Rich Presence with Minecraft 玩家数量
Rich Presence with Minecraft player count
我是初学者,我想知道如何在 Rich Presence 中设置 Minecraft 服务器上的玩家数量。
我发现了如何处理下面的代码,但我想将其改编为允许您每 x 秒修改一次 Rich Presence 的脚本。
提前谢谢你,
此致
我在Rich Presence中显示玩家数量的函数:
https://pastebin.com/7BpcLb9J
我当前的代码每秒更改一次:
bot.on('ready', async () => {
setInterval(function() {
let status = statuses[Math.floor(Math.random()*statuses.length)];
bot.user.setPresence({
status: "dnd",
game: {
name: status,
type: "WATCHING"
}
});
}, 2500)
let statuses = ['firsttext', 'secondtext'];
给你
let currentStatus = false;
var url = 'http://mcapi.us/server/status?ip=' + botconfig.mcIP + '&port=' + botconfig.mcPort;
bot.on('ready', async () => {
setInterval(() => {
shuffleStatus(currentStatus);
}, 2500)
});
const shuffleStatus = (index) => {
if (index) {
getServerStatus().then((status) => {
bot.user.setActivity(status, {
type: 'PLAYING'
})
});
} else {
bot.user.setStatus('online')
bot.user.setActivity('status 2', {
type: 'PLAYING'
})
}
currentStatus = !currentStatus;
}
const getServerStatus = () => {
var serverStatus = new Promise(function (resolve, reject) {
request(url, function (err, response, body) {
if (err) {
reject(err);
}
body = JSON.parse(body);
let status = 'Server offline';
if (body.online) {
if ((body.motd == "&cWe are under maintenance.") || (body.players.now >= body.players.max)) {
bot.user.setStatus('idle')
.catch(console.error);
} else {
bot.user.setStatus('online')
.catch(console.error);
}
if (body.players.now) {
status = `${body.players.now} of ${body.players.max}`;
} else {
status = `0 of ${body.players.max}`
}
}
resolve(status);
});
})
return serverStatus;
}
我是初学者,我想知道如何在 Rich Presence 中设置 Minecraft 服务器上的玩家数量。 我发现了如何处理下面的代码,但我想将其改编为允许您每 x 秒修改一次 Rich Presence 的脚本。
提前谢谢你, 此致
我在Rich Presence中显示玩家数量的函数: https://pastebin.com/7BpcLb9J
我当前的代码每秒更改一次:
bot.on('ready', async () => {
setInterval(function() {
let status = statuses[Math.floor(Math.random()*statuses.length)];
bot.user.setPresence({
status: "dnd",
game: {
name: status,
type: "WATCHING"
}
});
}, 2500)
let statuses = ['firsttext', 'secondtext'];
给你
let currentStatus = false;
var url = 'http://mcapi.us/server/status?ip=' + botconfig.mcIP + '&port=' + botconfig.mcPort;
bot.on('ready', async () => {
setInterval(() => {
shuffleStatus(currentStatus);
}, 2500)
});
const shuffleStatus = (index) => {
if (index) {
getServerStatus().then((status) => {
bot.user.setActivity(status, {
type: 'PLAYING'
})
});
} else {
bot.user.setStatus('online')
bot.user.setActivity('status 2', {
type: 'PLAYING'
})
}
currentStatus = !currentStatus;
}
const getServerStatus = () => {
var serverStatus = new Promise(function (resolve, reject) {
request(url, function (err, response, body) {
if (err) {
reject(err);
}
body = JSON.parse(body);
let status = 'Server offline';
if (body.online) {
if ((body.motd == "&cWe are under maintenance.") || (body.players.now >= body.players.max)) {
bot.user.setStatus('idle')
.catch(console.error);
} else {
bot.user.setStatus('online')
.catch(console.error);
}
if (body.players.now) {
status = `${body.players.now} of ${body.players.max}`;
} else {
status = `0 of ${body.players.max}`
}
}
resolve(status);
});
})
return serverStatus;
}