服务器和客户端之间的同步
Synchronization between Server & Client
我有一个基于 gsoap 的服务器。
Gsoap 也是在 Qt 上编写的。所以我可以使用 Qt classes.
我从客户端向服务器发送请求。
请求如下:服务器提供了一个phone号码和应该发送给他的消息。这个列表可能有 10 000 个或更多,这正是问题所在!我将使用 QThread 向每个号码发送一条消息。当QThread结束工作的时候,应该记录数据库的历史。。问题是我们无法理解什么时候所有的历史都记录在数据库中。
我知道这是对问题的非常糟糕的解释!请原谅我的英语。
现在我将尝试向您展示程序的问题。
我有一个 QThread class,用于发送消息。 One History class,在数据库中写入历史。
void MainWindow::on_pushButton_clicked() //Imagine that this is a server function.
{
QSet<int> st; //List to who sends a message.
st << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10;
QSet<int> clientAnswer = this->start(st);
qDebug() << "newSet: " << clientAnswer;
//return ClientAnswer list ot client.
}
QSet<int> MainWindow::start(QSet<int> st)
{
for (auto it : st) {
MyThread *thrd = new MyThread(it);
History *hist = new History();
connect(thrd, &MyThread::smsSended, hist, &History::insertHistory);
connect(hist, &History::historyAdded, this, [=](int historyUID){
qDebug() << "history inserted: " << historyUID;
this->ansSet.insert(historyUID);
if (this->ansSet.size() == st.size()) {
qDebug() << "mainwindow finished!";
emit alreadyDone();
}
});
connect(thrd, &MyThread::finished, hist, &History::deleteLater);
connect(thrd, &MyThread::finished, thrd, &MyThread::deleteLater);
thrd->start();
}
return this->ansSet;
}
MainWindow.h
private:
Ui::MainWindow *ui;
QSet<int> ansSet; //The list is to send a client.
MyThread.cpp:
class MyThread : public QThread
{
Q_OBJECT
public:
explicit MyThread(int tInt, QObject *parent = 0);
signals:
void smsSended(int);
public slots:
void run();
private:
int m_int;
};
MyThread.h
MyThread::MyThread(int tInt, QObject *parent) : QThread(parent)
{
this->m_int = tInt;
}
void MyThread::run()
{
qDebug() << "thread started: " << this->m_int;
emit smsSended(this->m_int * 10);
}
History.cpp
History::History(QObject *parent) : QObject(parent)
{
}
void History::insertHistory(int insertInt)
{
qDebug() << "insert History: " << insertInt;
emit historyAdded(insertInt);
}
History.h
class History : public QObject
{
Q_OBJECT
public:
explicit History(QObject *parent = 0);
signals:
void historyAdded(int hInt);
public slots:
void insertHistory(int insertInt);
};
应用程序输出如下:
thread started: 5
thread started: 1
thread started: 3
thread started: 2
thread started: 4
thread started: 7
thread started: 9
thread started: 6
newSet: QSet()
thread started: 8
thread started: 10
insert History: 50
history inserted: 50
insert History: 10
history inserted: 10
insert History: 30
history inserted: 30
insert History: 20
history inserted: 20
insert History: 40
history inserted: 40
insert History: 70
history inserted: 70
insert History: 90
history inserted: 90
insert History: 60
history inserted: 60
insert History: 80
history inserted: 80
insert History: 100
history inserted: 100
mainwindow finished!
我知道这个输出是正确的。但是,如果 (this->ansSet.size() == st.size()) 发生时,我如何从 MainWindow :: start 函数中执行 return QSet ---> ansSet ?或者你有其他想法?
伙计们,我很抱歉我的英语:)
首先,让我们对MainWindow::start
进行初步更正,以便我们对其进行推理:
QSet<int> MainWindow::start(QSet<int> numbers)
{
History* history = new History();
for (auto number : numbers)
{
MyThread* sender = new MyThread(number);
connect(sender, &MyThread::smsSent, history, &History::insertHistory);
connect(history, &History::historyAdded, this, [=] (int historyUID) {
qDebug() << "History inserted: " << historyUID;
this->answers.insert(historyUID);
if (this->answers.size() == numbers.size()) {
qDebug() << "MainWindow finished!";
emit alreadyDone();
history->deleteLater();
}
});
connect(sender, &MyThread::finished, sender, &MyThread::deleteLater);
sender->start();
}
return this->answers;
}
好的,完成后问题如下:您在一个地方编写异步(非阻塞)代码 (MainWindow::start
),但同时尝试同步使用它(阻塞)在另一个地方 QSet<int> clientAnswer = this->start(st);
.
