glDebugMessageCallback 导致访问冲突(GLFW + GLAD)

glDebugMessageCallback causing access violation (GLFW + GLAD)

我安装了 OpenGL 4.4 版、相应的 4.4 核心 GLAD 版本和 GLFW 3.2 版(编辑于 Visual Studio 2015 年)。我正在使用 https://learnopengl.com/#!In-Practice/Debugging:

中详述的回调函数
void APIENTRY glDebugOutput(GLenum source, GLenum type, GLuint id, GLenum severity, 
    GLsizei length, const GLchar *message, const void *userParam);

我有以下功能:

GLFWwindow* init(int width, int height, const char* header) {
    GLFWwindow* window;

    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);

    window = glfwCreateWindow(width, height, header, NULL, NULL);
    if (window == NULL) {
        glfwTerminate();
        throw std::runtime_error("Failed to create GLFW window.");
    }
    glfwMakeContextCurrent(window);
    glfwSetFramebufferSizeCallback(window, resizeCallback);

    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
    {
        glfwTerminate();
        throw std::runtime_error("Failed to initialize GLAD");
    }

    GLint flags; glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
    if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
    {
        glEnable(GL_DEBUG_OUTPUT);
        glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
        glDebugMessageCallback(glDebugOutput, nullptr); // segfault on this line
        glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
    }

    return window;
}

我已经尝试重新安装 GLAD 并将 APIENTRY 更改为 CALLBACK,但无济于事。我完全迷路了,有什么建议吗?

您在这里请求的内容:

glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

是GL 3.3核心。根据relevant extension规格:

If version 3.2 or greater is requested, the context returned may implement any of the following versions:

  • The requested profile of the requested version.
  • The requested profile of any later version, so long as no features have been removed from that later version and profile.

您可能会得到一些上下文 >= 3.3。您拥有支持 GL 4.4 的 OpenGL 实现这一事实并不能保证您获得 4.4 上下文。您可能会得到 - 现在很多司机实际上都这样做了 - 正是您要求的版本。

如果您查看来自 GLAD 的代码,您会发现:

static void load_GL_VERSION_4_3(GLADloadproc load) {
        if(!GLAD_GL_VERSION_4_3) return;
        [...]
        glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
        [...]
}

因此,如果您的上下文 的 GL 版本不至少为 4.3,那么 GLAD 甚至不会尝试 加载该函数指针。因此,在未确保您处于 >= 4.3 上下文的情况下调用此函数只是未定义的行为,很可能会发生崩溃。