如何在不违反 Typescript 中的 OCP 的情况下创建工厂对象

How to create a factory object without violating OCP in Typescript

我刚刚学习了工厂模式并想在 Typescript 中实现它。

我检查了很多站点,例如 this,并注意到所有示例都违反了 OCP,因为它们必须使用许多 if 语句来找到合适的子类构造函数。

我还在 Java 中找到了 a similar question 如何做到这一点。但是我不知道它是否可以在打字稿中实现。

我不知道这是否是一个好习惯,但您可以通过随机访问而不是顺序访问来避免大量 if 语句 class。

你可以试试这样的方法:

enum Behaviour {
  Friendly = 0,
  Agressive
}

export abstract class BaseCharacter{

  protected strength: number;

  public canFightWith(character: BaseCharacter): Boolean{
    return this.getBehaviour() !== character.getBehaviour();
  }

  public getStrength():number{
    return this.strength;
  }

  public abstract getBehaviour():Behaviour;

}

export class Vilain extends BaseCharacter{

  private reduction;

  public Vilain(strength:number, reduction:number){
    this.strength = strength;
    this.reduction = reduction;
  }

  public getStrength():number{
    return super.getStrength()*this.reduction;
  }

  public getBehaviour(): Behaviour {
    return Behaviour.Agressive;
  }
}

export class Hero extends BaseCharacter{

  public Hero(strength:number){
    this.strength = strength
  }

  public getBehaviour(): Behaviour {
    return Behaviour.Friendly;
  }
}

export class StaticFactory{

  // in this example Hero and Vilain will extend BaseCharacter

  static definitions = {
    'hero':Hero,
    'vilain':Vilain
  }

  static instanciateCharacter(subClass: string, ...args):BaseCharacter {
    if(subClass in StaticFactory.definitions)
      return new StaticFactory.definitions[subClass](...args);
  }

}

export class Battle{

  public constructor(private first: BaseCharacter, private second: BaseCharacter){
      if(!this.first.canFightWith(second))
        throw new Error("These 2 characters fight for the same cause !");
  }

  public getWinner():BaseCharacter{
    if (this.first.getStrength() === this.second.getStrength())
      return !(Math.trunc(Math.random()*2))?this.first:this.second;

    return this.first.getStrength() > this.second.getStrength()?this.first:this.second;

  }

}