通常,如果你要async 某处 - 你会async 无处不在,因为异步和同步不能很好地相处。虽然,您可以等待异步操作完成(例如 Qt::BlockingQueuedConnection
),但为什么要这样做呢?如果 MainWindow::start
块然后 MainWindow::on_pushButton_clicked
块,如果 MainWindow::on_pushButton_clicked
块和 MainWindow
是您的用户界面 window,然后在按钮上单击所有 UI冻结,如果 on_pushButton_clicked
是服务器功能...您的整个服务器变得无响应。
接下来我建议你做的是:
MainWindow::MainWindow()
{
connect(this, &MainWindow::alreadyDone, this, &MainWindow::onAllAnswersReady);
}
void MainWindow::start(QSet<int> phoneNumbers)
{
History* history = new History();
for (auto number : phoneNumbers)
{
MyThread* sender = new MyThread(number);
connect(sender, &MyThread::smsSent, history, &History::insertHistory);
connect(history, &History::historyAdded, this, [=] (int historyUID) {
qDebug() << "History inserted: " << historyUID;
this->answers.insert(historyUID);
if (this->answers.size() == phoneNumbers.size()) { // all answers are ready
qDebug() << "MainWindow finished!";
emit alreadyDone();
history->deleteLater();
}
});
connect(sender, &MyThread::finished, sender, &MyThread::deleteLater);
sender->start();
}
}
void MainWindow::on_pushButton_clicked() // Imagine that this is a server function.
{
QSet<int> phoneNumbers; //List to who sends a message.
phoneNumbers << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10;
this->start(phoneNumbers); // <-- doesn't block
}
void MainWindow::onAllAnswersReady() // <-- a handler function, may belong to any other class
{
qDebug() << "Answers: " << this->answers;
// Do whatever you want with the answers here.
}
这样你就不会阻塞,而只是在所有答案准备就绪时处理它们(所有历史记录都已记录)。
我有一个基于 gsoap 的服务器。 Gsoap 也是在 Qt 上编写的。所以我可以使用 Qt classes.
我从客户端向服务器发送请求。
请求如下:服务器提供了一个phone号码和应该发送给他的消息。这个列表可能有 10 000 个或更多,这正是问题所在!我将使用 QThread 向每个号码发送一条消息。当QThread结束工作的时候,应该记录数据库的历史。。问题是我们无法理解什么时候所有的历史都记录在数据库中。
我知道这是对问题的非常糟糕的解释!请原谅我的英语。
现在我将尝试向您展示程序的问题。
我有一个 QThread class,用于发送消息。 One History class,在数据库中写入历史。
void MainWindow::on_pushButton_clicked() //Imagine that this is a server function.
{
QSet<int> st; //List to who sends a message.
st << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10;
QSet<int> clientAnswer = this->start(st);
qDebug() << "newSet: " << clientAnswer;
//return ClientAnswer list ot client.
}
QSet<int> MainWindow::start(QSet<int> st)
{
for (auto it : st) {
MyThread *thrd = new MyThread(it);
History *hist = new History();
connect(thrd, &MyThread::smsSended, hist, &History::insertHistory);
connect(hist, &History::historyAdded, this, [=](int historyUID){
qDebug() << "history inserted: " << historyUID;
this->ansSet.insert(historyUID);
if (this->ansSet.size() == st.size()) {
qDebug() << "mainwindow finished!";
emit alreadyDone();
}
});
connect(thrd, &MyThread::finished, hist, &History::deleteLater);
connect(thrd, &MyThread::finished, thrd, &MyThread::deleteLater);
thrd->start();
}
return this->ansSet;
}
MainWindow.h
private:
Ui::MainWindow *ui;
QSet<int> ansSet; //The list is to send a client.
