Swift: 在当前导航堆栈中为自定义转换实例化一个视图控制器

Swift: Instantiate a view controller for custom transition in the current navigation stack

简介

我正在创建一个应用程序,在其 rootViewController 中有一个 UITableView 和一个 UIPanGestureRecognizer 附加到一个小的 UIView 作为 "handle" 启用UIViewController 的自定义视图控制器转换称为 "SlideOutViewController" 从右侧平移。

问题

我注意到我的方法有两个问题。但实际的自定义转换按预期工作。

  1. 当创建 SlideOutViewController 时,我相信它没有附加到导航堆栈,因此它没有关联的导航栏。如果我使用 navigationController 将其压入堆栈,我就会松开交互式转换。

  2. 旁注:我还没有找到将手柄连接到交互式拖出的 SlideOutViewController 的方法。所以句柄的平移与SlideOutViewControllers位置不一致

问题

我的代码

在 rootViewController 中。

class RootViewController: UIViewController {

    ...

    let slideControllerHandle = UIView()
    var interactionController : UIPercentDrivenInteractiveTransition?

    override func viewDidLoad() {
        super.viewDidLoad()

        ... // Setting up the table view etc...

        setupPanGForSlideOutController()
    }

    private func setupPanGForSlideOutController() {
         slideControllerHandle.translatesAutoresizingMaskIntoConstraints = false
         slideControllerHandle.layer.borderColor = UIColor.black.cgColor
         slideControllerHandle.layer.borderWidth = 1
         slideControllerHandle.layer.cornerRadius = 30
         view.addSubview(slideControllerHandle)
         slideControllerHandle.frame = CGRect(x: view.frame.width - 12.5, y: view.frame.height / 2, width: 25, height: 60)
         let panGestureForCalendar = UIPanGestureRecognizer(target: self, action: #selector(handlePanGestureForSlideOutViewController(_:)))
         slideControllerHandle.addGestureRecognizer(panGestureForCalendar)
    }

    @objc private func handlePanGestureForSlideOutViewController(_ gesture: UIPanGestureRecognizer) {

         let xPosition = gesture.location(in: view).x
         let percent = 1 - (xPosition / view.frame.size.width)

         switch gesture.state {
         case .began:
             guard let slideOutController = storyboard?.instantiateViewController(withIdentifier: "CNSlideOutViewControllerID") as? SlideOutViewController else { fatalError("Sigh...") }
             interactionController = UIPercentDrivenInteractiveTransition()
        slideOutController.customTransitionDelegate.interactionController = interactionController
             self.present(slideOutController, animated: true)
         case .changed:
             slideControllerHandle.center = CGPoint(x: xPosition, y: slideControllerHandle.center.y)
             interactionController?.update(percent)
         case .ended, .cancelled:
             let velocity = gesture.velocity(in: view)
             interactionController?.completionSpeed = 0.999
             if percent > 0.5 || velocity.x < 10 {
                 UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 0.8, initialSpringVelocity: 0.5, options: .curveEaseInOut, animations: {
                     self.slideControllerHandle.center = CGPoint(x: self.view.frame.width, y: self.slideControllerHandle.center.y)
                 })
                 interactionController?.finish()
             } else {
                 UIView.animate(withDuration: 0.5, delay: 0, usingSpringWithDamping: 0.8, initialSpringVelocity: 0.5, options: .curveEaseInOut, animations: {
                     self.slideControllerHandle.center = CGPoint(x: -25, y: self.slideControllerHandle.center.y)
                 })
                 interactionController?.cancel()
             }
             interactionController = nil
         default:
             break
         }
    }

SlideOutViewController

class SlideOutViewController: UIViewController {

    var interactionController : UIPercentDrivenInteractiveTransition?
    let customTransitionDelegate = TransitionDelegate()

