Flutter - 如何从子窗口小部件更改底部导航中的文本?

Flutter - How to change the text in bottom navigation from child widget?

我最近开始使用 Flutter,我的应用程序需要底部导航。我已经创建了底部导航并设法根据所选选项卡访问子小部件。

在子窗口小部件下有下拉选择,我可以在其中更改其中一个选项卡中的底部导航文本以进行不同的选择。

我已经试了几天了,还是没弄明白子widget是怎么改变文本的。

我试过回调但无法正常工作。我尝试了 navigation.push - material 页面路由,但它重建了整个小部件并且我的选择消失了。我还尝试使用 GlobalKey 或 Sharedpreference 来捕获我的选择,这样当它重建时,它将使用回存储的选择,但我无法让它工作。

我只想更改子窗口小部件下拉选择中文本之一的底部导航文本。

哪种方法最好?

我建议您尝试将 bloc 模式与 StreamBuilder 一起使用。我在下面有一个例子。不管怎样,示例中有一个有状态的小部件、一个块和一个数据 class。尝试理解此代码并根据您的需要对其进行修改。

import 'package:flutter/material.dart';
import 'dart:async';

class StreamScaffold extends StatefulWidget {
  @override
  _StreamScaffoldState createState() => _StreamScaffoldState();
}

class _StreamScaffoldState extends State<StreamScaffold> {
  ScaffoldDataBloc bloc;

  @override
  void initState() {
    super.initState();
    bloc = ScaffoldDataBloc();
  }

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<ScaffoldDataState>(
        stream: bloc.stream, // The stream we want to listen to.
        initialData: bloc.initial(), // The initial data the stream provides.
        builder: (context, snapshot) {
          ScaffoldDataState state = snapshot.data;

          Widget page;
          if (state.index == 0) {
            // TODO separate this into its own widget, this is messy.
            page = Center(
              child: Column(
                  mainAxisAlignment: MainAxisAlignment.center,
                  children: <Widget>[
                    RaisedButton(
                      onPressed: () => bloc.updateText(state,"Sales"),
                        child: Text("Set text to Sales")

                    ),
                    RaisedButton(
                      onPressed: () => bloc.updateText(state, "Purchases"),
                      child: Text("Set text to Purchases"),
                    )
                  ]),
            );
          }

          if (state.index == 1) {
            // TODO separate this into its own widget, this is messy.
            page = Center(
                child: Column(
                    mainAxisAlignment: MainAxisAlignment.center,
                    children: <Widget>[
                  RaisedButton(
                    onPressed: () => bloc.updateText(state, "Stock"),
                    child: Text("Set text to Stock"),
                  ),
                  RaisedButton(
                    onPressed: () => bloc.updateText(state, "Budget"),
                    child: Text("Set text to Budget"),
                  )
                ]));
          }

          return Scaffold(
            body: page,
            bottomNavigationBar: BottomNavigationBar(
                currentIndex: state.index,
                onTap: (int) => bloc.updateIndex(state, int),
                items: [
                  BottomNavigationBarItem(
                      icon: Icon(Icons.play_arrow),
                      // Obtain the text from the state
                      title: Text(state.variableText)),
                  BottomNavigationBarItem(
                      icon: Icon(Icons.play_arrow), title: Text("Test")),
                ]),
          );
        });
  }

  @override
  void dispose() {
    super.dispose();
    bloc.dispose();
  }
}

// A data class to hold the required data.
class ScaffoldDataState {
  int index;
  String variableText;

  ScaffoldDataState({this.index = 0, this.variableText = "Hello"});
}

// A bloc to handle updates of the state.
class ScaffoldDataBloc {
  StreamController<ScaffoldDataState> scaffoldDataStateController = StreamController<ScaffoldDataState>();
  Sink get updateScaffoldDataState => scaffoldDataStateController.sink;
  Stream<ScaffoldDataState> get stream => scaffoldDataStateController.stream;

  ScaffoldDataBloc();

  ScaffoldDataState initial() {
    return ScaffoldDataState();
  }

  void dispose() {
    scaffoldDataStateController.close();
  }

  // Needs to be called every time a change should happen in the UI
  // Add updated states into the Sink to get the Stream to update.
  void _update(ScaffoldDataState state) {
    updateScaffoldDataState.add(state);
  }

  // Specific methods for updating the different fields in the state object
  void updateText(ScaffoldDataState state, String text) {
    state.variableText = text;
    _update(state);
  }

  void updateIndex(ScaffoldDataState state, int index) {
    state.index = index;
    _update(state);
  }
}

希望对您有所帮助!

来自评论的其他问题:

最简单的解决方案是将 bloc 作为参数简单地传递给小部件。在您的项目中创建一个新的 dart 文件,在那里创建一个 StatelessWidget,在构建方法中为页面创建代码。注意:将 bloc 与数据 class.

分离到它自己的文件中是有意义的
import 'package:flutter/material.dart';

// Import the file where the bloc and data class is located
// You have to have a similar import in the parent widget. 
// Your dart files should be located in the lib folder, hit ctrl+space for 
// suggestions while writing an import, or alt+enter on a unimported class.
import 'package:playground/scaffold_in_stream_builder.dart'; 


class ChildPage extends StatelessWidget {
  final ScaffoldDataBloc bloc;
  final ScaffoldDataState state;

  const ChildPage({Key key, this.bloc, this.state}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Container(); // TODO replace with your page
  }
}

但是,如果这些子窗口小部件在单独的文件中获得它们自己的子窗口小部件,则最好使用 InheritedWidget 来代替,以及 bloc 和状态。这样就避免了"passing state down"。看到这个 article on inherited widgets