发生碰撞时如何修复玩家健康的随机减法?

How to fix random subtraction of players health when collision happens?

我正在制作一个小型 space 飞船游戏,其中 space 飞船必须四处移动才能不被流星击中。当流星击中船只时,玩家应该会失去生命值,但在我的示例中,玩家总是会失去大约 12 的数字,我不知道是什么原因造成的。

我尝试添加起始生命值而不是减去它撞击流星时添加的生命值,但即便如此,生命值还是增加了 10,而不是我想要的增加 1。我尝试使用 console.log 来查找错误,但没有任何效果

let x = 200;
let x1 = 258;
let score = 0;
let health = 5;
let meteors = [];
let ecllipseMeteors = [];
let meteor;
let ecllipseMeteor;
let spaceShipimg;
let meteorimg;

function Meteor() {
  this.x = random(0,600);
  this.y = random(-200,-190);
  this.speed = random(3,10);

  this.fall = function() {
    this.y = this.y + this.speed;
    if (this.y > height) {
      this.y = random(-200,-100);
      this.speed = random(3, 7);
    }
  };
  this.show = function() { image(meteorimg,this.x,this.y, 40, 40) };
}
function meteormodel() {
  this.x = random(0,600);
  this.y = random(-200,-190);
  this.speed = random(3,10);

  this.fall = function() {
    this.y = this.y + this.speed;
    if (this.y > height) {
      this.y = random(-200,-100);
      this.speed = random(3, 7);
    }
  };
  this.show = function() { ellipse(this.x,this.y, 20, 20) };
}

function setup() {
    // creates canvas
  createCanvas(600, 400);
  timer = createP('');
 meteor = new Meteor();
 ecllipseMeteor = new meteormodel();
 interval = setInterval(scoreCount, 500);
}

function gameOver() {
  textSize(20);
  text("GAME OVER YOUR SCORE: " + score, 200, 200);
  fill(255);
}
function preload() {
    //loads all teh necesarry material
    spaceShipimg = loadImage('assets/spaceShip.png');
  meteorimg = loadImage('assets/meteor.png');

}

function scoreCount() {
score++;
}
function draw() {
  background(11, 72, 170);


  hit = collideRectCircle(x1, 335, 20, 30, meteor.x, meteor.y, 40);
  if(hit == true) {
    health -= 1;
  //  console.log(health -= 1);
    if (health == 0) {
      gameOver();
      noLoop();

    }
  }

    if (keyIsDown(LEFT_ARROW) && x > -46) {
      x -= 5;
    }

    if (keyIsDown(RIGHT_ARROW) && x < 508) {
      x += 5;
    }
    if (keyIsDown(LEFT_ARROW) && x1 > 9) {
      x1 -= 5;
    }

    if (keyIsDown(RIGHT_ARROW) && x1 < 565) {
      x1 += 5;
    }
    rect(x1, 335, 20, 30)
    image(spaceShipimg,x,260,120,120)


        meteor.fall();
        meteor.show();




    textSize(20);
    text("Health: " + health, 10, 20);
    fill(255);
    textSize(20);
    text("Score: " + score, 10, 40);
    fill(255);
}

预期的结果是,当流星撞击火箭时,玩家的生命值会下降一个。问题是它在 10 点左右。

本质上是在 "tick rate of 60" 处绘制循环,所以这 "true" 不止一次,因此您需要设置一个全局标志,在发生一次后停止它。

hit = collideRectCircle(x1, 335, 20, 30, meteor.x, meteor.y, 40);
  if(hit == true) {
    health -= 1;

解决方案:

var flag = true; //put this outside the draw scope

 if(hit == true && flag) {
    health -= 1;
    flag = false
}

if(!hit){
flag = true
}

希望对您有所帮助。

我认为问题在于流星在多个帧上撞击宇宙飞船。所以要解决这个问题,你必须不止一次地阻止流星造成伤害。

hit = collideRectCircle(x1, 335, 20, 30, meteor.x, meteor.y, 40);
if(hit == true) {
  // Your awsome code!
  meteor.y = random(-200,-100);
  meteor.speed = random(3, 7);

希望对您有所帮助! :-)

问题是,流星不止一次击中了船舶矿石。一颗流星在从船顶到船底的途中连续撞击船
解决这个问题最简单的方法是强制游戏生成新的流星。在方法 fall 中,产生新流星的条件是 this.y > height。如果meteor.yheight+1,撞到船上的流星会消失,新的位置设置在window的顶部:

function draw() {
    background(11, 72, 170);

    hit = collideRectCircle(x1, 335, 20, 30, meteor.x, meteor.y, 40);
    if(hit == true) {
        health -= 1;

        meteor.y = height+1; // <----------

        if (health == 0) {
            gameOver();
            noLoop();
        }
    }

    // [...]

}