如何创建一条线,其头部距离末端有一段距离 - java / awt

How to create a line whose head is some distance from its end - java / awt

我有积分

A(x1, y1)

B(x2, y2)

我需要画这条线的箭头,但不是在最后。它必须离终点有一段距离。这东西要怎么弄?

我有:

    ---------------------->

我需要:

    ----------------->-----

见图:

这是有角度的:

结果:

谢谢大家的帮助。这是另一个。

让我们创建主函数并画一条线和箭头:

   private void drawLineWithArrowHead(Point from, Point to, Graphics2D graphics){
       Polygon arrowHead = new Polygon();
       arrowHead.addPoint( 0,6);
       arrowHead.addPoint( -6, -6);
       arrowHead.addPoint( 6,-6);int y1,y2,x1,x2;
       x1=from.getPosX();
       y1=from.getPosY();
       x2=to.getPosX();
       y2=to.getPosY();
       Line2D.Double line = new Line2D.Double(x1,y1,x2,y2);
       graphics.draw(line);

让我们加载旧的仿射变换并从行中获取新的:

   AffineTransform tx, old_tx = graphics.getTransform();
   tx = calcAffineTransformation(line);

一些数学:

   double dx = (x2-x1), dy = (y2-y1);
   double len = Math.sqrt(dx*dx + dy*dy);
   double udx = dx/len, udy = dy/len;
   double cordx = x2  - (size-5) * udx, cordy = y2  - (size-5) * udy;
   double r_cordx = x2  - (size+3) * udx, r_cordy = y2  - (size+3) * udy;

现在放置箭头:

   tx.setToIdentity(); // null transform to origin
   double angle = Math.atan2(line.y2 - line.y1, line.x2 - line.x1);
   !! important !! must firstly translate secondly rotate
   tx.translate( cordx,  cordy ); // setup of cord of arrowhead
   tx.rotate((angle - Math.PI / 2d)); // head rotate
   graphics.setTransform(tx); // set transform for graphics
   graphics.fill(arrowHead);
   graphics.setTransform(old_tx); // get original transform back

获取线位置和旋转的 CalcAffineTransformation 函数:

   private AffineTransform calcAffineTransformation(Line2D.Double line) {
       AffineTransform transformation = new AffineTransform();
       transformation.setToIdentity();
       double angle = Math.atan2(line.y2 - line.y1, line.x2 - line.x1);
       transformation.translate(line.x2, line.y2);
       transformation.rotate((angle - Math.PI / 2d));
       return transformation;
   }

就是这样。这就是代码的作用:

你的线有方向矢量

 dx, dy = (x2 - x1), (y2 - y1)

它的长度是

 len = sqrt(dx*dx + dy*dy)

单位方向矢量为

udx, udy = dx/len, dy/len

距离末端 D 处的点(据我了解,这是箭头的头点):

x3, y3 = x2 - D * udx, y2 - D * udy

你还需要其他东西来制作箭头吗?