Unity 5 C# GUI - 进度条不从 0 开始
Unity 5 C# GUI - Progress Bar not starting at 0
由于某种原因,我的进度条是倒退而不是前进,它似乎不是从 0 开始的。它从 1 开始倒数到 0。我怎样才能让这段代码从 0 开始并计数up 让进度条前进而不是后退?
using UnityEngine;
using System.Collections;
public class Distance : MonoBehaviour {
private float finalGoal_dist = 0.0f;
public Transform Player;
public Transform finalGoal;
public Vector2 pos = new Vector2(20, 40);
public Vector2 size = new Vector2(120, 20);
public Texture2D emptyTex;
public Texture2D fullTex;
float t = 0;
float initialDistance;
void Start(){
initialDistance = Vector2.Distance(Player.position, finalGoal.position);
// print("Distance to Goal:" + initialDistance);
}
void OnGUI(){
t = finalGoal_dist / initialDistance;
GUI.Box(new Rect(0,0, size.x, size.y), emptyTex);
GUI.Box(new Rect(0,0, size.x*t, size.y), fullTex);
}
// Update is called once per frame
void Update () {
finalGoal_dist = Vector2.Distance(Player.position, finalGoal.position);
//print("Distance to Goal:" + finalGoal_dist);
print(t);
}
}
据我所知,它工作正常,但从 0 开始。您需要使用 size.x*(1-t),因此它需要全宽减去已更新的 %。
试试这个:
GUI.Box(new Rect(0,0, size.x, size.y), emptyTex);
GUI.Box(new Rect(0,0, size.x*(1-t), size.y), fullTex);
由于某种原因,我的进度条是倒退而不是前进,它似乎不是从 0 开始的。它从 1 开始倒数到 0。我怎样才能让这段代码从 0 开始并计数up 让进度条前进而不是后退?
using UnityEngine;
using System.Collections;
public class Distance : MonoBehaviour {
private float finalGoal_dist = 0.0f;
public Transform Player;
public Transform finalGoal;
public Vector2 pos = new Vector2(20, 40);
public Vector2 size = new Vector2(120, 20);
public Texture2D emptyTex;
public Texture2D fullTex;
float t = 0;
float initialDistance;
void Start(){
initialDistance = Vector2.Distance(Player.position, finalGoal.position);
// print("Distance to Goal:" + initialDistance);
}
void OnGUI(){
t = finalGoal_dist / initialDistance;
GUI.Box(new Rect(0,0, size.x, size.y), emptyTex);
GUI.Box(new Rect(0,0, size.x*t, size.y), fullTex);
}
// Update is called once per frame
void Update () {
finalGoal_dist = Vector2.Distance(Player.position, finalGoal.position);
//print("Distance to Goal:" + finalGoal_dist);
print(t);
}
}
据我所知,它工作正常,但从 0 开始。您需要使用 size.x*(1-t),因此它需要全宽减去已更新的 %。
试试这个:
GUI.Box(new Rect(0,0, size.x, size.y), emptyTex); GUI.Box(new Rect(0,0, size.x*(1-t), size.y), fullTex);