如何在框架中创建 spring 和 cannon.js
How to create a spring in a-frame and cannon.js
我正在尝试制作一个类似绳索的约束,其中的约束就像一个 spring 会反弹回来。
我正在尝试使用约束组件:
<a-box id="other-box" dynamic-body />
<a-box constraint="target: #other-box;" dynamic-body />
但它似乎适用于固定距离。我怎样才能制作 spring ?
CANNON.js
Cannon.js has its very own Spring。它具有三个基本选项的构造函数如下所示:
new CANNON.Spring(bodyA, bodyB, { // bodies attached to the spring
restLength: 2, // spring length when no force applied
stiffness: 50, // how much can it stretch
damping: 1, // how much will it suppress the force
});
还需要在物理计算的每一步上对附着体施加 spring 力:
world.addEventListener("postStep", function(event) {
spring.applyForce();
});
还有更多选项,请务必在 docs 中查看它们并尝试一下!
AFRAME
如何搭配a-frame使用?当使用 a-frame physics system.
时,您可以使用 cannon.js
您可以创建一个 aframe 组件,这将创建 spring。确保 physics
正文已加载:
AFRAME.registerComponent("spring", {
schema: {
target: {
type: 'selector'
}
},
init: function() {
let data = this.data
let el = this.el
if (this.el.body) {
// check whether we can access the physics body
this.createSpring()
} else {
// or wait until it's loaded
this.el.addEventListener("body-loaded", () => {
this.createSpring()
})
}
},
createSpring: function() {
let data = this.data
let cannonWorld = this.el.sceneEl.systems.physics.driver.world
var spring = new CANNON.Spring(this.el.body, data.target.body, {
restLength: data.restLength,
stiffness: 100,
damping: 1,
});
// Compute the force after each step
canonWorld.addEventListener("postStep", function(event) {
spring.applyForce();
});
}
})
HTML
<a-box position="0 2.6 -2" id="other-box" color="blue" static-body></a-box>
<a-box position="0 2 -2" color="green" dynamic-body spring="target: #other-box"></a-box>
在这个 fiddle 中查看。
我正在尝试制作一个类似绳索的约束,其中的约束就像一个 spring 会反弹回来。
我正在尝试使用约束组件:
<a-box id="other-box" dynamic-body />
<a-box constraint="target: #other-box;" dynamic-body />
但它似乎适用于固定距离。我怎样才能制作 spring ?
CANNON.js
Cannon.js has its very own Spring。它具有三个基本选项的构造函数如下所示:
new CANNON.Spring(bodyA, bodyB, { // bodies attached to the spring
restLength: 2, // spring length when no force applied
stiffness: 50, // how much can it stretch
damping: 1, // how much will it suppress the force
});
还需要在物理计算的每一步上对附着体施加 spring 力:
world.addEventListener("postStep", function(event) {
spring.applyForce();
});
还有更多选项,请务必在 docs 中查看它们并尝试一下!
AFRAME
如何搭配a-frame使用?当使用 a-frame physics system.
时,您可以使用 cannon.js您可以创建一个 aframe 组件,这将创建 spring。确保 physics
正文已加载:
AFRAME.registerComponent("spring", {
schema: {
target: {
type: 'selector'
}
},
init: function() {
let data = this.data
let el = this.el
if (this.el.body) {
// check whether we can access the physics body
this.createSpring()
} else {
// or wait until it's loaded
this.el.addEventListener("body-loaded", () => {
this.createSpring()
})
}
},
createSpring: function() {
let data = this.data
let cannonWorld = this.el.sceneEl.systems.physics.driver.world
var spring = new CANNON.Spring(this.el.body, data.target.body, {
restLength: data.restLength,
stiffness: 100,
damping: 1,
});
// Compute the force after each step
canonWorld.addEventListener("postStep", function(event) {
spring.applyForce();
});
}
})
HTML
<a-box position="0 2.6 -2" id="other-box" color="blue" static-body></a-box>
<a-box position="0 2 -2" color="green" dynamic-body spring="target: #other-box"></a-box>
在这个 fiddle 中查看。