffer.connect(this.gainNode);
    this.gainNode.connect(this.audioContext.destination);

    this.gainNode.gain.value = 0;
};


// This starts my audio processing (all this and the analyzer works)

AudioHelper.prototype.start = function (buffer) {
    this.audioContext.decodeAudioData(buffer, decodeAudioDataSuccess, decodeAudioDataFailed);
    var that = this;

    function decodeAudioDataSuccess(decodedBuffer) {
        that.sourceBuffer.buffer = decodedBuffer
        that.sourceBuffer.start(0);
    }

    function decodeAudioDataFailed() {
        debugger
    }
};

// Muting function (what isn't working)
AudioHelper.prototype.toggleSound = function() {
    if(!this.isMuted) {
        this.gainNode.gain.value = 0;
    } else {
        this.gainNode.gain.value = 1;
    }
    this.isMuted = !this.isMuted;
}

关于我是否错误地设置了增益节点,有什么想法吗?有没有更好的静音方法?

谢谢!

问题是您仍然将缓冲源直接连接到目标并通过增益节点连接它 - 因此您实际上已经从源缓冲区到目标有两根跳线(一根通过增益节点) .您应该删除以下行:

this.sourceBuffer.connect(this.audioContext.destination);

以及这一行(因为你希望它开始时不静音):

this.gainNode.gain.value = 0;

而且我认为您会得到预期的行为。

我遇到了同样的问题,我解决了将 0 增益值作为字符串传递的问题,例如

this.gainNode.gain.value = "0";

这真的很奇怪,我不知道为什么会这样。

除了 cwilso 的回答之外的所有内容