object 个实例的属性被另一个实例破坏
object instance's properties crushed by another instance
我是 node.js/javascript 的新手,来自 C# 世界:我的问题可能是关于将 C# 习惯转换为 javascript...
我创建了一个小 node.js 应用程序来重现我 运行 遇到的问题。
在应用程序中,创建了两个 'Kid'。他们每个人都抓住一个气球,并使它以或多或少的力量(参数)弹跳。当气球停止跳动时,我们会从触发的事件中获取日志..
我的问题是第一个实例化的孩子似乎被最后一个实例化了。暗恋似乎发生在调用 'bounce' 函数时。
这是我期待的日志序列:
- Mike arrived in the garden. The kid wants to play with a balloon....
- Elia arrived in the garden. The kid wants to play with a balloon....
- Ensure that Mike's name is Mike...
- Ensure that Elia's name is Elia...
- Mike just got a balloon and wrote his/her name on it !
- Mike makes the balloon bounce (force 10) !
- Elia just got a balloon and wrote his/her name on it !
- Elia makes the balloon bounce (force 4) !
- Elia's balloon has stopped bouncing... The name written on it is Elia.
10.Mike's balloon has stopped bouncing... The name written on it is Mike.
这是我得到的日志序列:
- Mike arrived in the garden. The kid wants to play with a balloon....
- Elia arrived in the garden. The kid wants to play with a balloon....
- Ensure that Mike's name is Mike...
- Ensure that Elia's name is Elia...
- Elia just got a balloon and wrote his/her name on it !
- Elia makes the balloon bounce (force 10) !
- Elia just got a balloon and wrote his/her name on it !
- Elia makes the balloon bounce (force 4) !
- Elia's balloon has stopped bouncing... The name written on it is Elia.
10.Elia's balloon has stopped bouncing... The name written on it is Elia.
组成应用程序的三个文件。
app.js
const Kid = require('./kid.js');
var mike = new Kid('Mike');
var elia = new Kid('Elia');
console.log(`Ensure that Mike's name is ${mike.name}...`);
console.log(`Ensure that Elia's name is ${elia.name}...`);
mike.bounce(10);
elia.bounce(4);
kid.js
const Balloon = require('./balloon.js');
var self;
function Kid(name){
self=this;
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
Kid.prototype.bounce = function(force1To10) {
var balloon = new Balloon(self.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${self.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
};
module.exports=Kid;
balloon.js
const timers = require("timers");
var inherits = require('util').inherits;
var EventEmitter = require('events').EventEmitter;
var self;
function Balloon(kidName) {
self = this;
this.kidName = kidName;
this.bounce = function(kidsPower1To10){
console.log(`${self.kidName} makes the balloon bounce (force ${kidsPower1To10}) !`);
timers.setTimeout(() => {
self.emit('balloonStopped',self.kidName);
}, kidsPower1To10*1000);
}
console.log(`${this.kidName} just got a balloon and wrote his/her name on it !`);
}
inherits(Balloon, EventEmitter);
module.exports = Balloon;
要执行:
node app.js
提前感谢您提供任何有用的信息!
确实问题出在bounce
方法中。您引用一个全局 self
变量,该变量将引用第二个人。因此,如果您对第一个人调用 bounce
,它仍会引用其中的第二个人。
解决方法是直接使用this
代替self
,或者在每个方法中定义self
:
function Kid(name){
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
Kid.prototype.bounce = function(force1To10) {
var balloon = new Balloon(this.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${this.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
};
现在您仍然需要注意,当您引用 bounce
方法时,请确保 this
已正确绑定。当您确实调用 mike.bounce(10)
或 elia.bounce(2)
时会出现这种情况,但是当您开始将 bounce
方法分配给另一个变量并调用该另一个变量时会出现陷阱。在那种情况下 this
将是未定义的。
Class 符号
您还可以使用 class
语法对上述代码进行编码:
class Kid {
constructor(name) {
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
bounce(force1To10) {
var balloon = new Balloon(this.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${this.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
}
}
我是 node.js/javascript 的新手,来自 C# 世界:我的问题可能是关于将 C# 习惯转换为 javascript...
