将背景音乐 ( itunes ) 优先于 avfoundation 播放器节点

Give priority to background music ( itunes ) over avfoundation player node

我正在使用 AVFoundation 框架。每当播放器播放缓冲区时,我的背景音乐就会停止,所以我使用下面的代码让它继续播放,而不管 AVFoundation 播放器如何。

try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, with: [.mixWithOthers,.allowBluetooth])
try audioSession.setMode(AVAudioSessionModeDefault)
try audioSession.setActive(true)

确实有效,但问题是背景音乐的质量会受到显着影响。每当 AVPlayer 播放缓冲区时,音乐就不再具有低音效果。

我希望在使用 AVPlayer 时背景音乐不间断。可能吗?

update :如果有人想检查,我添加了完整的代码。使用此代码时,可以在打开应用程序或激活会话时感受到背景音乐的不同。

class ViewCosdfntroller: UIViewController  {

    var engine = AVAudioEngine()
    let audioSession = AVAudioSession.sharedInstance()
    let player = AVAudioPlayerNode()
    let mixer = AVAudioMixerNode()

    override func viewDidLoad() {
        super.viewDidLoad()

        do {
            try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, with: [.mixWithOthers,.allowBluetooth])
            try audioSession.setMode(AVAudioSessionModeDefault)
            try audioSession.setActive(true)
        } catch {
        }

        let input = engine.inputNode
        let bus = 0
        let inputFormat = input.outputFormat(forBus: bus)
        let recordingFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 11025.0, channels: 1, interleaved: false)

        engine.attach(player)
        engine.attach(mixer)
        engine.connect(input, to: mixer, format: input.outputFormat(forBus: 0))
        engine.connect(player, to: engine.mainMixerNode, format: recordingFormat)
        mixer.installTap(onBus: bus, bufferSize: AVAudioFrameCount(inputFormat.sampleRate * 0.4), format: inputFormat, block: { (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in

            let Converter:AVAudioConverter = AVAudioConverter.init(from: inputFormat, to: recordingFormat!)!
            let newbuffer = AVAudioPCMBuffer(pcmFormat: recordingFormat!,frameCapacity: AVAudioFrameCount((recordingFormat?.sampleRate)! * 0.4))
            let inputBlock : AVAudioConverterInputBlock = { (inNumPackets, outStatus) -> AVAudioBuffer? in
                outStatus.pointee = AVAudioConverterInputStatus.haveData
                let audioBuffer : AVAudioBuffer = buffer
                return audioBuffer
            }
            var error : NSError?
            Converter.convert(to: newbuffer!, error: &error, withInputFrom: inputBlock)
            self.player.scheduleBuffer(newbuffer!)

        })
        do {
            try! engine.start()
            player.play()
        } catch {
            print(error)
        }
    }
}

我想你需要这个:

try audioSession.setCategory(AVAudioSessionCategoryAmbient)

文档: https://developer.apple.com/documentation/avfoundation/avaudiosessioncategoryambient

When you use this category, audio from other apps mixes with your audio

除非这是一些奇怪的混合怪癖,否则您报告的质量变化可能只是录音类别将默认音频输出设备更改为微型接收器(因为电话,不要问)。通过将 .defaultToSpeaker 添加到您的 setCategory() 调用来覆盖此行为:

try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord, with: [.mixWithOthers,.allowBluetooth, .defaultToSpeaker])