LNK2019 - 未解析的外部符号 - C++ - SDL2 库

LNK2019 - unresolved external symbol - C++ - SDL2 Library

我正在尝试初始化我的游戏 window,但无法解决此错误。我试过:

请参考以下代码:

头文件:

#ifndef Game_hpp
#define Game_hpp
#include "SDL.h"
#include <iostream>

class Game
{
public:
    Game();
    ~Game();

    void init(const char* title, int xpos, int ypos, int width, int height, bool fullscreen);
    void handleEvents();
    void update();
    void render();
    void clean();

    bool running()
    {
        return isRunning;
    }

private:
    bool isRunning;
    SDL_Window *window;
    SDL_Renderer *renderer;
};

#endif /* Game_hpp */

Game.cpp - 定义函数的地方

 #include "Game.h"

Game::Game()
{}

Game::~Game()
{}

void Game::init(const char *title, int xpos, int ypos, int width, int height, bool fullscreen)
{
    int flags = 0;
    if (fullscreen)
    {
        flags = SDL_WINDOW_FULLSCREEN;
    }

    if (SDL_Init(SDL_INIT_EVERYTHING) == 0)
    {
        std::cout << "Subsystems Initialised..." << std::endl;

        window = SDL_CreateWindow(title, xpos, ypos, width, height, flags);
        if (window)
        {   
            std::cout << "Window Created" << std::endl;
        }

        renderer = SDL_CreateRenderer(window, -1, 0);
        if (renderer)
        {
            SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
            std::cout << "Renderer Created" << std::endl;
        }

        isRunning = true;
    }

    else
    {
        isRunning = false;
    }
}

void Game::handleEvents()
{
    SDL_Event event;
    SDL_PollEvent(&event);
    switch (event.type)
    {
        case SDL_QUIT:
            isRunning = false;
            break;

        default:
            break;
    }
}

void Game::update()
{}

void Game::render()
{
    SDL_RenderClear(renderer);
    //this is where we add stuff to render
    SDL_RenderPresent(renderer);
}

void Game::clean()
{
    SDL_DestroyWindow(window);
    SDL_DestroyRenderer(renderer);
    SDL_Quit();
    std::cout << "Game Cleaned." << std::endl;
}

主要功能:

#include "Game.h"

Game *game = nullptr;

int main(int argc, const char * argv[])
{
    game = new Game();

    game->init("BirchEngine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, false);

    while (game->running())
    {
        game->handleEvents();
        game->update();
        game->render();
     }

    game->clean();

    return 0;
}

我得到的错误:

1>SDL2main.lib(SDL_windows_main.obj):错误 LNK2019:未解析的外部符号 SDL_main 在函数 main_utf8

中引用

1>C:\DevD_GameEngine\x64\DebugD_GameEngine.exe : 致命错误 LNK1120: 1 个未解析的外部程序

非常感谢您的帮助!

SDL(不幸的是,IMO)在重新定义 main 的地方做了一件奇怪的事情,以便抽象出应用程序入口点的平台特定细节。为了不使用此功能,请执行以下操作。在包含SDL.h之前,先定义SDL_MAIN_HANDLED.

#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>

这禁止 main 的重新定义。然后,在 main 中,在使用 SDL 执行任何其他操作之前,调用此函数

SDL_SetMainReady();

这将执行 SDL 所需的任何初始化(目前除了将名为 SDL_MainIsReady 的全局变量设置为 true 之外什么都不做)。