如何在 swift 中的 UIImage 上绘制/涂鸦线?
how to draw / doodle line on UIImage in swift?
我需要像上图那样在 UIImage 中画/涂鸦一条线,我看到很多教程在 UIView 上涂鸦线,但在 UIImage 中没有。
用户在图像上涂鸦后,我想将其保存为新图像(有线条的图像)。我如何在 Swift 中做到这一点?
我只能在 UIView 上找到画线,而不是在 UIImage 上
在 UIView 上绘制的方法就像这个 youtube 教程中的这个 http://youtube.com/watch?v=gbFHqHHApC4 ,我将其更改为继承 DrawView 到 UIImageView
struct Stroke {
let startPoint : CGPoint
let endPoint : CGPoint
let strokeColor : CGColor
}
class DrawView : UIImageView {
var isDrawing = false
var lastPoint : CGPoint!
var strokeColor : CGColor! = UIColor.black.cgColor
var strokes = [Stroke]()
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard !isDrawing else { return }
isDrawing = true
guard let touch = touches.first else {return}
let currentPoint = touch.location(in: self)
lastPoint = currentPoint
print(currentPoint)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard isDrawing else { return}
guard let touch = touches.first else {return}
let currentPoint = touch.location(in: self)
let stroke = Stroke(startPoint: lastPoint, endPoint: currentPoint, strokeColor: strokeColor)
strokes.append(stroke)
lastPoint = currentPoint
setNeedsDisplay()
print(currentPoint)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
guard isDrawing else { return}
isDrawing = false
guard let touch = touches.first else {return}
let currentPoint = touch.location(in: self)
let stroke = Stroke(startPoint: lastPoint, endPoint: currentPoint, strokeColor: strokeColor)
strokes.append(stroke)
setNeedsDisplay()
lastPoint = nil
print(currentPoint)
}
override func draw(_ rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
context?.setLineWidth(5)
context?.setLineCap(.round)
for stroke in strokes {
context?.beginPath()
context?.move(to: stroke.startPoint)
context?.addLine(to: stroke.endPoint)
context?.setStrokeColor(stroke.strokeColor)
context?.strokePath()
}
}
func erase() {
strokes = []
strokeColor = UIColor.black.cgColor
setNeedsDisplay()
}
}
我已将故事板中的 UIImage 分配为使用自定义 class "DrawView" 就像我上面的代码一样,但我不知道为什么这些行没有出现在我的 UIImage
您可以将 UIImageView
放在背景中,将 UIView
放在它的顶部,然后将 UIView
捕获为图像并合并它。
参考这个来捕获 UIView:How to capture UIView to UIImage without loss of quality on retina display
然后使用合并:
func mergeImages (forgroundImage : UIImage, backgroundImage : UIImage, size : CGSize) -> UIImage {
let bottomImage = backgroundImage
UIGraphicsBeginImageContext(size)
let areaSize = CGRect(x: 0, y: 0, width: size.width, height: size.height)
bottomImage.draw(in: areaSize)
let topImage = forgroundImage
topImage.draw(in: areaSize, blendMode: .normal, alpha: 1.0)
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
这可能对您有所帮助。参考 link
制作图像图形上下文。 (在 iOS 10 之前,您可以通过调用 UIGraphicsBeginImageContextWithOptions 来完成此操作。在 iOS10 中,还有另一种方法,即 UIGraphicsImageRenderer,但如果您不想使用,则不必使用它。)
将图像绘制(即复制)到上下文中。 (UIImage 实际上有 draw... 方法用于此目的。)
在上下文中画出你的台词。 (为此有 CGContext 函数。)
从上下文中提取生成的图像。 (例如,如果您使用 UIGraphicsBeginImageContextWithOptions,您将使用 UIGraphicsGetImageFromCurrentImageContext。)然后关闭上下文。
详情
- Xcode 10.2.1 (10E1001), Swift 5
解决方案
import UIKit
//
class DrawnImageView: UIImageView {
private lazy var path = UIBezierPath()
private lazy var previousTouchPoint = CGPoint.zero
private lazy var shapeLayer = CAShapeLayer()
override func awakeFromNib() {
super.awakeFromNib()
setupView()
}
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
func setupView(){
layer.addSublayer(shapeLayer)
shapeLayer.lineWidth = 4
shapeLayer.strokeColor = UIColor.white.cgColor
isUserInteractionEnabled = true
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
if let location = touches.first?.location(in: self) { previousTouchPoint = location }
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
if let location = touches.first?.location(in: self) {
path.move(to: location)
path.addLine(to: previousTouchPoint)
previousTouchPoint = location
shapeLayer.path = path.cgPath
}
}
}
//
extension UIView {
var screenShot: UIImage? {
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale)
if let context = UIGraphicsGetCurrentContext() {
layer.render(in: context)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return screenshot
}
return nil
}
}
用法
- 将 DrawnImageView 添加到您的根(父)视图(将自动启用触摸绘图)
- 要保存 UIImage 使用
drawingImageView.screenShot
完整样本
Do not forget to add the solution code here
import UIKit
class ViewController: UIViewController {
fileprivate weak var savedImageView: UIImageView?
