如何改变随机乌龟的颜色?

How to change a random turtle's color?

我需要从列表中随机选择一个人,然后在按 'x' 时将病毒感染他们(将他们的乌龟颜色更改为红色)。那我得统计一下有多少人被感染了

目前,我的代码没有改变任何海龟的颜色,我也不知道如何计算那里有多少只红海龟。

#used to infect 
class Virus:
    def __init__(self, colour, duration):
        self.colour = colour
        self.duration = duration
class Person:
    def __init__(self, world_size):
        self.world_size = world_size
        self.radius = 7
        self.location = turtle.position()
        self.destination = self._get_random_location()
        turtle.penup()
        turtle.setposition(self.location)
        turtle.setheading(turtle.towards(self.destination))
        self.heading = turtle.heading()

    #random locations are used to assign a destination for the person
    #the possible locations should not be closer than 1 radius to the edge of the world 
    def _get_random_location(self):
        x = random.randint( - 349, 349 )
        y = random.randint( - 249, 249 )
        return (x, y)


    #draw a person using a dot.  Use colour if implementing Viruses 
    def draw(self):
        x, y = self.location
        turtle.penup()
        turtle.setposition(x, y - self.radius)
        turtle.pendown()
        turtle.begin_fill()
        self.x = turtle.circle(self.radius)
        turtle.end_fill()

#infect a person with the given virus
    def infect(self, virus):
        v_colour = virus.colour
        turtle.colormode("v_colour")
class World:
    def __init__(self, width, height, n):
        self.size = (width, height)
        self.hours = 0
        self.people = []
        self.infected = 0
        for i in range(n):
            self.add_person()


    #add a person to the list
    def add_person(self):
        person = Person(1)
        self.people.append(person)


    #choose a random person to infect and infect with a Virus when press 'x'
    def infect_person(self):
        random_ppl = random.choice(self.people)
        v = Virus("red", 100)
        random_ppl.infect(v)

    #remove all infections from all people when press'c'
    def cure_all(self):
        turtle.colormode('black')
        self.infected = 0

def draw(self):
        turtle.clear()
        turtle.hideturtle()
        turtle.setheading(0)
        turtle.penup()
        turtle.setposition(-350, -250)
        turtle.pendown()

        for i in range(2):
            turtle.forward(500)
            turtle.right(90)
            turtle.forward(700)
            turtle.right(90)

        for item in self.people:
            item.draw()

        turtle.penup()
        turtle.setposition(-350, 250)
        turtle.write(f'Hours: {self.hours}', move=False, align='left')
        self.count_infected()
        turtle.setposition(0, 250)
        turtle.write(f'Infected: {self.infected}', move=False, align='left')
        turtle.update()



    #Count the number of infected people
    def count_infected(self):
        p = Person(1)
        p.draw()
        dot = p.x
        color = dot.color()
        Color = color[0]
        if Color is 'red':
            self.infected += 1

#code for the keys
class GraphicalWorld:
    """ Handles the user interface for the simulation

    space - starts and stops the simulation
    'z' - resets the application to the initial state
    'x' - infects a random person
    'c' - cures all the people
    """
    def __init__(self):
        self.WIDTH = 800
        self.HEIGHT = 600
        self.TITLE = 'COMPSCI 130 Project One'
        self.MARGIN = 50 #gap around each side
        self.PEOPLE = 200 #number of people in the simulation
        self.framework = AnimationFramework(self.WIDTH, self.HEIGHT, self.TITLE)

        self.framework.add_key_action(self.setup, 'z') 
        self.framework.add_key_action(self.infect, 'x')
        self.framework.add_key_action(self.cure, 'c')
        self.framework.add_key_action(self.toggle_simulation, ' ') 
        self.framework.add_tick_action(self.next_turn)

        self.world = None

    def setup(self):
        """ Reset the simulation to the initial state """
        print('resetting the world')        
        self.framework.stop_simulation()
        self.world = World(self.WIDTH - self.MARGIN * 2, self.HEIGHT - self.MARGIN * 2, self.PEOPLE)
        self.world.draw()

    def infect(self):
        """ Infect a person, and update the drawing """
        print('infecting a person')
        self.world.infect_person()
        self.world.draw()

    def cure(self):
        """ Remove infections from all the people """
        print('cured all people')
        self.world.cure_all()
        self.world.draw()

作业先调用World.infected_people()不知道怎么把随机的人传给Person.infect()然后再换颜色

你有很多问题,但由于你没有包含完整的代码,我只能给你一些如何继续的想法:

记得我上次的回答,孤龟是共享的,所以将龟的颜色设置为病毒颜色是不够的。您需要将病毒信息与 Person 一起存储,并在需要绘制人物时使用该信息。即:

# to Person.__init__ add the property
self.virus = None

使您的 Person.infect() 功能简单:

def infect(self, virus):
    self.virus = virus

请注意,您的代码:turtle.colormode("v_colour") 是完全错误的,因为 colormode() 是错误的方法并且 v_colour 不应该在引号中。但无论如何我们都不需要那个。现在,在您的 Person.draw() 方法中,在 turtle.begin_fill() 之前添加以下内容:

if self.virus is not None:
    turtle.color(self.virus.colour)
else:
    turtle.color("black")

当您键入 'x' 时,您应该会开始看到个人变红。

I also don't know how to count how many red turtle are there.

不要算红海龟! (您当前的 count_infected() 是完全错误的——您不应该创建新人或绘制任何东西。)

您可以遍历 self.people 寻找 self.virus 属性 而不是 None 的人。但是 World 有一个 self.infected 属性,你应该在调用 infect_person() 时增加它。但是,由于您随机选择一个人,因此这不会按原样工作,因为您可能会为同一个人增加两次计数器。您需要更改 infect_person() 以继续抓取一个随机的人 直到 它找到一个尚未被感染的人。这是否有意义取决于赋值规则。

您的 World.cure_all() 函数需要重写以循环 self.people 调用每个人的 cure()Person.cure() 方法应将 self.virus 属性 设置回 None