无法用正方形填充 Python tkinter/turtle window
Trouble filling a Python tkinter/turtle window with squares
我无法让 turtle.begin_fill()
/ turtle.end_fill()
命令在 tkinter window 中工作。我想让程序在 64x32 网格中将一堆彩色单元格绘制到屏幕上。这是设置 window 和绘制的全部代码,但是在设置 window:
之后它什么也没做
import turtle as tu
import tkinter as tk
axis = []
num = -512
for i in range(0,64):
axis.append(num)
num = num + 16
def drawworld(*args):
for i in range(0,64):
for j in range(0,32):
tu.goto(axis[i],axis[j]+256)
tu.pd()
tu.color=("#ffff00")
tu.begin_fill()
for k in range(0,4):
tu.fd(16)
tu.lt(90)
tu.end_fill()
tu.pu()
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master = root, width = 1024, height = 512)
canvas.grid(row=0, column=0, columnspan=10)
tu = tu.RawTurtle(canvas)
tu.speed(50)
tu.pu()
tu.ht()
drawworld()
root.mainloop()
但是,如果我要注释掉填充行,代码将完美运行(没有为框着色),这意味着一定有问题:
tu.color=("#ffff00")
tu.begin_fill()
for k in range(0,4):
tu.fd(16)
tu.lt(90)
tu.end_fill()
tu.pu()
我查阅了文档,这应该是完美的语法。我做错了什么?
我相信你的问题是这一行:
tu.color=("#ffff00")
这可能应该是:
tu.color("#ffff00")
要设置颜色,您不需要分配给海龟的颜色 属性,而是调用海龟的 .color()
方法。您的代码进行了此更改并进行了一些其他清理:
import tkinter as tk
from turtle import RawTurtle
axis = []
num = -512
for _ in range(64):
axis.append(num)
num += 16
def drawworld():
for i in range(64):
for j in range(32):
tu.goto(axis[i], axis[j] + 256)
tu.pendown()
tu.color("#ffff00")
tu.begin_fill()
for _ in range(4):
tu.forward(16)
tu.left(90)
tu.end_fill()
tu.penup()
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master=root, width=1024, height=512)
canvas.grid(row=0, column=0, columnspan=10)
tu = RawTurtle(canvas)
tu.speed('fastest')
tu.hideturtle()
tu.penup()
drawworld()
root.mainloop()
但是,这是一种非常缓慢的方法。有更快的方法,这里是使用冲压来加快过程的方法:
import tkinter as tk
from turtle import RawTurtle
from random import random
CUBE_SIZE = 16
CURSOR_SIZE = 20
WIDTH, HEIGHT = 1024, 512
axis = []
num = -HEIGHT
for _ in range(WIDTH // CUBE_SIZE):
axis.append(num)
num += CUBE_SIZE
def drawworld():
for i in range(WIDTH // CUBE_SIZE):
tu.goto(axis[i] + CUBE_SIZE // 2, axis[0] + HEIGHT // 2 + CUBE_SIZE // 2)
for j in range(HEIGHT // CUBE_SIZE):
tu.color(random(), random(), random())
tu.stamp()
tu.forward(CUBE_SIZE)
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master=root, width=WIDTH, height=HEIGHT)
canvas.grid(row=0, column=0, columnspan=10)
tu = RawTurtle(canvas)
tu.shape('square')
tu.shapesize(CUBE_SIZE / CURSOR_SIZE)
tu.speed('fastest')
tu.hideturtle()
tu.setheading(90)
tu.penup()
drawworld()
root.mainloop()
我无法让 turtle.begin_fill()
/ turtle.end_fill()
命令在 tkinter window 中工作。我想让程序在 64x32 网格中将一堆彩色单元格绘制到屏幕上。这是设置 window 和绘制的全部代码,但是在设置 window:
import turtle as tu
import tkinter as tk
axis = []
num = -512
for i in range(0,64):
axis.append(num)
num = num + 16
def drawworld(*args):
for i in range(0,64):
for j in range(0,32):
tu.goto(axis[i],axis[j]+256)
tu.pd()
tu.color=("#ffff00")
tu.begin_fill()
for k in range(0,4):
tu.fd(16)
tu.lt(90)
tu.end_fill()
tu.pu()
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master = root, width = 1024, height = 512)
canvas.grid(row=0, column=0, columnspan=10)
tu = tu.RawTurtle(canvas)
tu.speed(50)
tu.pu()
tu.ht()
drawworld()
root.mainloop()
但是,如果我要注释掉填充行,代码将完美运行(没有为框着色),这意味着一定有问题:
tu.color=("#ffff00")
tu.begin_fill()
for k in range(0,4):
tu.fd(16)
tu.lt(90)
tu.end_fill()
tu.pu()
我查阅了文档,这应该是完美的语法。我做错了什么?
我相信你的问题是这一行:
tu.color=("#ffff00")
这可能应该是:
tu.color("#ffff00")
要设置颜色,您不需要分配给海龟的颜色 属性,而是调用海龟的 .color()
方法。您的代码进行了此更改并进行了一些其他清理:
import tkinter as tk
from turtle import RawTurtle
axis = []
num = -512
for _ in range(64):
axis.append(num)
num += 16
def drawworld():
for i in range(64):
for j in range(32):
tu.goto(axis[i], axis[j] + 256)
tu.pendown()
tu.color("#ffff00")
tu.begin_fill()
for _ in range(4):
tu.forward(16)
tu.left(90)
tu.end_fill()
tu.penup()
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master=root, width=1024, height=512)
canvas.grid(row=0, column=0, columnspan=10)
tu = RawTurtle(canvas)
tu.speed('fastest')
tu.hideturtle()
tu.penup()
drawworld()
root.mainloop()
但是,这是一种非常缓慢的方法。有更快的方法,这里是使用冲压来加快过程的方法:
import tkinter as tk
from turtle import RawTurtle
from random import random
CUBE_SIZE = 16
CURSOR_SIZE = 20
WIDTH, HEIGHT = 1024, 512
axis = []
num = -HEIGHT
for _ in range(WIDTH // CUBE_SIZE):
axis.append(num)
num += CUBE_SIZE
def drawworld():
for i in range(WIDTH // CUBE_SIZE):
tu.goto(axis[i] + CUBE_SIZE // 2, axis[0] + HEIGHT // 2 + CUBE_SIZE // 2)
for j in range(HEIGHT // CUBE_SIZE):
tu.color(random(), random(), random())
tu.stamp()
tu.forward(CUBE_SIZE)
root = tk.Tk()
root.title("game")
root.resizable(False, False)
canvas = tk.Canvas(master=root, width=WIDTH, height=HEIGHT)
canvas.grid(row=0, column=0, columnspan=10)
tu = RawTurtle(canvas)
tu.shape('square')
tu.shapesize(CUBE_SIZE / CURSOR_SIZE)
tu.speed('fastest')
tu.hideturtle()
tu.setheading(90)
tu.penup()
drawworld()
root.mainloop()