fileprivate weak var drawnImageView: UIImageView?
override func viewDidLoad() {
super.viewDidLoad()
let drawnImageView = addImageView(image: UIImage(named: "swift")) as DrawnImageView
drawnImageView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
drawnImageView.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height/3).isActive = true
self.drawnImageView = drawnImageView
let button = UIButton()
button.setTitle("Save Image", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitleColor(.blue, for: .normal)
view.addSubview(button)
button.topAnchor.constraint(equalTo: drawnImageView.bottomAnchor, constant: 60).isActive = true
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.heightAnchor.constraint(equalToConstant: 44).isActive = true
button.addTarget(self, action: #selector(saveImageButtonTouchUpInside), for: .touchUpInside)
let savedImageView = addImageView()
savedImageView.topAnchor.constraint(equalTo: button.bottomAnchor, constant: 60).isActive = true
savedImageView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
self.savedImageView = savedImageView
}
private func addImageView<T: UIImageView>(image: UIImage? = nil) -> T {
let imageView = T(frame: .zero)
imageView.contentMode = .scaleAspectFit
imageView.image = image
view.addSubview(imageView)
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
imageView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
return imageView
}
@objc func saveImageButtonTouchUpInside(sender: UIButton) {
savedImageView?.image = drawnImageView?.screenShot
}
}
结果
我需要像上图那样在 UIImage 中画/涂鸦一条线,我看到很多教程在 UIView 上涂鸦线,但在 UIImage 中没有。
用户在图像上涂鸦后,我想将其保存为新图像(有线条的图像)。我如何在 Swift 中做到这一点?
我只能在 UIView 上找到画线,而不是在 UIImage 上 在 UIView 上绘制的方法就像这个 youtube 教程中的这个 http://youtube.com/watch?v=gbFHqHHApC4 ,我将其更改为继承 DrawView 到 UIImageView
struct Stroke {
let startPoint : CGPoint
let endPoint : CGPoint
let strokeColor : CGColor
}
class DrawView : UIImageView {
var isDrawing = false
var lastPoint : CGPoint!
var strokeColor : CGColor! = UIColor.black.cgColor
var strokes = [Stroke]()
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard !isDrawing else { return }
isDrawing = true
guard let touch = touches.first else {return}
let currentPoint = touch.location(in: self)
lastPoint = currentPoint
print(currentPoint)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard isDrawing else { return}
guard let touch = touches.first else {return}
let currentPoint = touch.location(in: self)
let stroke = Stroke(startPoint: lastPoint, endPoint: currentPoint, strokeColor: strokeColor)
strokes.append(stroke)
lastPoint = currentPoint
setNeedsDisplay()
print(currentPoint)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
guard isDrawing else { return}
isDrawing = false
guard let touch = touches.first else {return}
let currentPoint = touch.location(in: self)
let stroke = Stroke(startPoint: lastPoint, endPoint: currentPoint, strokeColor: strokeColor)
strokes.append(stroke)
setNeedsDisplay()
lastPoint = nil
print(currentPoint)
}
override func draw(_ rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
context?.setLineWidth(5)
context?.setLineCap(.round)
for stroke in strokes {
context?.beginPath()
context?.move(to: stroke.startPoint)
context?.addLine(to: stroke.endPoint)
context?.setStrokeColor(stroke.strokeColor)
context?.strokePath()
}
}
func erase() {
strokes = []
strokeColor = UIColor.black.cgColor
setNeedsDisplay()
}
}
我已将故事板中的 UIImage 分配为使用自定义 class "DrawView" 就像我上面的代码一样,但我不知道为什么这些行没有出现在我的 UIImage
您可以将 UIImageView
放在背景中,将 UIView
放在它的顶部,然后将 UIView
捕获为图像并合并它。
参考这个来捕获 UIView:How to capture UIView to UIImage without loss of quality on retina display
然后使用合并:
func mergeImages (forgroundImage : UIImage, backgroundImage : UIImage, size : CGSize) -> UIImage {
