单击时使用 Raycaster 更改 Box 面的颜色

Using Raycaster to change the colour of a Box's face when clicked

我试图让 raycaster 能够 select 已创建的立方体面之一,然后更改已单击的面的颜色。我已经能够让它与整个对象一起工作,但不能处理对象的各个面。

谁能解释一下 intersectObject() 和 intersectObjects() 之间的区别,因为我认为这与问题有关。

这是尝试 select 立方体表面的代码,它加载但在单击立方体表面时不执行任何操作

function onDocumentMouseDown( event ){ 
    event.preventDefault();

    mouse.x = (event.clientX / renderer.domElement.width ) * 2 - 1;
    mouse.y = - (event.clientY / renderer.domElement.height ) * 2 + 1;

    raycaster.setFromCamera( mouse, camera );

    var intersects = raycaster.intersectObject( mesh );

    for (var i = 0; i < intersects.length; i++){
        intersects[ i ].face.color.setHex( 0xDDC2A3 );
        mesh.geometry.colorsNeedUpdating = true;
    }
    renderer.render(scene, camera);
   }

}

这是我场景中的一个立方体

var cubeGeometry2 = new THREE.BoxGeometry(5, 5, 5);
var cubeMaterial2 = new THREE.MeshLambertMaterial({color:0xffff00});
var cube2 = new THREE.Mesh(cubeGeometry2, cubeMaterial2);
//Cube position to sit on top of the plane, allow to cast shadows and add
cube2.position.x = -5;
cube2.position.y = -5;
cube2.position.z = -5;
scene.add(cube2);

Could someone please explain the difference between intersectObject() and intersectObjects() as I think that this is involved in the issue.

THREE.Raycasterdocumentation 中所述,intersectObject() 需要一个对象,而 intersectObjects() 需要一个对象数组作为第一个参数。但是,这与您的问题无关。

问题在于您设置 material 的方式。如果你想每张脸都有一种颜色,你必须将 THREE.Material.vertexColors 设置为 THREE.FaceColor。请记住,此方法仅适用于 THREE.Geometry.

演示:https://jsfiddle.net/sv05rwny/

three.js R101