如何在图片之间添加等待

How to add waits in-between pictures

我想在按下'w'键创建行走动画后制作两张重叠的图片:

#Imports
import turtle
import time

#Registers Gifs
turtle.register_shape("ZeldaBackToolless1.gif")
turtle.register_shape("ZeldaBackToolless2.gif")

Zelda = turtle.Turtle()
Zelda.penup()


def move_up():
    if Waiting == True:
        time.sleep(.2)
        Zelda.shape("ZeldaBackToolless1.gif")
        Waiting = False
    else:
        time.sleep(.2)
        Zelda.shape("ZeldaBackToolless2.gif")
        Waiting = True



turtle.listen()
turtle.onkeypress(move_up, "w")

我认为,如果有一种方法可以在 move_up() 函数中创建一个布尔语句并保存它之前的状态,那会很有效。

虽然我很讨厌这样建议,但在这个级别的编程中最简单的方法是使用全局状态变量:

waiting = True

def move_up():
    global waiting

    time.sleep(.2)
    if waiting:
        Zelda.shape("ZeldaBackToolless1.gif")
    else:
        Zelda.shape("ZeldaBackToolless2.gif")

    waiting = !waiting

甚至更短,您可以使用您的标志作为列表索引:

waiting = True

def move_up():
    global waiting
    display = ["ZeldaBackToolless1.gif", "ZeldaBackToolless2.gif"]

    waiting = !waiting
    time.sleep(.2)
    Zelda.shape(dislpay[waiting])

我觉得你的解决方案和@Prune 的解决方案都是ill-considered。通过使用 time.sleep(),您将阻止其他海龟事件。如果这最终打算作为 wait 图像,那么您最不想做的就是阻止您正在等待的东西。这真的应该用定时器事件来完成:

from turtle import Screen, Turtle

def walk():
    screen.onkeypress(None, "w")  # disable handler in handler

    def stop_walk():
        zelda.shape("image_2.gif")

        screen.onkeypress(walk, "w")  # restore event handler

    zelda.shape("image_1.gif")

    screen.ontimer(stop_walk, 200)  # in the future, in milliseconds

screen = Screen()

# Registers Gifs
screen.register_shape("image_1.gif")
screen.register_shape("image_2.gif")

zelda = Turtle()
zelda.penup()

screen.onkeypress(walk, "w")

screen.listen()
screen.mainloop()

这将允许其他海龟事件在等待期间继续进行。