let bottomImage = backgroundImage
UIGraphicsBeginImageContext(size)
let areaSize = CGRect(x: 0, y: 0, width: size.width, height: size.height)
bottomImage.draw(in: areaSize)
let topImage = forgroundImage
topImage.draw(in: areaSize, blendMode: .normal, alpha: 1.0)
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
这可能对您有所帮助。参考 link
制作图像图形上下文。 (在 iOS 10 之前,您可以通过调用 UIGraphicsBeginImageContextWithOptions 来完成此操作。在 iOS10 中,还有另一种方法,即 UIGraphicsImageRenderer,但如果您不想使用,则不必使用它。)
将图像绘制(即复制)到上下文中。 (UIImage 实际上有 draw... 方法用于此目的。)
在上下文中画出你的台词。 (为此有 CGContext 函数。)
从上下文中提取生成的图像。 (例如,如果您使用 UIGraphicsBeginImageContextWithOptions,您将使用 UIGraphicsGetImageFromCurrentImageContext。)然后关闭上下文。
详情
- Xcode 10.2.1 (10E1001), Swift 5
解决方案
import UIKit
//
class DrawnImageView: UIImageView {
private lazy var path = UIBezierPath()
private lazy var previousTouchPoint = CGPoint.zero
private lazy var shapeLayer = CAShapeLayer()
override func awakeFromNib() {
super.awakeFromNib()
setupView()
}
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
func setupView(){
layer.addSublayer(shapeLayer)
shapeLayer.lineWidth = 4
shapeLayer.strokeColor = UIColor.white.cgColor
isUserInteractionEnabled = true
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
if let location = touches.first?.location(in: self) { previousTouchPoint = location }
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
if let location = touches.first?.location(in: self) {
path.move(to: location)
path.addLine(to: previousTouchPoint)
previousTouchPoint = location
shapeLayer.path = path.cgPath
}
}
}
//
extension UIView {
var screenShot: UIImage? {
let scale = UIScreen.main.scale
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, scale)
if let context = UIGraphicsGetCurrentContext() {
layer.render(in: context)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return screenshot
}
return nil
}
}
用法
- 将 DrawnImageView 添加到您的根(父)视图(将自动启用触摸绘图)
- 要保存 UIImage 使用
drawingImageView.screenShot
完整样本
Do not forget to add the solution code here
import UIKit
class ViewController: UIViewController {
fileprivate weak var savedImageView: UIImageView?
fileprivate weak var drawnImageView: UIImageView?
override func viewDidLoad() {
super.viewDidLoad()
let drawnImageView = addImageView(image: UIImage(named: "swift")) as DrawnImageView
drawnImageView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
drawnImageView.heightAnchor.constraint(equalToConstant: UIScreen.main.bounds.height/3).isActive = true
self.drawnImageView = drawnImageView
let button = UIButton()
button.setTitle("Save Image", for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.setTitleColor(.blue, for: .normal)
view.addSubview(button)
button.topAnchor.constraint(equalTo: drawnImageView.bottomAnchor, constant: 60).isActive = true
button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
button.heightAnchor.constraint(equalToConstant: 44).isActive = true
button.addTarget(self, action: #selector(saveImageButtonTouchUpInside), for: .touchUpInside)
let savedImageView = addImageView()
savedImageView.topAnchor.constraint(equalTo: button.bottomAnchor, constant: 60).isActive = true
savedImageView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
self.savedImageView = savedImageView
}
private func addImageView<T: UIImageView>(image: UIImage? = nil) -> T {
let imageView = T(frame: .zero)
imageView.contentMode = .scaleAspectFit
imageView.image = image
view.addSubview(imageView)
imageView.translatesAutoresizingMaskIntoConstraints = false
imageView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
imageView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
return imageView
}
@objc func saveImageButtonTouchUpInside(sender: UIButton) {
savedImageView?.image = drawnImageView?.screenShot
}
}