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        modalPresentationStyle = .custom
        transitioningDelegate = customTransitionDelegate
    }

    override func viewDidLoad() {
        super.viewDidLoad()
        view.backgroundColor = .red
        navigationItem.title = "Slide Controller"
        let addButton = UIBarButtonItem(barButtonSystemItem: .add, target: self, action: #selector(addNewData(_:)))
        navigationItem.setRightBarButton(addButton, animated: true)
    }

}

自定义转换代码。

  1. 过渡委托

    class TransitioningDelegate: NSObject, UIViewControllerTransitioningDelegate {
    
        weak var interactionController : UIPercentDrivenInteractiveTransition?
        func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
            return CNRightDragAnimationController(transitionType: .presenting)
        }
    
        func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
            return CNRightDragAnimationController(transitionType: .dismissing)
        }
    
        func presentationController(forPresented presented: UIViewController, presenting: UIViewController?, source: UIViewController) -> UIPresentationController? {
            return PresentationController(presentedViewController: presented, presenting: presenting)
        }
    
        func interactionControllerForPresentation(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
            return interactionController
        }    
    
        func interactionControllerForDismissal(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
            return interactionController
        }
    }
    
  2. 拖动动画过渡

    class CNRightDragAnimationController: NSObject, UIViewControllerAnimatedTransitioning {
    
        enum TransitionType {
            case presenting
            case dismissing
        }
    
        let transitionType: TransitionType
    
        init(transitionType: TransitionType) {
            self.transitionType = transitionType
            super.init()
        }
    
        func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
            let inView   = transitionContext.containerView
            let toView   = transitionContext.view(forKey: .to)!
            let fromView = transitionContext.view(forKey: .from)!
    
            var frame = inView.bounds
    
            switch transitionType {
            case .presenting:
                frame.origin.x = frame.size.width
                toView.frame = frame
    
                inView.addSubview(toView)
                UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
                    toView.frame = inView.bounds
                }, completion: { finished in
                    transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
                })
            case .dismissing:
                toView.frame = frame
                inView.insertSubview(toView, belowSubview: fromView)
    
                UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
                    frame.origin.x = frame.size.width
                    fromView.frame = frame
                }, completion: { finished in
                    transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
                })
            }
        }
    
        func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
            return 0.5
        }
    }
    
  3. PresentationController

    class PresentationController: UIPresentationController {
    
        override var shouldRemovePresentersView: Bool { return true }
    }
    

感谢阅读我的问题。

您从中获取的动画代码用于自定义“呈现”(例如模态)过渡。但是,如果您在使用导航控制器时想要 push/pop 自定义导航,则可以为 UINavigationController 指定一个委托,然后 return 在 navigationController(_:animationControllerFor:from:to:). And also implement navigationController(_:interactionControllerFor:) 和 return 你的交互控制器在那里。


例如我会做类似的事情:

class FirstViewController: UIViewController {

    let navigationDelegate = CustomNavigationDelegate()

    override func viewDidLoad() {
        super.viewDidLoad()

        navigationController?.delegate = navigationDelegate
        navigationDelegate.addPushInteractionController(to: view)
    }

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)

        navigationDelegate.pushDestination = { [weak self] in
            self?.storyboard?.instantiateViewController(withIdentifier: "Second")
        }
    }
}

其中:

class CustomNavigationDelegate: NSObject, UINavigationControllerDelegate {

    var interactionController: UIPercentDrivenInteractiveTransition?
    var current: UIViewController?
    var pushDestination: (() -> UIViewController?)?

    func navigationController(_ navigationController: UINavigationController,
                              animationControllerFor operation: UINavigationController.Operation,
                              from fromVC: UIViewController,
                              to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
        return CustomNavigationAnimator(transitionType: operation)
    }

    func navigationController(_ navigationController: UINavigationController,
                              interactionControllerFor animationController: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
        return interactionController
    }

    func navigationController(_ navigationController: UINavigationController, didShow viewController: UIViewController, animated: Bool) {
        current = viewController
    }
}

// MARK: - Push

extension CustomNavigationDelegate {
    func addPushInteractionController(to view: UIView) {
        let swipe = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(handlePushGesture(_:)))
        swipe.edges = [.right]
        view.addGestureRecognizer(swipe)
    }