MyThread.cpp:
class MyThread : public QThread
{
Q_OBJECT
public:
explicit MyThread(int tInt, QObject *parent = 0);
signals:
void smsSended(int);
public slots:
void run();
private:
int m_int;
};
MyThread.h
MyThread::MyThread(int tInt, QObject *parent) : QThread(parent)
{
this->m_int = tInt;
}
void MyThread::run()
{
qDebug() << "thread started: " << this->m_int;
emit smsSended(this->m_int * 10);
}
History.cpp
History::History(QObject *parent) : QObject(parent)
{
}
void History::insertHistory(int insertInt)
{
qDebug() << "insert History: " << insertInt;
emit historyAdded(insertInt);
}
History.h
class History : public QObject
{
Q_OBJECT
public:
explicit History(QObject *parent = 0);
signals:
void historyAdded(int hInt);
public slots:
void insertHistory(int insertInt);
};
应用程序输出如下:
thread started: 5
thread started: 1
thread started: 3
thread started: 2
thread started: 4
thread started: 7
thread started: 9
thread started: 6
newSet: QSet()
thread started: 8
thread started: 10
insert History: 50
history inserted: 50
insert History: 10
history inserted: 10
insert History: 30
history inserted: 30
insert History: 20
history inserted: 20
insert History: 40
history inserted: 40
insert History: 70
history inserted: 70
insert History: 90
history inserted: 90
insert History: 60
history inserted: 60
insert History: 80
history inserted: 80
insert History: 100
history inserted: 100
mainwindow finished!
我知道这个输出是正确的。但是,如果 (this->ansSet.size() == st.size()) 发生时,我如何从 MainWindow :: start 函数中执行 return QSet ---> ansSet ?或者你有其他想法?
伙计们,我很抱歉我的英语:)
首先,让我们对MainWindow::start
进行初步更正,以便我们对其进行推理:
QSet<int> MainWindow::start(QSet<int> numbers)
{
History* history = new History();
for (auto number : numbers)
{
MyThread* sender = new MyThread(number);
connect(sender, &MyThread::smsSent, history, &History::insertHistory);
connect(history, &History::historyAdded, this, [=] (int historyUID) {
qDebug() << "History inserted: " << historyUID;
this->answers.insert(historyUID);
if (this->answers.size() == numbers.size()) {
qDebug() << "MainWindow finished!";
emit alreadyDone();
history->deleteLater();
}
});
connect(sender, &MyThread::finished, sender, &MyThread::deleteLater);
sender->start();
}
return this->answers;
}
好的,完成后问题如下:您在一个地方编写异步(非阻塞)代码 (MainWindow::start
),但同时尝试同步使用它(阻塞)在另一个地方 QSet<int> clientAnswer = this->start(st);
.
通常,如果你要async 某处 - 你会async 无处不在,因为异步和同步不能很好地相处。虽然,您可以等待异步操作完成(例如 Qt::BlockingQueuedConnection
),但为什么要这样做呢?如果 MainWindow::start
块然后 MainWindow::on_pushButton_clicked
块,如果 MainWindow::on_pushButton_clicked
块和 MainWindow
是您的用户界面 window,然后在按钮上单击所有 UI冻结,如果 on_pushButton_clicked
是服务器功能...您的整个服务器变得无响应。
接下来我建议你做的是:
MainWindow::MainWindow()
{
connect(this, &MainWindow::alreadyDone, this, &MainWindow::onAllAnswersReady);
}
void MainWindow::start(QSet<int> phoneNumbers)
{
History* history = new History();
for (auto number : phoneNumbers)
{
MyThread* sender = new MyThread(number);
connect(sender, &MyThread::smsSent, history, &History::insertHistory);
connect(history, &History::historyAdded, this, [=] (int historyUID) {
qDebug() << "History inserted: " << historyUID;
this->answers.insert(historyUID);
if (this->answers.size() == phoneNumbers.size()) { // all answers are ready
qDebug() << "MainWindow finished!";
emit alreadyDone();
history->deleteLater();
}
});
connect(sender, &MyThread::finished, sender, &MyThread::deleteLater);
sender->start();
}
}
void MainWindow::on_pushButton_clicked() // Imagine that this is a server function.
{
QSet<int> phoneNumbers; //List to who sends a message.
phoneNumbers << 1 << 2 << 3 << 4 << 5 << 6 << 7 << 8 << 9 << 10;
this->start(phoneNumbers); // <-- doesn't block
}
void MainWindow::onAllAnswersReady() // <-- a handler function, may belong to any other class
{
qDebug() << "Answers: " << this->answers;
// Do whatever you want with the answers here.
}
这样你就不会阻塞,而只是在所有答案准备就绪时处理它们(所有历史记录都已记录)。