如何跨平台从 Haskell 代码播放音频文件
How to play an audio file from Haskell code, cross-platform
我正在编写一个在 Linux、Windows 和 OS X 上运行的 Haskell 命令行应用程序。我现在必须播放音频文件 (.wav
、.ogg
和 .mp3
)。我将如何实现一个功能
playAudioFile :: FilePath -> IO ()
甚至更好
playAudio :: ByteString -> IO ()
那只适用于所有系统?
(我很乐意调用常用的命令行工具,也不介意将它们捆绑到 Windows 发行版中。)
这是我使用 SDL-1.2 编写的代码:
module PlaySound (withSound, playSound) where
import Control.Monad
import System.IO
import System.Directory
import Data.Foldable
import Control.Exception
import qualified Data.ByteString.Lazy as B
import Foreign.ForeignPtr
import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.Mixer as Mix
withSound :: IO a -> IO a
withSound = bracket_ init cleanup
where
init = do
SDL.init [SDL.InitAudio]
getError >>= traverse_ putStrLn
ok <- Mix.tryOpenAudio Mix.defaultFrequency Mix.AudioS16LSB 2 4096
unless ok $
putStrLn "Failed to open SDL audio device"
cleanup = do
Mix.closeAudio
SDL.quit
playSound :: B.ByteString -> IO ()
playSound content = do
dir <- getTemporaryDirectory
(tmp, h) <- openTempFile dir "sdl-input"
B.hPutStr h content
hClose h
mus <- Mix.loadMUS tmp
Mix.playMusic mus 1
wait
-- This would double-free the Music, as it is also freed via a
-- finalizer
--Mix.freeMusic mus
finalizeForeignPtr mus
removeFile tmp
wait :: IO ()
wait = do
SDL.delay 50
stillPlaying <- Mix.playingMusic
when stillPlaying wait
程序最终运行正常,但是
- 在 Windows 下编译 SDL 绑定很棘手。我关注了this nice explanation on how to do it
- SDL-1.2 的 SDL 绑定似乎没有维护并且 do not even compile with GHC-7.8 or newer。一开始我没有注意到,因为我的发行版 (Debian) 围绕这些问题打了补丁,但这意味着我的用户不能再轻易
cabal install
依赖项了。
- 有针对 SDL-2 的绑定,但是 none 针对 SDL_mixer,这是我需要的(我相信)。
所以我会很乐意阅读更好的答案。
我正在编写一个在 Linux、Windows 和 OS X 上运行的 Haskell 命令行应用程序。我现在必须播放音频文件 (.wav
、.ogg
和 .mp3
)。我将如何实现一个功能
playAudioFile :: FilePath -> IO ()
甚至更好
playAudio :: ByteString -> IO ()
那只适用于所有系统?
(我很乐意调用常用的命令行工具,也不介意将它们捆绑到 Windows 发行版中。)
这是我使用 SDL-1.2 编写的代码:
module PlaySound (withSound, playSound) where
import Control.Monad
import System.IO
import System.Directory
import Data.Foldable
import Control.Exception
import qualified Data.ByteString.Lazy as B
import Foreign.ForeignPtr
import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.Mixer as Mix
withSound :: IO a -> IO a
withSound = bracket_ init cleanup
where
init = do
SDL.init [SDL.InitAudio]
getError >>= traverse_ putStrLn
ok <- Mix.tryOpenAudio Mix.defaultFrequency Mix.AudioS16LSB 2 4096
unless ok $
putStrLn "Failed to open SDL audio device"
cleanup = do
Mix.closeAudio
SDL.quit
playSound :: B.ByteString -> IO ()
playSound content = do
dir <- getTemporaryDirectory
(tmp, h) <- openTempFile dir "sdl-input"
B.hPutStr h content
hClose h
mus <- Mix.loadMUS tmp
Mix.playMusic mus 1
wait
-- This would double-free the Music, as it is also freed via a
-- finalizer
--Mix.freeMusic mus
finalizeForeignPtr mus
removeFile tmp
wait :: IO ()
wait = do
SDL.delay 50
stillPlaying <- Mix.playingMusic
when stillPlaying wait
程序最终运行正常,但是
- 在 Windows 下编译 SDL 绑定很棘手。我关注了this nice explanation on how to do it
- SDL-1.2 的 SDL 绑定似乎没有维护并且 do not even compile with GHC-7.8 or newer。一开始我没有注意到,因为我的发行版 (Debian) 围绕这些问题打了补丁,但这意味着我的用户不能再轻易
cabal install
依赖项了。 - 有针对 SDL-2 的绑定,但是 none 针对 SDL_mixer,这是我需要的(我相信)。
所以我会很乐意阅读更好的答案。