OnMouseDown() 空引用异常

OnMouseDown() null reference exception

public class TowerNode : MonoBehaviour {

public bool IsShopOpen=false;

//Z position
public Vector3 positionOffSet;

//colors
public Color hoverColor;
private Color startColor;

//GameObjects
public GameObject turret;

//shop
public Shop shop;

//Build Manager
BuildManager buildManager;

void Start()
{
    rend=GetComponent<Renderer>();
    startColor = rend.material.color;
    buildManager = BuildManager.instance;
    shop = GetComponent<Shop>();
}


//When mouse is on the turret node
public void OnMouseDown()
{    
    Debug.Log("Mouse is Down");
    bool IsShopOpen  = true;
    if (IsShopOpen == true)
    {
        Debug.Log("shop is open");
        shop.onEnable();
    }

    if (EventSystem.current.IsPointerOverGameObject())
    {          
        return;
    }
    if (!buildManager.CanBuild)
    {
        return;
    }
    if (turret != null)
    {
        Debug.Log("Cant Build Here!!!");
        return;
    }       

    buildManager.BuildTurretOn(this);

}

本店的其他剧本是这样的:

public class Shop : MonoBehaviour
{
public TurretBlueprint Archery;
public TurretBlueprint Treb;
public TurretBlueprint Workamp;
public TurretBlueprint Barracks;

public Button Archeryy;
public Button Trebb;
public Button WorkCampp;
public Button Barrackss;

BuildManager buildManager;


void Start()
{
    buildManager = BuildManager.instance;
    disableAllButtons();
    //OnEnable();
}

public void SelectArchery()
{
    buildManager.SelectTurretToBuild(Archery);
    Debug.Log("archery!!!!");

}
public void SelectTreb()
{
    buildManager.SelectTurretToBuild(Treb);
    Debug.Log("Treb!!!!");
}
public void SelectWorkamp()
{
    buildManager.SelectTurretToBuild(Workamp);
    Debug.Log("Work Camp!!!!");
}
public void SelectBarracks()
{
    buildManager.SelectTurretToBuild(Barracks);
    Debug.Log("Barracks!!!!");
}


public void onEnable()
{
    Archeryy.gameObject.SetActive(true);
    Trebb.gameObject.SetActive(true);
    WorkCampp.gameObject.SetActive(true);
    Barrackss.gameObject.SetActive(true);

}

public void disableAllButtons()
{
    Archeryy.gameObject.SetActive(false);
    Trebb.gameObject.SetActive(false);
    WorkCampp.gameObject.SetActive(false);
    Barrackss.gameObject.SetActive(false);
}

}

我需要当我点击商店将打开的游戏对象时,sop 下面有几个按钮,但它给了我:

"NullReferenceException: Object reference not set to an instance of an object TowerNode.OnMouseDown () (at Assets/Scripts/TowerNode.cs:51) UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)"

我不明白为什么。

您得到的错误意味着 OnMouseDown 函数中的对象在执行时为空:

NullReferenceException: Object reference not set to an instance of an object TowerNode.OnMouseDown () (at Assets/Scripts/TowerNode.cs:51)

您应该查看 TowerNode.cs 的第 51 行并确定该行中哪些内容可以为空。 shopbuildManager 可以为空吗?也许这个事件在你初始化你的 TowerNode 对象之前就已经触发了。

您似乎正试图从完全不相关的 GameObject 访问组件 (Shop)。如果您希望所有 TowerNode 对象都引用 Shop,那么您可以使用 GameObject.Find。但这并不是真的推荐;似乎有更好的方法来 link 这两个对象,但我不确定你的用例。