如何在 C++ 中分割边缘

How to split the edge in C++

最近学习了循环细分,用Qt实现了一部分。 我想通过计算新点的位置来细分"the triangle",分割边缘并翻转edge.But 看来我自己的"splitEdge()"有一些问题。

我不知道why.many谢谢。

// definition.
struct HalfEdge{
    bool old;
    Vertex * origin;
    HalfEdge * pair;
    HalfEdge * prev;
    HalfEdge * next;
    Face * face;
};
struct Vertex{
    bool old;
    QVector3D pos, newPos;
    HalfEdge * edge;
};
struct Face{
    HalfEdge * edge;
};
// the problem splitEgde()
void Mesh::splitEdge(HalfEdge *e){
    HalfEdge * prev = e->prev;
    HalfEdge * next = e->next;
    HalfEdge * p = e->pair;
    Vertex * v = new Vertex();
    v->pos = v->newPos = newVertexPosition[e];
    v->old = false;
    HalfEdge * eNext = new HalfEdge();
    HalfEdge * vOut = new HalfEdge();
    HalfEdge * vIn = new HalfEdge();
    Face * vFace = new Face();
    /******** face A *******/
    // edge
    e->next = eNext;
    eNext->old = false;
    eNext->origin = v;
    eNext->pair = vIn;
    eNext->prev = e;
    eNext->next = prev;
    eNext->face = e->face;
    prev->prev = eNext;
    // vertex
    // face
    e->face->edge = e;
    /******** face A *******/
    /******** face B *******/
    // edge
    vOut->old = true; // !!
    vOut->origin = v;
    vOut->pair = NULL;
    vOut->prev = vIn;
    vOut->next = next;
    vOut->face = vFace;
    next->prev = vOut;
    next->next = vIn;
    next->face = vFace;
    vIn->old = false;
    vIn->origin = prev->origin;
    vIn->pair = eNext;
    vIn->prev = next;
    vIn->next = vOut;
    vIn->face = vFace;
    // vertex
    v->edge = eNext;
    // face
    vFace->edge = vOut;
    /******** face B *******/
    //the rest is updating the data
}

错误:build-Subdivision-Desktop_Qt_5_12_1_MinGW_64_bit-Debug/debug/SubdivisionWithLighting.exe 崩溃。

我已经完成了,很笨mistake.I忘了处理边缘里面的情况graph.Now我已经完美实现了。