我创建了一个小 node.js 应用程序来重现我 运行 遇到的问题。 在应用程序中,创建了两个 'Kid'。他们每个人都抓住一个气球,并使它以或多或少的力量(参数)弹跳。当气球停止跳动时,我们会从触发的事件中获取日志..
我的问题是第一个实例化的孩子似乎被最后一个实例化了。暗恋似乎发生在调用 'bounce' 函数时。
这是我期待的日志序列:
- Mike arrived in the garden. The kid wants to play with a balloon....
- Elia arrived in the garden. The kid wants to play with a balloon....
- Ensure that Mike's name is Mike...
- Ensure that Elia's name is Elia...
- Mike just got a balloon and wrote his/her name on it !
- Mike makes the balloon bounce (force 10) !
- Elia just got a balloon and wrote his/her name on it !
- Elia makes the balloon bounce (force 4) !
- Elia's balloon has stopped bouncing... The name written on it is Elia.
10.Mike's balloon has stopped bouncing... The name written on it is Mike.
这是我得到的日志序列:
- Mike arrived in the garden. The kid wants to play with a balloon....
- Elia arrived in the garden. The kid wants to play with a balloon....
- Ensure that Mike's name is Mike...
- Ensure that Elia's name is Elia...
- Elia just got a balloon and wrote his/her name on it !
- Elia makes the balloon bounce (force 10) !
- Elia just got a balloon and wrote his/her name on it !
- Elia makes the balloon bounce (force 4) !
- Elia's balloon has stopped bouncing... The name written on it is Elia.
10.Elia's balloon has stopped bouncing... The name written on it is Elia.
组成应用程序的三个文件。
app.js
const Kid = require('./kid.js');
var mike = new Kid('Mike');
var elia = new Kid('Elia');
console.log(`Ensure that Mike's name is ${mike.name}...`);
console.log(`Ensure that Elia's name is ${elia.name}...`);
mike.bounce(10);
elia.bounce(4);
kid.js
const Balloon = require('./balloon.js');
var self;
function Kid(name){
self=this;
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
Kid.prototype.bounce = function(force1To10) {
var balloon = new Balloon(self.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${self.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
};
module.exports=Kid;
balloon.js
const timers = require("timers");
var inherits = require('util').inherits;
var EventEmitter = require('events').EventEmitter;
var self;
function Balloon(kidName) {
self = this;
this.kidName = kidName;
this.bounce = function(kidsPower1To10){
console.log(`${self.kidName} makes the balloon bounce (force ${kidsPower1To10}) !`);
timers.setTimeout(() => {
self.emit('balloonStopped',self.kidName);
}, kidsPower1To10*1000);
}
console.log(`${this.kidName} just got a balloon and wrote his/her name on it !`);
}
inherits(Balloon, EventEmitter);
module.exports = Balloon;
要执行:
node app.js
提前感谢您提供任何有用的信息!
确实问题出在bounce
方法中。您引用一个全局 self
变量,该变量将引用第二个人。因此,如果您对第一个人调用 bounce
,它仍会引用其中的第二个人。
解决方法是直接使用this
代替self
,或者在每个方法中定义self
:
function Kid(name){
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
Kid.prototype.bounce = function(force1To10) {
var balloon = new Balloon(this.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${this.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
};
现在您仍然需要注意,当您引用 bounce
方法时,请确保 this
已正确绑定。当您确实调用 mike.bounce(10)
或 elia.bounce(2)
时会出现这种情况,但是当您开始将 bounce
方法分配给另一个变量并调用该另一个变量时会出现陷阱。在那种情况下 this
将是未定义的。
Class 符号
您还可以使用 class
语法对上述代码进行编码:
class Kid {
constructor(name) {
this.name=name;
console.log(`${this.name} arrived in the garden. The kid wants to play with a balloon....`);
}
bounce(force1To10) {
var balloon = new Balloon(this.name);
balloon.bounce(force1To10);
balloon.on('balloonStopped',(kidnameWrittenOnIt)=>{
console.log(`${this.name}'s balloon has stopped bouncing... The name written on it is ${kidnameWrittenOnIt}.`);
});
}
}