在 Flutter 中添加大小的 PageView 的正确方法是什么?

What is the right way to add a sized PageView in Flutter?

我尝试添加一个 PageView,它没有填满整个屏幕。

为此,我将 PageView 放在 Column:

class _MyHomePageState extends State<MyHomePage> {
  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(),
      body: new Column(
        children: <Widget>[
          new SizedBox(height: 100.0, child: new Center(child: new Text("sticky header"))),
          new Expanded(
            child: new PageView(
              children: <Widget>[
                new Container(
                  color: Colors.red,
                  child: new Padding(
                    padding: const EdgeInsets.all(50.0),
                    child: new _Painter(),
                  ),
                ),
                new Container(
                  color: Colors.green,
                  child: new Padding(
                    padding: const EdgeInsets.all(50.0),
                    child: new _Painter(),
                  ),
                ),
              ],
            ),
          ),
        ],
      ),
    );
  }
}

到目前为止这有效。

每个 PageView 都有一个 _Painter which has a RenderBox 可以画东西。

我的问题来了:我使用 handleEvent 方法检测拖动事件,但 y 位置错误。可以看到画出来的线不是我触摸屏幕的地方(透明气泡)。

我该如何解决这个问题?我必须自己计算正确的 y 位置吗?

您可以找到 full source here.

更新

globalToLocal 中途修复了问题,但我仍然必须在计算中包括填充。有没有办法获取小部件的填充?

void _handleDragUpdate(DragUpdateDetails details) {
  final pos = globalToLocal(details.globalPosition);
  _currentPath?.lineTo(pos.dx + 50.0, pos.dy + 50.0);
  markNeedsPaint();
}

奖励积分

当我左右拖动 PageView 时,我的 _PainterRenderBox 忘记了绘制的线条。记住这些台词的最佳位置在哪里?将它们存储在 _Painter_MyHomePageState?

您缺少的是将 globalPosition 相对于 RenderBox 转换为 localPosition。你可以这样实现

// onDragUpdate with the Painting Context
RenderBox referenceBox = context.findRenderObject();
Offset localPosition = referenceBox.globalToLocal(details.globalPosition);
// then use the localPosition to draw

您的用例的用法示例,如 here:

class _PainterRenderBox extends RenderBox {
  final _lines = new List<Path>();
  PanGestureRecognizer _drag;
  Path _currentPath;

  // variable to store padding
  Offset padding;

  _PainterRenderBox() {
    final GestureArenaTeam team = new GestureArenaTeam();
    _drag = new PanGestureRecognizer()
      ..team = team
      ..onStart = _handleDragStart
      ..onUpdate = _handleDragUpdate
      ..onEnd = _handleDragEnd;
  }

  @override
  bool get sizedByParent => true;

  @override
  bool hitTestSelf(Offset position) => true;

  @override
  handleEvent(PointerEvent event, BoxHitTestEntry entry) {
    assert(debugHandleEvent(event, entry));
    if (event is PointerDownEvent) {
      _drag.addPointer(event);
    }
  }

  @override
  paint(PaintingContext context, Offset offset) {
    final Canvas canvas = context.canvas;

    // update padding
    padding = offset;

    final Paint paintBorder = new Paint()
      ..strokeWidth = 1.0
      ..style = PaintingStyle.stroke
      ..color = Colors.white.withAlpha(128);
    canvas.drawRect(offset & size, paintBorder);

    final Paint paintPath = new Paint()
      ..strokeWidth = 5.0
      ..style = PaintingStyle.stroke
      ..color = Colors.white;
    _lines.forEach((path) {
      canvas.drawPath(path, paintPath);
    });
  }

  // check if the point lies inside drawable area
  bool _canDraw(Offset offset){
    return (padding & size).contains(offset);
  }

  void _handleDragStart(DragStartDetails details) {
    _currentPath = new Path();
    Offset point = globalToLocal(details.globalPosition); // convert globalPosition to localPosition
    point = padding + point; // add the padding to localPosition if any
    // check if point lies inside drawable area and then markNeedsPaint
    if(_canDraw(point)){
      _currentPath?.moveTo(point.dx, point.dy);
      _lines.add(_currentPath);
      markNeedsPaint();
    }
  }

  void _handleDragUpdate(DragUpdateDetails details) {
    Offset point = globalToLocal(details.globalPosition); // convert globalPosition to localPosition
    point = padding + point; // add the padding to localPosition if any
    // check if point lies inside drawable area and then markNeedsPaint
    if(_canDraw(point)){
      _currentPath?.lineTo(point.dx, point.dy);
      markNeedsPaint();
    }
  }

  void _handleDragEnd(DragEndDetails details) {
    _currentPath = null;
    markNeedsPaint();
  }
}

有一个类似用例的问题允许用户在屏幕上签名。希望这可以帮助您了解如何跟踪路径。你可以看看.

希望对您有所帮助!