如何使某些东西向鼠标旋转?
How do I make something Rotate towards mouse?
我正在尝试解决一个困扰我一段时间的问题,有人可以向我解释如何使*红色矩形 face/aim 朝向我的鼠标并向我解释它是如何工作的吗太棒了!!!
这里是Fiddle
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var player = {
x: 200,
y: 200,
}
drawPlayer = function(something) {
context.beginPath();
context.fillStyle = "blue";
context.arc(something.x, something.y, 30, 0, 2 * Math.PI);
context.fill();
context.fillStyle = "red";
context.fillRect(something.x, something.y - 10, 50, 20);
context.restore();
}
update = function() {
context.clearRect(0, 0, 500, 500)
drawPlayer(player);
}
setInterval(update, 20);
<canvas id="canvas" style="outline: 1px solid #ccc" width="500" height="500"></canvas>
使用 context.translate
将坐标转换到播放器的中心,然后 context.rotate
旋转矩形。
要找到鼠标位置和播放器中心之间的角度,您可以使用 Math.atan2
函数。
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var player = {
x: 200,
y: 200,
}
drawPlayer = function(something, angle) {
context.clearRect(0, 0, 500, 500);
context.beginPath();
context.fillStyle = "blue";
context.arc(something.x, something.y, 30, 0, 2 * Math.PI);
context.fill();
// save the untranslated context
context.save();
context.beginPath();
// move the rotation point to the center of the player
context.translate(something.x, something.y);
context.rotate(angle);
context.fillStyle = "red";
// note that coordinates are translated,
// so 0 is player.x and -10 is player.y - 10
context.fillRect(0, - 10, 50, 20);
// restore the context to its untranslated state
context.restore();
}
drawPlayer(player, 0);
document.onmousemove = function(e) {
var angle = Math.atan2(e.pageY - player.y, e.pageX - player.x)
drawPlayer(player, angle);
}
<canvas id="canvas" style="outline: 1px solid #ccc" width="500" height="500"></canvas>
我正在尝试解决一个困扰我一段时间的问题,有人可以向我解释如何使*红色矩形 face/aim 朝向我的鼠标并向我解释它是如何工作的吗太棒了!!!
这里是Fiddle
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var player = {
x: 200,
y: 200,
}
drawPlayer = function(something) {
context.beginPath();
context.fillStyle = "blue";
context.arc(something.x, something.y, 30, 0, 2 * Math.PI);
context.fill();
context.fillStyle = "red";
context.fillRect(something.x, something.y - 10, 50, 20);
context.restore();
}
update = function() {
context.clearRect(0, 0, 500, 500)
drawPlayer(player);
}
setInterval(update, 20);
<canvas id="canvas" style="outline: 1px solid #ccc" width="500" height="500"></canvas>
使用 context.translate
将坐标转换到播放器的中心,然后 context.rotate
旋转矩形。
要找到鼠标位置和播放器中心之间的角度,您可以使用 Math.atan2
函数。
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var player = {
x: 200,
y: 200,
}
drawPlayer = function(something, angle) {
context.clearRect(0, 0, 500, 500);
context.beginPath();
context.fillStyle = "blue";
context.arc(something.x, something.y, 30, 0, 2 * Math.PI);
context.fill();
// save the untranslated context
context.save();
context.beginPath();
// move the rotation point to the center of the player
context.translate(something.x, something.y);
context.rotate(angle);
context.fillStyle = "red";
// note that coordinates are translated,
// so 0 is player.x and -10 is player.y - 10
context.fillRect(0, - 10, 50, 20);
// restore the context to its untranslated state
context.restore();
}
drawPlayer(player, 0);
document.onmousemove = function(e) {
var angle = Math.atan2(e.pageY - player.y, e.pageX - player.x)
drawPlayer(player, angle);
}
<canvas id="canvas" style="outline: 1px solid #ccc" width="500" height="500"></canvas>