如何将渲染器从默认 Phaser.Auto 调整为 Phaser.Canvas
How to adjust renderer from default Phaser.Auto to Phaser.Canvas
我在哪里可以更改此代码中的渲染器?
import { WINDOW_WIDTH, WINDOW_HEIGHT } from './config'
import Game from './state/Game'
class App extends Phaser.Game {
constructor () {
super(WINDOW_WIDTH, WINDOW_HEIGHT, Phaser.AUTO)
this.state.add('Game', Game)
this.state.start('Game')
}
}
const SimpleGame = new App()
游戏是
class Game extends Phaser.State {
constructor() {
super()
this.player = {}
}
}
在构造函数中,更具体地说是在 super
调用 Phaser.Game
的构造函数中:
class App extends Phaser.Game {
constructor () {
super(WINDOW_WIDTH, WINDOW_HEIGHT, Phaser.CANVAS);
// ...
}
}
我在哪里可以更改此代码中的渲染器?
import { WINDOW_WIDTH, WINDOW_HEIGHT } from './config'
import Game from './state/Game'
class App extends Phaser.Game {
constructor () {
super(WINDOW_WIDTH, WINDOW_HEIGHT, Phaser.AUTO)
this.state.add('Game', Game)
this.state.start('Game')
}
}
const SimpleGame = new App()
游戏是
class Game extends Phaser.State {
constructor() {
super()
this.player = {}
}
}
在构造函数中,更具体地说是在 super
调用 Phaser.Game
的构造函数中:
class App extends Phaser.Game {
constructor () {
super(WINDOW_WIDTH, WINDOW_HEIGHT, Phaser.CANVAS);
// ...
}
}