    @objc private func handlePushGesture(_ gesture: UIScreenEdgePanGestureRecognizer) {
        guard let pushDestination = pushDestination else { return }

        let position = gesture.translation(in: gesture.view)
        let percentComplete = min(-position.x / gesture.view!.bounds.width, 1.0)

        switch gesture.state {
        case .began:
            interactionController = UIPercentDrivenInteractiveTransition()
            guard let controller = pushDestination() else { fatalError("No push destination") }
            current?.navigationController?.pushViewController(controller, animated: true)

        case .changed:
            interactionController?.update(percentComplete)

        case .ended, .cancelled:
            let speed = gesture.velocity(in: gesture.view)
            if speed.x < 0 || (speed.x == 0 && percentComplete > 0.5) {
                interactionController?.finish()
            } else {
                interactionController?.cancel()
            }
            interactionController = nil

        default:
            break
        }
    }
}

// MARK: - Pop

extension CustomNavigationDelegate {
    func addPopInteractionController(to view: UIView) {
        let swipe = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(handlePopGesture(_:)))
        swipe.edges = [.left]
        view.addGestureRecognizer(swipe)
    }

    @objc private func handlePopGesture(_ gesture: UIScreenEdgePanGestureRecognizer) {
        let position = gesture.translation(in: gesture.view)
        let percentComplete = min(position.x / gesture.view!.bounds.width, 1)

        switch gesture.state {
        case .began:
            interactionController = UIPercentDrivenInteractiveTransition()
            current?.navigationController?.popViewController(animated: true)

        case .changed:
            interactionController?.update(percentComplete)

        case .ended, .cancelled:
            let speed = gesture.velocity(in: gesture.view)
            if speed.x > 0 || (speed.x == 0 && percentComplete > 0.5) {
                interactionController?.finish()
            } else {
                interactionController?.cancel()
            }
            interactionController = nil


        default:
            break
        }
    }
}

class CustomNavigationAnimator: NSObject, UIViewControllerAnimatedTransitioning {

    let transitionType: UINavigationController.Operation

    init(transitionType: UINavigationController.Operation) {
        self.transitionType = transitionType
        super.init()
    }

    func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
        let inView   = transitionContext.containerView
        let toView   = transitionContext.view(forKey: .to)!
        let fromView = transitionContext.view(forKey: .from)!

        var frame = inView.bounds

        switch transitionType {
        case .push:
            frame.origin.x = frame.size.width
            toView.frame = frame

            inView.addSubview(toView)
            UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
                toView.frame = inView.bounds
            }, completion: { finished in
                transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
            })

        case .pop:
            toView.frame = frame
            inView.insertSubview(toView, belowSubview: fromView)

            UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
                frame.origin.x = frame.size.width
                fromView.frame = frame
            }, completion: { finished in
                transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
            })

        case .none:
            break
        }
    }

    func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
        return 0.5
    }
}

然后,如果第二个视图控制器想要自定义交互式弹出窗口以及滑动到第三个视图控制器的能力:

class SecondViewController: UIViewController {

    var navigationDelegate: CustomNavigationDelegate { return navigationController!.delegate as! CustomNavigationDelegate }

    override func viewDidLoad() {
        super.viewDidLoad()

        navigationDelegate.addPushInteractionController(to: view)
        navigationDelegate.addPopInteractionController(to: view)
    }

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)

        navigationDelegate.pushDestination = { [weak self] in
            self?.storyboard?.instantiateViewController(withIdentifier: "Third")
        }
    }

}

但是如果最后一个视图控制器不能推送任何东西,只能弹出:

class ThirdViewController: UIViewController {

    var navigationDelegate: CustomNavigationDelegate { return navigationController!.delegate as! CustomNavigationDelegate }

    override func viewDidLoad() {
        super.viewDidLoad()

        navigationDelegate.addPopInteractionController(to: view)
    }

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)

        navigationDelegate.pushDestination = nil
    }

}