如何在 C++ 中分割边缘
How to split the edge in C++
最近学习了循环细分,用Qt实现了一部分。
我想通过计算新点的位置来细分"the triangle",分割边缘并翻转edge.But 看来我自己的"splitEdge()"有一些问题。
我不知道why.many谢谢。
// definition.
struct HalfEdge{
bool old;
Vertex * origin;
HalfEdge * pair;
HalfEdge * prev;
HalfEdge * next;
Face * face;
};
struct Vertex{
bool old;
QVector3D pos, newPos;
HalfEdge * edge;
};
struct Face{
HalfEdge * edge;
};
// the problem splitEgde()
void Mesh::splitEdge(HalfEdge *e){
HalfEdge * prev = e->prev;
HalfEdge * next = e->next;
HalfEdge * p = e->pair;
Vertex * v = new Vertex();
v->pos = v->newPos = newVertexPosition[e];
v->old = false;
HalfEdge * eNext = new HalfEdge();
HalfEdge * vOut = new HalfEdge();
HalfEdge * vIn = new HalfEdge();
Face * vFace = new Face();
/******** face A *******/
// edge
e->next = eNext;
eNext->old = false;
eNext->origin = v;
eNext->pair = vIn;
eNext->prev = e;
eNext->next = prev;
eNext->face = e->face;
prev->prev = eNext;
// vertex
// face
e->face->edge = e;
/******** face A *******/
/******** face B *******/
// edge
vOut->old = true; // !!
vOut->origin = v;
vOut->pair = NULL;
vOut->prev = vIn;
vOut->next = next;
vOut->face = vFace;
next->prev = vOut;
next->next = vIn;
next->face = vFace;
vIn->old = false;
vIn->origin = prev->origin;
vIn->pair = eNext;
vIn->prev = next;
vIn->next = vOut;
vIn->face = vFace;
// vertex
v->edge = eNext;
// face
vFace->edge = vOut;
/******** face B *******/
//the rest is updating the data
}
错误:build-Subdivision-Desktop_Qt_5_12_1_MinGW_64_bit-Debug/debug/SubdivisionWithLighting.exe 崩溃。
我已经完成了,很笨mistake.I忘了处理边缘里面的情况graph.Now我已经完美实现了。
最近学习了循环细分,用Qt实现了一部分。 我想通过计算新点的位置来细分"the triangle",分割边缘并翻转edge.But 看来我自己的"splitEdge()"有一些问题。
我不知道why.many谢谢。
// definition.
struct HalfEdge{
bool old;
Vertex * origin;
HalfEdge * pair;
HalfEdge * prev;
HalfEdge * next;
Face * face;
};
struct Vertex{
bool old;
QVector3D pos, newPos;
HalfEdge * edge;
};
struct Face{
HalfEdge * edge;
};
// the problem splitEgde()
void Mesh::splitEdge(HalfEdge *e){
HalfEdge * prev = e->prev;
HalfEdge * next = e->next;
HalfEdge * p = e->pair;
Vertex * v = new Vertex();
v->pos = v->newPos = newVertexPosition[e];
v->old = false;
HalfEdge * eNext = new HalfEdge();
HalfEdge * vOut = new HalfEdge();
HalfEdge * vIn = new HalfEdge();
Face * vFace = new Face();
/******** face A *******/
// edge
e->next = eNext;
eNext->old = false;
eNext->origin = v;
eNext->pair = vIn;
eNext->prev = e;
eNext->next = prev;
eNext->face = e->face;
prev->prev = eNext;
// vertex
// face
e->face->edge = e;
/******** face A *******/
/******** face B *******/
// edge
vOut->old = true; // !!
vOut->origin = v;
vOut->pair = NULL;
vOut->prev = vIn;
vOut->next = next;
vOut->face = vFace;
next->prev = vOut;
next->next = vIn;
next->face = vFace;
vIn->old = false;
vIn->origin = prev->origin;
vIn->pair = eNext;
vIn->prev = next;
vIn->next = vOut;
vIn->face = vFace;
// vertex
v->edge = eNext;
// face
vFace->edge = vOut;
/******** face B *******/
//the rest is updating the data
}
错误:build-Subdivision-Desktop_Qt_5_12_1_MinGW_64_bit-Debug/debug/SubdivisionWithLighting.exe 崩溃。
我已经完成了,很笨mistake.I忘了处理边缘里面的情况graph.Now我已经完美实现了。