Aframe 奇怪的触发问题

Aframe Strange Trigger Issue

编辑:-> 找到导致我的问题的原因https://github.com/aframevr/aframe/issues/3297 需要修复

('I have an strange issue. I have two scenes. When i press a button you switch to the other scene and there is another button which brings you back to the first scene. I activate the button with an click on it or an gazer(fuser). Now my Problem: when i gaze on button 1 and change the scene and then click on button 2 to come back, button 1 is already triggerd (so it changes scene again). If i just gaze on buttons or just click on them everthing works fine just when i gaze something and after that click it fails. Need some help here some code:')

<!-----scene1------------------------------> 
  <a-entity id="browser_scene" visible="true">
    <a-entity id="scene1" visible="true">
<!--Icons-->
    <a-image id="introid" src="#introicon" position="-20 12 -13" width="9" height="9" rotation="0 75 0" transparent="true" onclick="playscene2()" event-set__enter="_event: mouseenter; color: #33ccff"
           event-set__leave="_event: mouseleave; color: #00000"></a-image>
</a-entity>

<!-----scene2-------------------------------> 
    <a-entity id="scene2" visible="false">
<!--Videosphere (intro)-->
    <a-videosphere src="#intro"></a-videosphere>                       
<!--Icons-->
    <a-image id="haus" src="#home" position="-5 -6 -1.75" width="2" height="2" rotation="35 -90 -180" transparent="true" onclick="playscene1()" event-set__enter="_event: mouseenter; color: #33ccff"
           event-set__leave="_event: mouseleave; color: #00000"></a-image>
    </a-entity>

function playscene1() {

document.getElementById('scene1').setAttribute('visible', 'true')
document.getElementById('scene2').setAttribute('visible', 'false')
document.getElementById('haus').setAttribute('visible', 'false')

var videoEl_1 = document.querySelector('#intro');

skyon()
document.querySelector('#intro').pause();
document.querySelector('#intro').currentTime = 0;

}
</script>

function playscene2() {
document.getElementById('scene1').setAttribute('visible', 'false')
document.getElementById('scene2').setAttribute('visible', 'true')
document.getElementById('haus').setAttribute('visible', 'true')

var videoEl_1 = document.querySelector('#intro'); 

document.querySelector('#intro').pause();
document.querySelector('#intro').currentTime = 0;

skyout()
videoEl_1.play();

document.getElementById('intro').addEventListener('ended',myHandler_1,false);
function myHandler_1(e) {
    if(!e) { e = window.event; }
    playscene3()
  }
}
</script>

<!--camera-->
<a-entity foo rotation="0 90 0">
  <a-camera user-height="0" look-controls>
    <a-cursor fuse="true" fusetimeout="2000"
      position="0 0 -0.1"
      geometry="primitive: ring;
      radiusInner: 0.002;
      radiusOuter: 0.003"
      material="color: red; shader: flat">
      <a-animation attribute="scale"
                      to="3 3 3"
                      dur="2000"
                      begin="cursor-fusing"
                      fill="backwards"
                      easing="linear">
      </a-animation>
   </a-cursor>
    <a-entity id="redcircle" position="0 0 -0.1" 
            geometry="primitive: ring;
            radiusInner: 0.007;
            radiusOuter: 0.0077"
            material="color: red; opacity: 0.25; shader: flat"></a-entity>
 </a-camera>  
</a-entity>  

我知道使用一个解决方法:我禁用光标并仅在 VR 模式下启用它。所以问题没有出现,但换一个结论会更好。

这样我就禁用了我的光标(也设置为 false 可见):

document.getElementById('cursor').setAttribute('raycaster', 'objects: .notclickable'); 

如果只显示部分代码,通常更难调试。 但如果我没理解错的话,你希望能够通过凝视熔断器切换伪场景。

下面是一个带有伪场景的工作示例,希望对您的用例有所帮助:

https://curious-electric.com/w/experiments/aframe/panorama-compass-click/

我建议使用数据属性或组件而不是 class,因为它们会自动获得 added/removed to/from raycaster 对象列表:

<a-cursor raycaster="objects: [data-clickable];" ... ></a-cursor>

<a-entity id="button" data-clickable ... ></a-entity>

然后只需添加和删除它:

buttonEl.setAttribute('data-clickable', '');

buttonEl.removeAttribute('data-clickable');

使用 classes,您需要使用 raycasterEl.components.raycaster.refreshObjects() 手动刷新 raycaster 对象列表。如果使用上述方法则不需要。

此问题已记录 -> https://github.com/aframevr/aframe/issues/3297。解决方法:如果你按下某个东西,整个场景和相机都会移动一些度数