LibGDX HTML 部署中的 GwtApplication 异常(TypeError)

LibGDX GwtApplication Exception (TypeError) in HTML Deployment

我尝试在 HTML 中部署我的 libgdx 游戏。在桌面和 Android 中它运行良好。当我执行 ./gradlew html:dist 时,它编译正常并且我有一个在 html 文件夹中创建的 dist 文件夹。我成功地在浏览器上启动了游戏:

但是,当我点击任何会改变屏幕的按钮时,游戏崩溃了:

错误是:

GwtApplication: exception: (TypeError) : a.g[a.b] is undefined (TypeError) : a.g[a.b] is undefined

在控制台中,我有:

Error: java.lang.RuntimeException: com.google.gwt.core.client.JavaScriptException: (TypeError) : a.g[a.b] is undefined

两个问题 (1, 2) 有同样的问题,但 none 解决了我的问题。

----- 这是我换屏的方法 ----

例如,当用户点击统计信息时,我的代码会这样做:

button_stats.addListener(new ClickListener(){
        @Override
        public void clicked(InputEvent event, float x, float y){

            stage.addAction(Actions.sequence(Actions.fadeOut(0.2f), Actions.run(new Runnable(){
                @Override
                public void run() {
                    ScreenManager.getInstance().showScreen(ScreenEnum.STATS);
                    }
            })));
        }
    });

这是我的屏幕管理员:

public class ScreenManager {

    // Singleton: unique instance
    private static ScreenManager instance;

    // Reference to game
    private SpeedRun2Game game;

    // Singleton: private constructor
    private ScreenManager() {
        super();
    }

    // Singleton: retrieve instance
    public static ScreenManager getInstance() {
        if (instance == null) {
            instance = new ScreenManager();
        }
        return instance;
    }

    // Initialization with the game class
    public void initialize(SpeedRun2Game game) {
        this.game = game;
    }

    // Show in the game the screen which enum type is received
    public void showScreen(com.gangscred.speedrun2.screens.ScreenEnum screenEnum, Object... params) {

        // Get current screen to dispose it
        Screen currentScreen = game.getScreen();

        // Show new screen
        Screen newScreen = screenEnum.getScreen(game , params);
        game.setScreen(newScreen);

        // Dispose previous screen
        if (currentScreen != null) {
            currentScreen.dispose();
        }
    }
}

最后是我的 screenEnum:

public enum ScreenEnum {
STATS{
  public Screen getScreen(SpeedRun2Game game, Object... params){
      return new StatsScreen(game);
  }
}

----- 编辑 -----

我按照建议向我的 gwt 编译器添加了 style = 'PRETTY' 选项,现在出现此错误:

Error: java.lang.RuntimeException: com.google.gwt.core.client.JavaScriptException: (TypeError) : this$static.uniforms[this$static.currProgram] is undefined

出于某种原因,在 HTML 中,您不能在新的 Runnable 中使用静态方法。所以当你想换屏的时候,需要去掉fadeout:

button_stats.addListener(new ClickListener(){
    @Override
    public void clicked(InputEvent event, float x, float y){
         ScreenManager.getInstance().showScreen(ScreenEnum.STATS);
    }
});

或者你可以保留淡出但删除你的静态功能并直接改变屏幕:

SpeedRun2Game game;
...
button_stats.addListener(new ClickListener(){
    @Override
    public void clicked(InputEvent event, float x, float y){

        stage.addAction(Actions.sequence(Actions.fadeOut(0.2f), Actions.run(new Runnable(){
            @Override
            public void run() {
                game.setScreen(new StatsScreen(game));
                }
        })));
    }
});