Python 嵌套在方法中的字典在调用外部方法时自动执行所有值(方法)

Python dictionary nested within method auto-executes all values (methods) when outer method is called

我正在为一款游戏制作一个简单的骨架,为了尝试变得更好 "pythonic",我正在使用 objects/classes/dictionaries 来尝试捕捉我所有的 [=26] =](作为函数之上的方法等)。

出于某种原因,每次我在 class "Player" 中执行方法 'act' 时,嵌入在 act 中的字典会运行它的所有值(反过来, class "Player" 的同一实例中的方法)。换句话说,玩家每次都选择 "attack, heal, and flee",在提示之前一次全部选择。

我确定有一个简单的解释,但我已经找了好几个小时了,找不到另一个例子来说明某人的字典中自动 运行 嵌入了所有方法。你能帮忙吗?

谢谢! -杰克

from random import randint

### BEGIN ALL CLASSES HERE

# To be used for all game objects (living and non-living)
class gameObject(object):
    def __init__(self, name):
        self.name = name

# To be used for all characters who can act in some way/be killed/change
class livingThing(gameObject):
    def __init__(self, name, HP=1):
        self.name = name
        self.HP = HP

# The playable character(s)
class Player(livingThing):

    def __init__(self,name="The Stranger", HP=4, MP=5, strength=1, intellect=1, spirit=1, luck=5, gil=6):
        self.name = name
        self.HP = HP
        self.MP = MP
        self.gil = gil
        self.strength = strength
        self.intellect = intellect
        self.spirit = spirit
        self.luck = luck

    def act(player, enemy):
        actions = {
        "attack" : player.attack(enemy), 
        "heal" : player.heal(enemy), 
        "flee" : player.flee()
        }
        #Takes input from the player

        decision = input("What would you like to do? ")

        if decision.lower() in actions:
            actions[decision.lower()]
        else:
            print("That didn't work!  Try again.")

    # Prints both player and enemy HP
    def printHP(player, enemy):
        print("{0}'s' HP: {1} \n{2}'s HP: {3}".format(player.name, player.HP, enemy.name, enemy.HP))

    # Allows the player to attack an enemy (currently functional)
    def attack(player, enemy):
        enemy.HP -= player.strength
        print("You strike {0} for {1} damage!".format(enemy.name, player.strength))
        player.printHP(enemy)

    # Allows the player to heal a certain amount of health based on its "spirit" stat (currently functional)
    def heal(player, enemy):
        healed = randint(0, player.spirit)
        player.HP += healed
        print("You've healed for {0}!".format(healed))
        player.printHP(enemy)

    #Allows the player to attempt to run away
    def flee(player):
        randluck = randint(0, player.luck)
        if randluck > 3:
            print("You successfully escaped!")
            return player.HP
        else:
            print("You weren't able to escape!")


# Anything that can act with/against the player
class Actor(livingThing):
    def __init__(self, name="Unknown Entity", HP=10, MP=2, gil=3):
        self. name = name
        self.HP = HP
        self.MP = MP
        self.gil = gil

### END ALL CLASSES ###


### DICTIONARIES CONTAINING ACTIONS ###



### CHARACTERS ###

fighter = Player()

monster = Actor()




fighter.act(monster)

我明白了。当您执行 Python 代码,并且您有一个字典时,Python 会对字典进行完整计算。如果您希望您的值(在您的 key:value 中)对是这些方法的 结果 ,这无疑是一种方法。

在您的情况下,您可以做的是引用 函数 本身,而不是调用它。你可以通过去掉括号来做到这一点,像这样:

player.attack

而不是

player.attack()

然后,要调用该函数,您可以执行类似

的操作

actions[decision.lower()](enemy)

因为你的函数之一,flee,不接受任何参数,你可以给 flee 一个你不需要的参数' 在函数中使用。如果您正在设计玩家可以 执行 的许多方法,那么一种策略是只为它们提供命名参数,如下所示:

def f1(enemy=None,something=None,foo=None):
    if enemy is None:
         raise Exception("enemy cannot be None")
    #process_enemy

但是,如果您还有大量参数,那么您可以这样做:

def attack(**kwargs):
    #kwargs is a dictionary of parameters provided to the function
    enemy = kwargs.get('enemy',None)
    if enemy is None:
        raise Exception("enemy cannot be None")

def eat(**kwargs):
    food = kwargs.get('food',None)
    if enemy is None:
        raise Exception("food cannot be None")

attack(enemy="someenemyobject")
eat(food="somefoodobject")

attack()                        # raises Exception
attack(food="somefoodobject")   # raises Exception
food(enemy="someenemyobject")   # raises Exception
food(food="somefoodobject",enemy="someenemyobject") # does not raise Exception