如何将纹理附加到 Three.js 中的 JSON 对象?
How do I attach a texture to JSON object in Three.js?
如何将纹理附加到 Three.js 中的 JSON 对象?
谁来帮帮我。请看下面我的无能绳索。
var texture = new THREE.ImageUtils.loadTexture('panel.png');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 1, 1 );
var loader = new THREE.JSONLoader();
loader.load( 'panel.json', function ( geometry ) {
model = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( {map: texture} ) );
scene.add( model )
} );
尝试以下代码,在 json 文件中定义 material。
var loader = new THREE.JSONLoader();
loader.load( 'panel.json', function ( geometry, material ) {
model = new THREE.Mesh( geometry, material);
scene.add( model )
}, 'panel.png');
如何将纹理附加到 Three.js 中的 JSON 对象? 谁来帮帮我。请看下面我的无能绳索。
var texture = new THREE.ImageUtils.loadTexture('panel.png');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 1, 1 );
var loader = new THREE.JSONLoader();
loader.load( 'panel.json', function ( geometry ) {
model = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( {map: texture} ) );
scene.add( model )
} );
尝试以下代码,在 json 文件中定义 material。
var loader = new THREE.JSONLoader();
loader.load( 'panel.json', function ( geometry, material ) {
model = new THREE.Mesh( geometry, material);
scene.add( model )
}, 'panel.png');